Sharp graphics
Moderator: ZSNES Mods
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- Buzzkill Gil
- Posts: 4295
- Joined: Wed Jan 12, 2005 7:14 pm
On the other hand... the detail in the dirt paths looks blurry, and the 1 in 1/2 is mangled.byuu wrote:Oh come now, you can't honestly say this looks "horribly twisted, disfigured ... that completely destroy(s) what the pixel artists created"
Linear:
http://img184.imageshack.us/img184/3375/zelda1bk9.png
HQ2x:
http://img530.imageshack.us/img530/3977/zelda2cd7.png
Look at the smoothness of the rocks, the bushes, the house, the increased readability of the font, of Link, of the enemy, of the hearts at the top ... it's a major improvement. rupees have actual edges instead of jaggies everywhere. Same for the bombs. The arrows are helped but not perfect. The bow and arrow are much improved. The magic bar has round edges, the dash in 1/2 looks like an actual dash. I could go on ...
And the arrow counter I actually prefer the "before" picture. Neither one is RIGHT, but the HQed version looks like it's got stripes down it.
But overall, Zelda's style DOES lend itself well to the filter.
All things considered, the HQ*x filters are a LOT better than ye olde 2xSAI. I'll actually USE them sometimes, though I wouldn't consider using or recommending them as the "default" mode.
thirdedadventure_of_link wrote:byuu, what you said gives me an idea for a new ZSNES, and possibly BSNES request:byuu wrote:The NTSC filter is interesting. I really like it on some games, and dislike it on others.
Then there's HQ2x ... looks amazing in Zelda 3, looks terrible on DKC with more complex graphics.
But that's why we have them all. Linear, NTSC, HQ2x ... switch them up as needed, everyone's happy
How about a per-game configurable filter option (possibly put in a ini file orsmth)? Like for example, set the config file to use the hq2x filter in zelda, the NTSC filter in final fantasy, etc. This way, you won't have to keep reseting the filter all the time.
What about a side emulator project? Like a optimized emulator with very good accuracy like SNESGTOh, not a chance. But honestly, if my emulator weren't so demanding already

(not that I am saying BSNES is not optimized of course)
So, is there a way of turning this on? I looked everywhere on the nvidia panel and still no results.odditude wrote:For the love of god, people, read the rest of the thread. It's already been clearly established multiple times that the DirectDraw bilinear filtering experienced in Windows XP (and overly so by NVIDIA users) is NOT witnessed in Vista.
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- ZSNES Developer
- Posts: 6747
- Joined: Tue Dec 28, 2004 6:47 am
Short answer is no.nobuo wrote:So, is there a way of turning this on? I looked everywhere on the nvidia panel and still no results.odditude wrote:For the love of god, people, read the rest of the thread. It's already been clearly established multiple times that the DirectDraw bilinear filtering experienced in Windows XP (and overly so by NVIDIA users) is NOT witnessed in Vista.
Besides, the behavior is not NVidia specific.. I believe it happens on all video cards, but I could be wrong.
Locking thread due to thread necromancy/irrelevence.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...