Sharp graphics

General area for talk about ZSNES. The best place to ask for related questions as well as troubleshooting.

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DOLLS (J) [!]
ZNES Developer
Posts: 215
Joined: Mon Aug 02, 2004 11:22 pm

Post by DOLLS (J) [!] »

Gil_Hamilton
Buzzkill Gil
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Joined: Wed Jan 12, 2005 7:14 pm

Post by Gil_Hamilton »

byuu wrote:Oh come now, you can't honestly say this looks "horribly twisted, disfigured ... that completely destroy(s) what the pixel artists created"

Linear:
http://img184.imageshack.us/img184/3375/zelda1bk9.png

HQ2x:
http://img530.imageshack.us/img530/3977/zelda2cd7.png

Look at the smoothness of the rocks, the bushes, the house, the increased readability of the font, of Link, of the enemy, of the hearts at the top ... it's a major improvement. rupees have actual edges instead of jaggies everywhere. Same for the bombs. The arrows are helped but not perfect. The bow and arrow are much improved. The magic bar has round edges, the dash in 1/2 looks like an actual dash. I could go on ...
On the other hand... the detail in the dirt paths looks blurry, and the 1 in 1/2 is mangled.
And the arrow counter I actually prefer the "before" picture. Neither one is RIGHT, but the HQed version looks like it's got stripes down it.

But overall, Zelda's style DOES lend itself well to the filter.


All things considered, the HQ*x filters are a LOT better than ye olde 2xSAI. I'll actually USE them sometimes, though I wouldn't consider using or recommending them as the "default" mode.
byuu

Post by byuu »

Oh, not a chance. But honestly, if my emulator weren't so demanding already, I'd definitely make blargg's NTSC filter the default.

People who don't like it could easily turn it off ;)
aplsin
New Member
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Joined: Tue Jul 22, 2008 1:22 pm

Post by aplsin »

adventure_of_link wrote:
byuu wrote:The NTSC filter is interesting. I really like it on some games, and dislike it on others.

Then there's HQ2x ... looks amazing in Zelda 3, looks terrible on DKC with more complex graphics.

But that's why we have them all. Linear, NTSC, HQ2x ... switch them up as needed, everyone's happy :)
byuu, what you said gives me an idea for a new ZSNES, and possibly BSNES request:

How about a per-game configurable filter option (possibly put in a ini file orsmth)? Like for example, set the config file to use the hq2x filter in zelda, the NTSC filter in final fantasy, etc. This way, you won't have to keep reseting the filter all the time.
thirded
mudlord
has wat u liek
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Joined: Tue Sep 11, 2007 2:54 pm
Location: Banland.

Post by mudlord »

Oh, not a chance. But honestly, if my emulator weren't so demanding already
What about a side emulator project? Like a optimized emulator with very good accuracy like SNESGT :P. For instance, you could take the research from what you learnt from BSNES and make a emulator based on hiro, ruby, nall etc, and do something like that?

(not that I am saying BSNES is not optimized of course)
nobuo

Post by nobuo »

odditude wrote:For the love of god, people, read the rest of the thread. It's already been clearly established multiple times that the DirectDraw bilinear filtering experienced in Windows XP (and overly so by NVIDIA users) is NOT witnessed in Vista.
So, is there a way of turning this on? I looked everywhere on the nvidia panel and still no results.
Deathlike2
ZSNES Developer
ZSNES Developer
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Joined: Tue Dec 28, 2004 6:47 am

Post by Deathlike2 »

nobuo wrote:
odditude wrote:For the love of god, people, read the rest of the thread. It's already been clearly established multiple times that the DirectDraw bilinear filtering experienced in Windows XP (and overly so by NVIDIA users) is NOT witnessed in Vista.
So, is there a way of turning this on? I looked everywhere on the nvidia panel and still no results.
Short answer is no.

Besides, the behavior is not NVidia specific.. I believe it happens on all video cards, but I could be wrong.

Locking thread due to thread necromancy/irrelevence.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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