I can't use regen in the officeAamirM wrote:Hi,
There is an option in Regen to take unfilitered screenshots.
Stay safe,
AamirM

Moderator: General Mods
That makes me feel good.AamirM wrote:Not really. Its already pretty much there. Most of the things in my core are 100% binary accurate (sin values for example) with the real thing. Other things are based on the docs (which turn out to be wrong sometimes).
So does that.AamirM wrote:I cracked this problem as well now . Ain't I cool or what .</shameless brag mode>
Here is one.I can't use regen in the office Sad (but i do have access to imaging tools to do some tests on the image)
Did you notice any problem with that? Cause I didn't.Hehe, good work on finding the Spider-Man issue. Might want to check Maximum Carnage too. Wink
Because the effect of the components is often an expected part of the system behavior.SmartOne wrote:I could make recordings when I'm home. I'll probably be at college until Thanksgiving.
I don't quite understand the importance of recordings, because they introduce a lot of other variables that you have to consider.
Crappy Genesis components that affect the sound.
Noise. (from cables, connections...)
Sampling?
Human ear.
Human perception of what is heard.
Why not just go by the docs as much as possible? But then there's errors...
True.odditude wrote:which, sadly, was the only way to get stereo sound without a hardware mod...Gil_Hamilton wrote: the horrible horrible headphone port on the front...
That's partially what I used to think. Now I know emulators that truly aim for accuracy go by the documented specs and/or nitty gritty hardware tests that reveal exact numbers.Gil_Hamilton wrote:Because the effect of the components is often an expected part of the system behavior.
So you're saying that on the Atari 7800, Tower Toppler should look like this:SmartOne wrote:That's partially what I used to think. Now I know emulators that truly aim for accuracy go by the documented specs and/or nitty gritty hardware tests that reveal exact numbers.Gil_Hamilton wrote:Because the effect of the components is often an expected part of the system behavior.
Kega Fusion is this. That's why it sounds better that a real Genesis. (Yes, I know it's not 100%, but it's pretty close.)
I think simulating crappy components (I don't know much about electronic engineering, but for example how the YM2612 is so close to the PPU that you get video noise in the sound) should NOT be the aim of accurate emulators. At most this simulation should be an option decided by the user. Like an NTSC filter.
Yeah, speaking of which, the TV RF mode in Kega Fusion looks sooo much like the good ol' Megadrive on my old and not-so-high-quality CRT TVGil_Hamilton wrote: Sonic the Hedgehog does a similar trick with the waterfalls in the first stage of the first game. They're supposed to blur into a transparent layer, not be a mess of lines.
Where we disagree are the priorities of accurate emulation (emulation theory, if you will.)SmartOne wrote:That's partially what I used to think. Now I know emulators that truly aim for accuracy go by the documented specs and/or nitty gritty hardware tests that reveal exact numbers.Gil_Hamilton wrote:Because the effect of the components is often an expected part of the system behavior.
Kega Fusion is this. That's why it sounds better that a real Genesis. (Yes, I know it's not 100%, but it's pretty close.)
I think simulating crappy components (I don't know much about electronic engineering, but for example how the YM2612 is so close to the PPU that you get video noise in the sound) should NOT be the aim of accurate emulators. At most this simulation should be an option decided by the user. Like an NTSC filter.