Where Has FEoEZ Gone?
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Where Has FEoEZ Gone?
I know Darkforce handed off the FEoEZ project to YnT but currently the YnT website is gone. Does anyone know of a current YnT site, and what's the current status of the project?
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I've discussed this with a few people before. Some people indeed won't work on it as long as it needs graphics packs. I believe I could do a translation of this game working around the graphics packs though, so it would work on the ROM after/when/if the SPC7110 has been cracked so there would be no wasted effort. I can't say with 100% certainty yet without some closer evaluation and potentially even doing significant work. They key is if you can fit everything you need in the current ROM as is. It will require some potent software compression no doubt, and hopefully not many graphics would require replacement because they would need to be stored somewhere and take up the most space and be least friendly to compression. There's probably a few other tricks one could come up with as well to make it work.
[url=http://transcorp.romhacking.net]TransCorp[/url] - Home of the Dual Orb 2, Cho Mahou Tairyku Wozz, and Emerald Dragon SFC/SNES translations.
[url=http://www.romhacking.net]ROMhacking.net[/url] - The central hub of the ROM hacking community.
[url=http://www.romhacking.net]ROMhacking.net[/url] - The central hub of the ROM hacking community.
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I think I missed this reply. Since the thread is already back from the dead:Tomato wrote:From what I barely can remember from the last time I played it, I think the scroll/spell names are all stored as graphics, and there might be a good number of those. I bet there's a whole bunch of stuff I've forgotten though.
I did a small survey. There are a few spots with some free space in the ROM. In addition to that, you can utilize the space used for Kanji. While most Kanji are compressed, you can disable that, and reclaim the space. There are a few other tricks I could churn up to get the necessary space to store the modified graphics. A pretty good custom compression scheme would need to be used as well to maximize the little freespace there is. I'm pretty confident it can be done with some care and frustration.

Since Kammedo has showed his head here, it would be nice to hear his potential approach if he's still working on it.
[url=http://transcorp.romhacking.net]TransCorp[/url] - Home of the Dual Orb 2, Cho Mahou Tairyku Wozz, and Emerald Dragon SFC/SNES translations.
[url=http://www.romhacking.net]ROMhacking.net[/url] - The central hub of the ROM hacking community.
[url=http://www.romhacking.net]ROMhacking.net[/url] - The central hub of the ROM hacking community.
Haha, I should check this board more often. I was wondering where I mentioned I wanted to translate FEOEZ someday
I should play through it again sometime, I mostly remember really liking its craziness, its awesome gfx and sound, and that it was almost like a reverse EarthBound in a way, instead of crazy America, it's crazy Japan.
Wouldn't be able to help with stuff until the end of the year or so though, still gotta finish this Mother 3 stuff first. Wish there was some way I could help with the graphic pack situation too, like if it involved translating patents or something I could give that a try sometime.

I should play through it again sometime, I mostly remember really liking its craziness, its awesome gfx and sound, and that it was almost like a reverse EarthBound in a way, instead of crazy America, it's crazy Japan.
Wouldn't be able to help with stuff until the end of the year or so though, still gotta finish this Mother 3 stuff first. Wish there was some way I could help with the graphic pack situation too, like if it involved translating patents or something I could give that a try sometime.
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Actually, I didn't work on ToP at all, it was before my time. I barely remember working on Star Ocean, seems like so long ago too. I feel so oldMark57Raider wrote:Oh and btw tomato thanks for the kickass Tales of Phantasia translation and Star Ocean translation. I enjoyed both of those games. A fantastic job well done.

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Wait! So was DarkForce the main Tales and Star Ocean translator? Oh wait, I think Ceidophiles was the one who worked on Tales of Phantasia. I remember somewhere in olive village I came across this guy saying he's the one that translated the game, but I forgot who it was. I know you did Bahamut Lagoon though. Cause THAT has your name on it.
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Well it's still good to be talking to one of the members that actually worked on the project. My hats off to you. Can't imagine how much work that must have been. And if you are doing FEOEZ, good luck with that too. I bet with DarkForces skills, Cidolfas and ChessPieceFace and you. You all could pull off FEOEZ in no time. Dark Force must have been one hellava guy.
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What did makokichi do, then, I wonder ? ^_^
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Re: Where Has FEoEZ Gone?
Startropic1 wrote:I know Darkforce handed off the FEoEZ project to YnT but currently the YnT website is gone. Does anyone know of a current YnT site, and what's the current status of the project?

I assume this is the original site? it still works. http://ynt.darkmazda.com/
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I think kammedo of all people would know that... >_>
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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What? Seriously? How!? Incredible!!!!Lord Nightmare wrote:sorry for necroing this thread, but spc7110 is now cracked. So thats no longer an issue. An encoder hasn't been written yet, but it is only a matter of time.
LN
*EDIT* Oh I see!
It's all in HERE!
Yes I know that my grammar sucks!
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I fear the data overlap thing might make graphic editing a world of pain for this game.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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