Nestopia 1.39
Moderator: General Mods
-
- Locksmith of Hyrule
- Posts: 3634
- Joined: Sun Aug 08, 2004 7:49 am
- Location: 255.255.255.255
- Contact:
remember that if it's coded with a (!) or [!] (it's been awhile since I downloaded any ROMs) it's a good dump.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
xamenus wrote:Even if that is the case, Nestopia gets the ROM info from its internal database (assuming that the database is enabled, which it is by default). Since I.S.T.'s dump is not working right, I assume it's not in the database. Hence, a bad dump.kode54 wrote:The header bit for battery RAM could be unset.
Code: Select all
<cartridge system="NES-NTSC" dump="ok" crc="1335CB05" sha1="8A49FE60B6A151C055A63639894CD366935A7EE9">
<board type="NES-TKROM" mapper="4">
<prg size="256k" />
<chr size="128k" />
<wram size="8k" battery="1" />
<chip type="MMC3B" />
</board>
</cartridge>
-
- ZSNES Developer
- Posts: 6747
- Joined: Tue Dec 28, 2004 6:47 am
-
- Buzzkill Gil
- Posts: 4295
- Joined: Wed Jan 12, 2005 7:14 pm
Probably all of those alpha, beta, and overdumps.Gil_Hamilton wrote:GoodNES! Where less than half the games indexed are good dumps!I.S.T. wrote:After nearly three hours over the last day, I finally found a good dump of this game.
Jesus christ.
All of these bad dumps were labeled U or U !... Frigging annoying.
kode54 wrote:Probably all of those alpha, beta, and overdumps.Gil_Hamilton wrote:GoodNES! Where less than half the games indexed are good dumps!I.S.T. wrote:After nearly three hours over the last day, I finally found a good dump of this game.
Jesus christ.
All of these bad dumps were labeled U or U !... Frigging annoying.


My account on the "official" Nestopia forums got corrupted a while back when Mr. Bannister was doing some kind of maintenance, so I hope nobody minds me reporting this here:
Regarding the NTSC filter, in games such as Battletoads where the composite-video artifacts are supposed to cycle through all three possible phases, they instead appear to be locked to one phase in Nestopia 1.38. No adjustment of the filter parameters or any other video setting has an effect on this. I know that 1.37 had the right behavior, and I'm guessing that this issue has something to do with "Some video filtering work offloaded to the GPU."
Regarding the NTSC filter, in games such as Battletoads where the composite-video artifacts are supposed to cycle through all three possible phases, they instead appear to be locked to one phase in Nestopia 1.38. No adjustment of the filter parameters or any other video setting has an effect on this. I know that 1.37 had the right behavior, and I'm guessing that this issue has something to do with "Some video filtering work offloaded to the GPU."
[url=http://en.wikipedia.org/wiki/Pocky]Pocky[/url] & [url=http://en.wikipedia.org/wiki/Rocky]Rocky[/url]? [url=http://en.wikipedia.org/wiki/Pocky_%26_Rocky]Pocky & Rocky[/url]? [url=http://en.wikipedia.org/wiki/Sonic_the_Hedgehog_%28series%29#Animals.2FMobians]Pocky & Rocky[/url]?
After quite a long time, I figured out why it stopped working, and what was wrong in the first place.
nestopia is keeping the mapper information for each game the same even if you use a slightly different file. When I loaded a save state I had made, it changed the mapper info to the old info, thus preventing the save.
>.< So, basically a combination of a header or two mislabeled and my own idiocy set off this ridiculous search.
nestopia is keeping the mapper information for each game the same even if you use a slightly different file. When I loaded a save state I had made, it changed the mapper info to the old info, thus preventing the save.
>.< So, basically a combination of a header or two mislabeled and my own idiocy set off this ridiculous search.
