SSF Ver0.12 Beta R2
Moderator: General Mods
SSF Ver0.12 Beta R2
The Sega Saturn emulator SSF has just released Ver0.12 Beta R2
Compatibility has recently gone up for some good games and this is a very stable emulator in my experience.
you may find it here
HERE and the Google translation of that site
HERE
there is also an unofficial compatibility list which is VERY up to date HERE
and a rundown of what the different settings in the options menu mean and do HERE
here is his twitter http://twitter.com/#!/FessX
happy playing!
Compatibility has recently gone up for some good games and this is a very stable emulator in my experience.
you may find it here
HERE and the Google translation of that site
HERE
there is also an unofficial compatibility list which is VERY up to date HERE
and a rundown of what the different settings in the options menu mean and do HERE
here is his twitter http://twitter.com/#!/FessX
happy playing!
Last edited by Panzer88 on Tue Aug 02, 2011 7:23 am, edited 14 times in total.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
Does anyone know if there is anyway to contact the SSF developers if you only speak english? or if they have any feature request forum?
it'd be cool if they could add support to directly load CD Images, vs. just a CD drive, I guess for the best results right now I'll just use a virtual drive (usually faster than burning a cd and running it on a real drive)
it'd be cool if they could add support to directly load CD Images, vs. just a CD drive, I guess for the best results right now I'll just use a virtual drive (usually faster than burning a cd and running it on a real drive)
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
SSF has a forum: http://www4.rocketbbs.com/741/phantasy.htmlPanzer88 wrote:Does anyone know if there is anyway to contact the SSF developers if you only speak english? or if they have any feature request forum?
...
But unless you're fluent in japanese, the forum is useless to you.
I pity da Foo who doesn't know the latest version has been released.
I'll try to see what's new
あまり動作チェックしていませんがアップします。
SSF Ver0.09 alpha R2
SH2のFRT処理を修正しました。
SCUのDMA処理を修正しました。
SCUのDMA終了割り込み処理を修正しました。
SCSPの再生位置の更新処理を修正しました。
ステートセーブデータのバージョンが変わりました。
Well basically, "made some corrections/adjustments for the SH2/SCU etc" plus changes to the savestates.
I'll try to see what's new
あまり動作チェックしていませんがアップします。
SSF Ver0.09 alpha R2
SH2のFRT処理を修正しました。
SCUのDMA処理を修正しました。
SCUのDMA終了割り込み処理を修正しました。
SCSPの再生位置の更新処理を修正しました。
ステートセーブデータのバージョンが変わりました。
Well basically, "made some corrections/adjustments for the SH2/SCU etc" plus changes to the savestates.
SSF wrote: Not a whole lot to see here folks but its up:
SSF Ver0.09 alpha R2
Fixed the SH2's FRT Processing.
Fixed SCU's DMA Processing.
Fixed a bug with the SCU's DMA interrupt.
Fixed a bug with refreshing SCSP's playback position(? had to babble fish that)。
Changed the Save States.
... Ever take a look at the Earthbound ROM? I SWEAR THE PROGRAMMERS WERE ON CRACK WHEN THEY DID IT! JUST LOOK AT IT!
new version SSF 0.09 Alpha R3 released
google engrish updates as follows
these pal games have been upgraded from not working to working
Battle Stations
Black Dawn
Clockwork Knight 2
Darius II
Destruction Derby
Doom
FIFA Soccer '97
Guardian Heroes
Hebereke's Popoitto
Jonah Lomu Rugby
King of Fighters ´95
Parodius - Fantastic Journey
Shell Shock
Street Fighter Alpha: Warriors' Dreams
Street Racer
The Mansion of Hidden Souls
Tilt!
UEFA Euro 96 England
Virtua Racing
World Cup Golf: Professional Edition
the pal version of the game "Z" has been labelled unplayable with the newest build.
enjoy!
google engrish updates as follows
basically this led to a bunch of PAL region games fixes as far as compatibility.SSF wrote: SSF Ver0.09 alpha R3
CD drive block state transition process fixed.
SCSP timers processing fixed.
SCSP RISANPURINGU the process fixed.
SCU end of the DMA interrupt handling fixed.
VDP2 rotation of the plane of the drawing process fixed.
State saves data changed version.
Leading SH2 iteration of the master clock system from the center of the center changed.
In accordance with the optional SH2 Instruction Numbers 1 Block Clock change.
May be slightly heavier.
Also, the abolition HSynch Real Clock option.
Ver0.09 alpha compiled from the option to change, but
It is due to the failure occurred.…
these pal games have been upgraded from not working to working
Battle Stations
Black Dawn
Clockwork Knight 2
Darius II
Destruction Derby
Doom
FIFA Soccer '97
Guardian Heroes
Hebereke's Popoitto
Jonah Lomu Rugby
King of Fighters ´95
Parodius - Fantastic Journey
Shell Shock
Street Fighter Alpha: Warriors' Dreams
Street Racer
The Mansion of Hidden Souls
Tilt!
