Yes but I'm sure I disabled them(those are disabled in the write at the begenning)grinvader wrote:You do know that the SA-1 has its own irqs, right ?
Sa-1 IRQ oddity (SMW modding)
Moderator: ZSNES Mods
Like i said earlier Bio....
I know Very Very little about snes programing (if anything), though i have done a bit of programming in assembly.
But i was just wondering.... what sort of debugger tools are used? I mean how where you able to diagnose the problem with the IRQ?
EDIT:
It's IRQ not IQR
I know Very Very little about snes programing (if anything), though i have done a bit of programming in assembly.
But i was just wondering.... what sort of debugger tools are used? I mean how where you able to diagnose the problem with the IRQ?
EDIT:
It's IRQ not IQR

Last edited by declan on Thu Apr 10, 2008 3:19 am, edited 1 time in total.
Hardware means nothing if you don't have good software.
Compare the success of SNES over Genisis
Compare the success of SNES over Genisis
Geiger's debugger seem to be the best one for the SNES. I noticed that It was IRQ due to layer 3 position becoming glitchy(since I knew SMW use IRQ to set the layer 3 position). Then, I changed the first opcode of the IRQ routine to RTI. Since the slowdown stopped and layer 3 position became fixed, I assumed it was the cause of the problemdeclan wrote:But i was just wondering.... what sort of debugger tools are used? I mean how where you able to diagnose the problem with the IQR?