Thanks, I've just finished coding up the UPS feature now. Extra neat since I can now take advantage of CRC validation when loading/saving Famicom Disk System image patches!byuu wrote:If you wanted to take a look at what I have so far ...Code: Select all
http://byuu.org/files/tsukuyomi_v01.tar.bz2
Yeah, it's a dilemma. What I do right now for XML and UNIF patching is to assume iNES patches, adjust its offsets and simply apply it to the PRG+CHR data read into memory. Not bullet proof since the header could have been modified as well but still better than nothing.byuu wrote:The one issue I see is with the multitude of NES ROM formats abound: the patches would need to specifically target each format, iNES v1/2 (make a patch that includes the header), UNIF (direct file patch) and XML schema (one patch for both the XML file and the binary file). One patch can't apply to all ROM types, sadly. I couldn't keep the patch format simple and account for all possible console image formats at the same time![]()
Hmm, did the licence change at some point? Here's what it says in the sources I have:Deathlike2 wrote:IIRC, it is GPL (edit: pagefault confirm this).
Code: Select all
/*---------------------------------------------------------------------*
* The following (piece of) code, (part of) the 2xSaI engine, *
* copyright (c) 2001 by Derek Liauw Kie Fa. *
* Non-Commercial use of the engine is allowed and is encouraged, *
* provided that appropriate credit be given and that this copyright *
* notice will not be removed under any circumstance. *
* You may freely modify this code, but I request *
* that any improvements to the engine be submitted to me, so *
* that I can implement these improvements in newer versions of *
* the engine. *
* If you need more information, have any comments or suggestions, *
* you can e-mail me. My e-mail: ... *
*---------------------------------------------------------------------*/
Not sure I understand. Could you elaborate?Deathlike2 wrote:Hmm, the text/XML file generated by Nestopia is strange.. since it doesn't quite generate perfect text...
Shit, you're completely right. Bug fixed. As for your account. Have you talked to Richard about it? If it's completely hosed couldn't you just create a new one?85cocoa wrote:My account on the "official" Nestopia forums got corrupted a while back when Mr. Bannister was doing some kind of maintenance, so I hope nobody minds me reporting this here:
Regarding the NTSC filter, in games such as Battletoads where the composite-video artifacts are supposed to cycle through all three possible phases, they instead appear to be locked to one phase in Nestopia 1.38.
Last edited by Marty on Fri Apr 25, 2008 4:24 pm, edited 1 time in total.
-
- ZSNES Developer
- Posts: 6747
- Joined: Tue Dec 28, 2004 6:47 am
When his website was still up, I believe it said something along the lines of "ZSNES has the latest version of the source".Marty wrote:Hmm, did the licence change at some point? Here's what it says in the sources I have:Deathlike2 wrote:IIRC, it is GPL (edit: pagefault confirm this).I have a vague memory reading something on the official site about the author wanting to rebase it to GPL. Can't recheck since the link seems to be dead now unfortunately.Code: Select all
/*---------------------------------------------------------------------* * The following (piece of) code, (part of) the 2xSaI engine, * * copyright (c) 2001 by Derek Liauw Kie Fa. * * Non-Commercial use of the engine is allowed and is encouraged, * * provided that appropriate credit be given and that this copyright * * notice will not be removed under any circumstance. * * You may freely modify this code, but I request * * that any improvements to the engine be submitted to me, so * * that I can implement these improvements in newer versions of * * the engine. * * If you need more information, have any comments or suggestions, * * you can e-mail me. My e-mail: ... * *---------------------------------------------------------------------*/
It could be Metapad at fault for sucking badly, but I'll have to try Notepad+ (and in the worst case, Textpad) so these issues go away...Not sure I understand. Could you elaborate?Deathlike2 wrote:Hmm, the text/XML file generated by Nestopia is strange.. since it doesn't quite generate perfect text...
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
nes_ntsc also comes with a few test ROMs to verify all aspects of the artifact changes between frames in various cases.85cocoa wrote:Regarding the NTSC filter, in games such as Battletoads where the composite-video artifacts are supposed to cycle through all three possible phases, they instead appear to be locked to one phase in Nestopia 1.38.[/i]"
-
- Veteran
- Posts: 844
- Joined: Thu Jul 29, 2004 3:56 am
-
- Veteran
- Posts: 637
- Joined: Sat Apr 21, 2007 8:05 pm
-
- New Member
- Posts: 6
- Joined: Tue Jun 10, 2008 4:22 am