new gfx question(Kirby3)

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tq03q9i
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Posts: 8
Joined: Sat Nov 22, 2008 8:52 am

new gfx question(Kirby3)

Post by tq03q9i »

why i use new gfx option will in this way?
use snes9x too deviant
i report the to snes9x but them say the not are a bug
please your use snes9x and zsnes validate

snes9x my posters:
http://www.snes9x.com/phpbb2/viewtopic.php?t=4138
the are use snes9x effect
________________________________
and use zsnes (btw i'm too stupid to learn the name of the emulator) 151 open new gfx:
Image
but if use old gfx will resume
help :?:
Last edited by tq03q9i on Sat Nov 22, 2008 9:13 am, edited 1 time in total.
byuu

Re: new gfx question(Kirby3)

Post by byuu »

tq03q9i wrote:why i use new gfx option will in this way?
That particular scene uses a very rare, and poorly understood, hardware effect called pseudo-hires to make the water appear translucent.

For now, you could try toggling the layers with the 1-5 keys, or try the other GFX engine.
franpa
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Post by franpa »

he knows the old engine works, he just wants to know how to make it work with the new engine.
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tq03q9i
New Member
Posts: 8
Joined: Sat Nov 22, 2008 8:52 am

Post by tq03q9i »

franpa wrote:he knows the old engine works, he just wants to know how to make it work with the new engine.
right :(
hope next version can fixed
thank 1f and 2f warmhearted for answer
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