VBA-M
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I feel a little bad that Mudlord got out of the M-VBA project but what the hell! These projects require time and maybe Mudlord needed time for his personal stuff and people may get tired after building the same code over and over. Mudlord will be missed as many developers who had gone away.
Last edited by Neo Kaiser on Thu Oct 16, 2008 3:51 am, edited 1 time in total.
Yes I know that my grammar sucks!
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- ZSNES Shake Shake Prinny
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What's with you and always fucking up names ? The -M goes after the VBA, durron.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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- ZSNES Developer
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Well, I thought I already explained over and over why, but what the heck:These projects require time and maybe Mudlord needed time for his personal stuff and people may get tired after building the same code over and over.
* Personal life, got some real issues to sort out (get back on track, find a decent IT related job)
* The issues with all the n00bs (like the one's asking about Pokemon all the time)
* Knowing that the only way to fix something, is to redo the entire thing from scratch since Forgotten obviously forgot some basic lessons in coding
* Issues with other members in the emuscene, but now that is sorted (MooglyGuy and I now get along perfectly well).
* Stress from all the little things I did with VBA-M and other emulator related things
* Wanted a change, and do something completely different to emulation. Neo was right that doing the same thing over and over, especially to a young person like me, is boring.
I could come back, I have been thinking about it, just dunno when as I still have things on my plate I want to fix.
...Wow. That surprises me.mudlord wrote:Well, I thought I already explained over and over why, but what the heck:These projects require time and maybe Mudlord needed time for his personal stuff and people may get tired after building the same code over and over.
* Personal life, got some real issues to sort out (get back on track, find a decent IT related job)
* The issues with all the n00bs (like the one's asking about Pokemon all the time)
* Knowing that the only way to fix something, is to redo the entire thing from scratch since Forgotten obviously forgot some basic lessons in coding
* Issues with other members in the emuscene, but now that is sorted (MooglyGuy and I now get along perfectly well).
* Stress from all the little things I did with VBA-M and other emulator related things
* Wanted a change, and do something completely different to emulation. Neo was right that doing the same thing over and over, especially to a young person like me, is boring.
I could come back, I have been thinking about it, just dunno when as I still have things on my plate I want to fix.
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- ZSNES Developer
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You really should let others handle them... if only because they deserve as much as attention as the effort they spend using their brains sometimes.mudlord wrote:* The issues with all the n00bs (like the one's asking about Pokemon all the time)
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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- ZSNES Shake Shake Prinny
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Or you can rip into them with a rusty knife. *cackles*
Oh, but then some people would hate you, boohoo.
Oh, but then some people would hate you, boohoo.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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- Buzzkill Gil
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I think (might not be remembering correctly) that you may have only wrote this out on the vba-m forum, though it may have happened here as well in a post I missed.mudlord wrote:Well, I thought I already explained over and over why
I'd love it if you came back... not that you're literally gone right now. I always appreciated your work. I understand your reasoning, though.
I bring the trouble.
All it took was a couple of emails to clear things up. What a difference saying sorry does....Wow. That surprises me.

'suppose you have a point there.You really should let others handle them... if only because they deserve as much as attention as the effort they spend using their brains sometimes.

Thing is, enough people hate me as is, so meh...I can live with it.Or you can rip into them with a rusty knife. *cackles*
Oh, but then some people would hate you, boohoo.

Well I need MSVC2008 back if I work on the MFC version....I suppose when I get back in the groove of things (when I feel like it), I can just use mingw and spend my time getting the Qt version to show something. Though Nach said he'd handle the audio.I'd love it if you came back... not that you're literally gone right now.

Bump:
http://vba-m.ngemu.com/forum/windows-vb ... t-257.html
Compile for the Mother 3 translation. To save, you might need to change SRAM size to 64KB or smth. Includes UPS/PPF patch support in the core.
http://vba-m.ngemu.com/forum/windows-vb ... t-257.html
Compile for the Mother 3 translation. To save, you might need to change SRAM size to 64KB or smth. Includes UPS/PPF patch support in the core.
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- Locksmith of Hyrule
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to mudlord:
there's a bug in the installer.. I specified a folder to save the VBA-M to (at the time it was non-existant) and it saved in the folder before it, example:
C:\Games\Emulators\GBA\VBA-M
normally an installer would make the new directory for you, but instead it installed in the GBA folder.
could you fix this? otherwise it's just a minor bug and only three files got extracted so..
otherwise, loving the installer. it's awesome!
EDIT: Question, does this version support a file called vba-over.ini? what it does is that you specify ROM specific options along with the ROM code, example:
Game name here (U)
[XXXX]
flashsize=131072
in this example, you specified that the game's flash size is 128k, and will correspond to the appropriate gamecode (which is xxxx for example purposes)
there's a bug in the installer.. I specified a folder to save the VBA-M to (at the time it was non-existant) and it saved in the folder before it, example:
C:\Games\Emulators\GBA\VBA-M
normally an installer would make the new directory for you, but instead it installed in the GBA folder.
could you fix this? otherwise it's just a minor bug and only three files got extracted so..
otherwise, loving the installer. it's awesome!
EDIT: Question, does this version support a file called vba-over.ini? what it does is that you specify ROM specific options along with the ROM code, example:
Game name here (U)
[XXXX]
flashsize=131072
in this example, you specified that the game's flash size is 128k, and will correspond to the appropriate gamecode (which is xxxx for example purposes)
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
I'll see about looking into this. I'll most likely use a different method to select folders too (which has the option of creating directories), since the emulator itself is targeted for Windows 2K based systems (2000/XP/Vista), but mainly I wanted the installer code to be reusable.
to mudlord:
there's a bug in the installer.. I specified a folder to save the VBA-M to (at the time it was non-existant) and it saved in the folder before it, example:
C:\Games\Emulators\GBA\VBA-M
normally an installer would make the new directory for you, but instead it installed in the GBA folder.
could you fix this? otherwise it's just a minor bug and only three files got extracted so..
Still, there's no harm in having Unicode compliant installers, in conjunction to ANSI.
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- Locksmith of Hyrule
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Thank you sir.
PS: I installed vba-m on windows xp home sp3
PS: I installed vba-m on windows xp home sp3
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
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- ZSNES Developer
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And....
http://vba-m.ngemu.com/vbam/vbacompiles ... ance781.7z
Didn't bother to post a complete SVN changelog.
http://vba-m.ngemu.com/vbam/vbacompiles ... ance781.7z
Didn't bother to post a complete SVN changelog.
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- Trooper
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Its been that way for ever, you could just remove it before and have them save in the same folder as the roms, which is untidy behavior imo.Clements wrote:You have to keep all saves (GB/GBC/GBA) in one folder for this release.
[img]http://img.photobucket.com/albums/v253/squall_leonhart69r/Final_Fantasy_8/squall_sig1.gif[/img]
[url=http://vba-m.com/]VBA-M Forum[/url], [url=http://www.ngohq.com]NGOHQ[/url]
[url=http://vba-m.com/]VBA-M Forum[/url], [url=http://www.ngohq.com]NGOHQ[/url]
I can't find any changelog at all for it o_o, why was nothing about it posted on the vba-m forums? the previous build is still a sticky.h4tred wrote:And....
http://vba-m.ngemu.com/vbam/vbacompiles ... ance781.7z
Didn't bother to post a complete SVN changelog.
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