
Don't you wish Snake was more open to giving information on this stuff?

Moderator: General Mods
Because TV manufacturers were cheap and lazy.SmartOne wrote:Yes, those borders do exist, because I see them on my LCD TV's. CRT's would "overscan" the image, effectively hiding the borders. Not sure why they do.
I did it with matching APEX-es.Gil_Hamilton wrote:SmartOne wrote: If you can get ahold of the service codes, you CAN adjust a CRT TV to display a PROPER image.
I can only think of the Spiderman game above really where there is something seriously wrong somewhere. Otherwise they both are pretty close. I still don't think his core is really 100% accurate. There are some programs out there which don't work on the real thing yet work on Kega. Game wise I accept his core to be a bit better in some places than mine.AamirM, you're not telling me that Steve Snake's core is still better?!
Are you?
But hey, I can always get away with the "my core is just about 5 months old"Yes, it is (I'm not going to sugar coat it or deny it). Snake's YM2612 core is the most complete and most accurate overall out of them all right now, even though it does lack some of the things Nemesis has found as of late, and the fact that AamirM's core is catching up.
Not reallyMmmm, I sure hope not. It's the second most accurate overall, and as accurate for some games yes. To be honest, it'll probably take a great amount of time and a LOT of hardware testing, and possibly a couple core rewrites to get Regen's core up to Kega's overall.
Wow, thanks for that big noteGood luck, and thank you very much again for the emulator, AamirM!
Nice.gllt wrote: I did it with matching APEX-es.
They were hugely stretched and floated around a lot, so I adjusted it with the service menu.
I got bored with silver APEX (as opposed to its twin, black APEX) and made "fake widescreen" once. (I squeezed the height down and made letterbox using my wii in zelda tp widescreen mode.) lol dumb
The behavior is inherited from the SMS graphics chip, which was inherited from the TMS9914 they used on the original SG1000.tetsuo55 wrote:the reason the Genesis shows those colored borders has to do with the way the image is displayed on the tv
the genesis probably outputs a 256x224 image.
The pixelclock x scanlinetime is probably more than 256, this results in extra pixels and unlike the nes and snes which has black pixels the genesis has one of the colors from the background palette.
on top and bottom of the image the same thing happens because the image is 448 heigh where it should be 486, again the extra scalines are rendered with one of the colors from the palette. I have no idea how the color is chosen though
I'm curious. Kega emulates several other early Sega systems. How much does the SMS/GG/SG-1000 and 3000 owe him? did he make any important discoveries on that front?King Of Chaos wrote:No, by everything he's doing for the Sega Genesis gaming/emulation community over the years.Honestly, he deserves a honorable thanks in all Genesis/Megadrive emulators... because it wasn't for Kega and the past incarnations created by Steve Snake, Gens, Ages and all other emulators wouldn't be out there today.
If anything, he's a legend. Period.
Awesome does Regen render all the horizontal pixels the pixel clock generates? or is it cropped like bsnes, heigh is obviously cropped to 224Gil_Hamilton wrote:The behavior is inherited from the SMS graphics chip, which was inherited from the TMS9914 they used on the original SG1000.tetsuo55 wrote:the reason the Genesis shows those colored borders has to do with the way the image is displayed on the tv
the genesis probably outputs a 256x224 image.
The pixelclock x scanlinetime is probably more than 256, this results in extra pixels and unlike the nes and snes which has black pixels the genesis has one of the colors from the background palette.
on top and bottom of the image the same thing happens because the image is 448 heigh where it should be 486, again the extra scalines are rendered with one of the colors from the palette. I have no idea how the color is chosen though
There's a solid background color layer at the bottom of the "stack." And yes, it extends beyond the range typically used for gameplay image. I can't recall if it extends beyond the maximum ALLOWABLE range or not, though.
Also, Genesis usually runs 320*224, as I understand things. .
I cracked this problem as well nowI can only think of the Spiderman game above really where there is something seriously wrong somewhere. Otherwise they both are pretty close.
Brag all you want, you deserve it.AamirM wrote:Hi,I cracked this problem as well nowI can only think of the Spiderman game above really where there is something seriously wrong somewhere. Otherwise they both are pretty close.. Ain't I cool or what
.</shameless brag mode>
EDIT:
@tetsuo55:
Yes, 320 is not cropped to 256 though height is cropped to 224.
stay safe,
AamirM