Z NESWIN: Final Fantasy 3
Moderator: ZSNES Mods
Z NESWIN: Final Fantasy 3
I want to load up some kind of game genie features for my final fantasy 3 but all codes online either don't work or i'm too stupid to learn how to get them to function properly.
For instance, there is these codes for Emulator:
Instant Airship
Just enter C0C8340C as a pro action replay code in your emulators menu (SNES9X).
Sprint Shoes
Just enter C0CE2E00 as the PAR code in your SNES emulator.
Walk through walls anywhere
Just enter C0D04FFF as the PAR code in your SNES emulator or if you have the PAR replay gameshark device.
Get gold
Enter C2DDE8CC as the PAR Code.
Get Illumina or Ragnarok after battle
Enter C2DF0CCC as the PAR code.
Learn all spells of equipped Esper after one battle
Enter C2E050FF as the PAR code.
Now i'm assuming you enter these under enter code, but when I click add, and save and then load (with the tgl:toggle on) the effects don't come through.
Anyone able to assist me?
For instance, there is these codes for Emulator:
Instant Airship
Just enter C0C8340C as a pro action replay code in your emulators menu (SNES9X).
Sprint Shoes
Just enter C0CE2E00 as the PAR code in your SNES emulator.
Walk through walls anywhere
Just enter C0D04FFF as the PAR code in your SNES emulator or if you have the PAR replay gameshark device.
Get gold
Enter C2DDE8CC as the PAR Code.
Get Illumina or Ragnarok after battle
Enter C2DF0CCC as the PAR code.
Learn all spells of equipped Esper after one battle
Enter C2E050FF as the PAR code.
Now i'm assuming you enter these under enter code, but when I click add, and save and then load (with the tgl:toggle on) the effects don't come through.
Anyone able to assist me?
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- ZSNES Developer
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Read this: http://board.zsnes.com/phpBB2/viewtopic.php?t=9800
Besides, those are said to be PAR codes, so there is no '-' involved.
Besides, those are said to be PAR codes, so there is no '-' involved.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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- ZSNES Developer
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Either way, it doesn't help when the op doesn't link to where they got the cheats from. I remember there was a bunch of these that worked, but they were specifically Game Genie codes.
It's not good when people don't do this extra step, since there's no mega cheat database that people that have verified codes. That and the fact that FF3 has multiple versions/revisions that will make most, if not all Game Genie codes useless for other revisions instead of the intended version (usually US v1.0).
It's not good when people don't do this extra step, since there's no mega cheat database that people that have verified codes. That and the fact that FF3 has multiple versions/revisions that will make most, if not all Game Genie codes useless for other revisions instead of the intended version (usually US v1.0).
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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- ZSNES Shake Shake Prinny
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Not starting in 7E has jack shit to do with it being PAR/GG for emulators. The point is that using a - will decrypt it back to a PAR-format code (address:value). You don't want that if they are ALREADY decrypted. Which they are.Kajuru wrote:They don't even start in 7E
However, since they address ROM code like a (decrypted) GG code, they're usually relying on ROM revision, see what Deathlike said, yadda yadda.enter C0C8340C as a pro action replay code
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
I know the emulator doesn't give a shit once it's entered.grinvader wrote:Not starting in 7E has jack shit to do with it being PAR/GG for emulators. The point is that using a - will decrypt it back to a PAR-format code (address:value). You don't want that if they are ALREADY decrypted. Which they are.Kajuru wrote:They don't even start in 7E
Edit: Notice how the Topic is a bypass for the board filter

Penguin edit: I did it, because it's fugly in thread titles.
Re: Z NESWIN: Final Fantasy 3
Any updates on this?
I'm trying to get the "C2DDE8CC" code to work in ZSNES, but it doesn't.
Any help is greatly appreciated.
I'm trying to get the "C2DDE8CC" code to work in ZSNES, but it doesn't.
Any help is greatly appreciated.
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- Buzzkill Gil
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Re: Z NESWIN: Final Fantasy 3
*sigh*pokigi wrote:Any updates on this?
I'm trying to get the "C2DDE8CC" code to work in ZSNES, but it doesn't.
Any help is greatly appreciated.
99.9999999999 percent chance you're using the wrong game revision. The code makes no mention of which version of the original game it was made for, and FF3US happens to have a LOT of versions(I believe three, just in the US).
Most of the time, a code made for one version of the game won't work on another one.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
Re: Z NESWIN: Final Fantasy 3
I see I see, thanks for the information.Gil_Hamilton wrote:*sigh*
99.9999999999 percent chance you're using the wrong game revision. The code makes no mention of which version of the original game it was made for, and FF3US happens to have a LOT of versions(I believe three, just in the US).
Most of the time, a code made for one version of the game won't work on another one.
Is there a way to check which version my game is?
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- Locksmith of Hyrule
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Re: Z NESWIN: Final Fantasy 3
IIRC, you can use NSRT to determine which version you have.pokigi wrote:I see I see, thanks for the information.Gil_Hamilton wrote:*sigh*
99.9999999999 percent chance you're using the wrong game revision. The code makes no mention of which version of the original game it was made for, and FF3US happens to have a LOT of versions(I believe three, just in the US).
Most of the time, a code made for one version of the game won't work on another one.
Is there a way to check which version my game is?
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.