I click svae cheat but it does not save
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I click svae cheat but it does not save
I'm using ZSNES 1.51 for Windows and I click "SAVE" but when I "LOAD" the cheat the cheats appear to have not been saved or even toggled. I discovered this when I saved all the SGB codes I hacked.
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- ZSNES Developer
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You need to be more specific on the order of which you did this.
The cheats are created in the same folder the ROM is in, unless a save directory is defined.
If the folder with the ROMs are on a CD/DVD, then you will have problems saving the cheats.
The cheats are created in the same folder the ROM is in, unless a save directory is defined.
If the folder with the ROMs are on a CD/DVD, then you will have problems saving the cheats.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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- Buzzkill Gil
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Getting it booting and getting it working aren't the same.nensondubois wrote:This only seems to happen with Super Gameboy 1 and 2 which I have got working with four codes.
ZSNES lacks emulation of the gameboy hardware that exists inside a Super GameBoy cartridge. You will likely NEVER be able to actually use the SGB in ZSNES.
They were attachments for the SNES that let you play GB games on the SNES. Super Gameboy games were GB games that came with extras that only worked on the Super Gameboy. Usually things like special colors schemes or extra sound effects. One game went as far as to include an SNES version(Granted, it was Space Invaders...).
The SGB2 differed in a few aspects, namely a completely different look and some minor hardware changes. It was only sold on QVC in the US, oddly enough. I believe you could just buy one in a store if you were in Japan.
The SGB2 differed in a few aspects, namely a completely different look and some minor hardware changes. It was only sold on QVC in the US, oddly enough. I believe you could just buy one in a store if you were in Japan.
the hardware inside the SGB is essentially a gameboy that outputs to the SNES, isn't it? If so it wouldn't really make a whole lot of sense to ever include that as part of ZSNES, since they'd need to write a GBC emulator too- and there are definitely enough of those, some of which feature SGB emulation to begin with.
How the heck did he ever get them started anyway? Wouldn't it need a gameboy ROM actually embedded inside the SGB (ROM?) itself
If the ZSNES developers ever added SGB support that is when it would become a MESS (pun intended).
How the heck did he ever get them started anyway? Wouldn't it need a gameboy ROM actually embedded inside the SGB (ROM?) itself

If the ZSNES developers ever added SGB support that is when it would become a MESS (pun intended).
1. You wouldn't need to implement GBC emulation, as the GBC was an upgraded GB with a higher clocked CPU and other improvements.BCprogger wrote:the hardware inside the SGB is essentially a gameboy that outputs to the SNES, isn't it? If so it wouldn't really make a whole lot of sense to ever include that as part of ZSNES, since they'd need to write a GBC emulator too- and there are definitely enough of those, some of which feature SGB emulation to begin with.
How the heck did he ever get them started anyway? Wouldn't it need a gameboy ROM actually embedded inside the SGB (ROM?) itself![]()
If the ZSNES developers ever added SGB support that is when it would become a MESS (pun intended).
2. Right now nobody gets SGB emulation 100% right. They miss some part of the equation, such as the extras other than the borders and maybe color scheme.
3. You wouldn't need a gameboy rom embedded, if you did it right. I imagine it wouldn't be too hard to implement, but no one has any interest other than people who cannot code.
If the grammar on this post is fucked up, blame it on my barely being awakeness.
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- Buzzkill Gil
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Because a Super GameBoy game has complete access to the SNES, and can use it for anything an SNES can do. Single-system multiplayer, 16-bit graphics, high-quality sampled sound... you name it.I.S.T. wrote: 2. Right now nobody gets SGB emulation 100% right. They miss some part of the equation, such as the extras other than the borders and maybe color scheme.
Very few games DID, but... it makes it impossible to emulate in a GameBoy emulator for the ones that do.
That's the biggest argument for SGB emulation. But there was so little that supported it to a significant degree, and there's so much more that needs to be done on the SNES side...
Given that there's a total lack of proper SGB emulation, I would disagree. if there was workable yet buggy/fairly imperfect emulation, I'd agree.Gil_Hamilton wrote:Because a Super GameBoy game has complete access to the SNES, and can use it for anything an SNES can do. Single-system multiplayer, 16-bit graphics, high-quality sampled sound... you name it.I.S.T. wrote: 2. Right now nobody gets SGB emulation 100% right. They miss some part of the equation, such as the extras other than the borders and maybe color scheme.
Very few games DID, but... it makes it impossible to emulate in a GameBoy emulator for the ones that do.
That's the biggest argument for SGB emulation. But there was so little that supported it to a significant degree, and there's so much more that needs to be done on the SNES side...
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- Locksmith of Hyrule
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And here I was thinking you could use the SGB ROM as a BIOS...
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
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- Buzzkill Gil
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But there's perfectly good 8-bit GameBoy emulation. The SGB enhancements are largely just that: enhancements that don't affect the game in any real way.I.S.T. wrote:Given that there's a total lack of proper SGB emulation, I would disagree. if there was workable yet buggy/fairly imperfect emulation, I'd agree.Gil_Hamilton wrote:Because a Super GameBoy game has complete access to the SNES, and can use it for anything an SNES can do. Single-system multiplayer, 16-bit graphics, high-quality sampled sound... you name it.I.S.T. wrote: 2. Right now nobody gets SGB emulation 100% right. They miss some part of the equation, such as the extras other than the borders and maybe color scheme.
Very few games DID, but... it makes it impossible to emulate in a GameBoy emulator for the ones that do.
That's the biggest argument for SGB emulation. But there was so little that supported it to a significant degree, and there's so much more that needs to be done on the SNES side...
And as you can see in other places, implementing a complex coprocessor on top of a known faulty base system emulation can lead to long-term problems.
So ZSNES+SGB emulation could wind up being the WORST GameBoy emulator, if SGB was done before the base system was perfected.
And I apologize in advance if this prompts a rash of feature requests to Byuu.
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