UEFA Euro 96 England
Virtua Racing
World Cup Golf: Professional Edition
the pal version of the game "Z" has been labelled unplayable with the newest build.
enjoy!
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
-
- Trooper
- Posts: 394
- Joined: Mon Feb 20, 2006 3:11 am
- Location: Space
Crude translation...
SCSP generated sound processing fixed.
SCU end of the DMA interrupt handling fixed.
MEMORIAKUSESUUEITO processing fixed.
Fixed cache.
State saves data changed version.
Track position in the CD index established to enable the option.
Saturn CDDA play in the index can be specified.
When enabled, the following folders CDIndex index information will be saved.
ReadCD index search command is using an optional feature, so
Drive by the error may become.
SCSP generated sound processing fixed.
SCU end of the DMA interrupt handling fixed.
MEMORIAKUSESUUEITO processing fixed.
Fixed cache.
State saves data changed version.
Track position in the CD index established to enable the option.
Saturn CDDA play in the index can be specified.
When enabled, the following folders CDIndex index information will be saved.
ReadCD index search command is using an optional feature, so
Drive by the error may become.
[url=http://www.eidolons-inn.net/tiki-index.php?page=Kega]Kega Fusion Supporter[/url] | [url=http://byuu.cinnamonpirate.com/]bsnes Supporter[/url] | [url=http://aamirm.hacking-cult.org/]Regen Supporter[/url]
-
- ZSNES Shake Shake Prinny
- Posts: 5632
- Joined: Wed Jul 28, 2004 4:15 pm
- Location: PAL50, dood !
King Of Chaos wrote:Crude translation...
Die. Now.MEMORIAKUSESUUEITO
...memory access wait for the others.
I must have missed that one earlier. Die too.Panzer88 wrote:RISANPURINGU
...resampling for the others.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
-
- ZSNES Shake Shake Prinny
- Posts: 5632
- Joined: Wed Jul 28, 2004 4:15 pm
- Location: PAL50, dood !
Waiting for people to babelfart the changelog so I can mock the horrible katakana mangling... I mean, answer them.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
* Fixed a bug in VDP2 rotation rendering.Waiting for people to babelfart the changelog so I can mock the horrible katakana mangling... I mean, answer them.
* Fixed a bug in VDP2 cycle pattern specification.
* Display gaps in most software should now be corrected; this raised the system requirements slightly.
* SUTEETO SEEBU BAAJON was changed (eg older save states are not compatible with this newer version.)
:P
lol... oh lord...Sometimes I almost find it easier reading native Japanese than all the "SEEBU-SUTEETO-PAASOKON-ORANJI JUUSU INSUCHICHUUTO PAWA ON-OFU SUI-CHI" crapbyuu wrote: * SUTEETO SEEBU BAAJON
Indeed... Doesn't really sound like the original, doesn't it? Compared to English, Japanese has a very limited sets of sound.Save state (State Save) version?
edit: ahem, see my signature for sometime unintentional funny Engrish...
~FRYINNNG HIIIIIIIIGH~~~~FEEELIN GOOOOOO~~~
Last edited by Snark on Fri Aug 15, 2008 1:08 am, edited 3 times in total.
I want to fry~~ Sky Hiiiiiiiiigh~
Let's go-o-o-O~ togeda~
Let's go-o-o-O~ togeda~
-
- -Burninated-
- Posts: 871
- Joined: Mon Sep 10, 2007 11:33 pm
- Location: Unspecified
-
- Buzzkill Gil
- Posts: 4295
- Joined: Wed Jan 12, 2005 7:14 pm
-
- ZSNES Shake Shake Prinny
- Posts: 5632
- Joined: Wed Jul 28, 2004 4:15 pm
- Location: PAL50, dood !
Many real people suck at accurately retranscripting to english an english word that was "flattened" into japanese syllables. It takes a very different set of skills than real japanese->english work.
A bot... not expecting anything really. It's probably better if they leave it at that.
A bot... not expecting anything really. It's probably better if they leave it at that.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
-
- Buzzkill Gil
- Posts: 4295
- Joined: Wed Jan 12, 2005 7:14 pm
Number 3 doesn't make sense? Either you indeed romanjization, which is the process of transliterating it into japanese characters, or you meant romanization, which is transliterating it into english characters.Rashidi wrote:sums up so far:
steps:
- english plain text
- transliterated into japanese
- apply romanjization
- transliterated (translated?) into engrish
now you have: a silly text encrpyting scheme