mudlord wrote:
Seconds per frame?
Yep, the price you pay for pure LLE

.
For now. I assume there's some optimization that can be done.
And, of course, future hardware will run a lot better.
The modern ZSNES would probably run at seconds per frame on a system that ran the oldschool ZSNES builds reasonably fast.
...
Not that I'm bringing my old K6-2 up just to test the theory.
I know moving from a socket 754 Sempron to a Core2 moved me from almost being able to run BSNES at full speed to being able to run it significantly faster than full speed in most circumstances.
Certainly, having it as an option now is a good idea. To further the "when I was an emu kid" analogy...
It's a lot like how the old SNES emulators(that supported transparencies) didn't FORCE you to use a 16-bit graphics mode instead of an 8-bit one. Or how KGEN98 had a "raster effects" toggle.