Top five ways Nintendo ruined Mario

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Post by kode54 »

sweener2001 wrote:that doesn't help your case, and the fact that mario galaxy has been out for well over a year doesn't help you, either
Yeah, but, like, he's been too busy blowing his money on toys like the iPod Touch to get a Wii until now.
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Post by grinvader »

kode54 wrote:
sweener2001 wrote:that doesn't help your case, and the fact that mario galaxy has been out for well over a year doesn't help you, either
Yeah, but, like, he's been too busy blowing his money on BUTAR to get a Wii until now.
Fixed.
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Post by adventure_of_link »

kode54 wrote:
sweener2001 wrote:that doesn't help your case, and the fact that mario galaxy has been out for well over a year doesn't help you, either
Yeah, but, like, he's been too busy blowing his money on toys like the iPod Touch to get a Wii until now.
excuuuuuuuuse me if the Wii was in shorter supply back then than it was now
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Post by funkyass »

In 2007?
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Post by kode54 »

funkyass wrote:In 2007?
Yeah, it was in short supply, but that didn't stop me from getting one in March of 2007. I didn't even have to camp the store, or buy an overpriced bundle.
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Post by sweener2001 »

summer '07 for me.

just had to show up at a circuit city when it opened. i waited for five minutes.

they were handing out vouchers, i didn't see that, walked through the store, found about the vouchers, picked one up, and voila! and a couple months ago, i sent it in for repairs.

now, for christmas, i got my sister one, and that was much nicer. walk into best buy, pick one up, and pay.

EDIT: grammar
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Post by funkyass »

SMG came out like late 2007...
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Re: Top five ways Nintendo ruined Mario

Post by Sferics »

adventure_of_link wrote:http://www.gamedaily.com/articles/galle ... L3_image-a

bee mario WTF?
Man... you suck ass.
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Post by FirebrandX »

sweener2001 wrote:that doesn't help your case, and the fact that mario galaxy has been out for well over a year doesn't help you, either
I never heard of any of these mario games after Mario 64 on the N64. It was after that console that I got sick of Nintendo and switched to the other two formats, though mostly playstation at the time. It wasn't like Nintendo was sucking, it was just their target audience seemed to be getting younger and younger, so I eventually gave up on them. I do have fond memories of the NES & SNES days, but I admit to being probably the only person on the planet that didn't like Mario 3 at the time (but I did complete it for completion's sake).

Later when the Gamecube came out, I got back into Nintendo, but only to play my favorite series games like Metroid & Zelda. Unfortunately I purchased Windwaker and was sorely disappointed after completing it. The game was 90% dicking with sailing, whereas people wanted creepy dungeons and land-based questing (at least I did). Thankfully Metroid delivered the goods though and I really enjoyed that game. That was about the last time I had anything to do with Nintendo, and no matter how awesome the "wii" might be, I get sick to my stomach just watching the commercials.
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Post by franpa »

Most hated thing about Wind Waker? getting the triforce carts, getting money to decipher them, deciphering them, then getting the triforce pieces. wastes hours of your time for no good reason really :/
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Post by snkcube »

Wind Waker wasn't that bad of a Zelda game. Of course, sailing, Triforce hunting and lack of difficulty did make it less enjoyable. At least Twilight Princess somewhat made up for it.
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Post by FirebrandX »

BTW I forgot to mention I still have my gamecube and the "rare" component HD video cables for it. Having to enable progressive scan every time you turn the game on got a bit annoying, but at least it was there. I heard later models of the gamecube removed the component output entirely.
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Post by Gil_Hamilton »

FirebrandX wrote:BTW I forgot to mention I still have my gamecube and the "rare" component HD video cables for it. Having to enable progressive scan every time you turn the game on got a bit annoying, but at least it was there. I heard later models of the gamecube removed the component output entirely.
A. They aren't HD cables. GC only does SD.



B. It's true. My Gamecube is the revised DOL-101, and doesn't have the digital AV port.
But it came with a free copy of Metroid Prime and Prime 2 demo and shiny foil box!


Nintendo stripped the expansion port on the bottom that didn't get used(they didn't sacrifice modem/ethernet/GBPlayer compatibility, at least), and the digital AV port since it was rarely used.

Maybe if they'd actually output component video instead of a proprietary digital video format that required a custom high-bandwidth DAC to convert, people would've BOUGHT component video cables.
...
Hell, if they'd shipped component cables to stores instead of being online only. There's plenty of 50-buck component cables on the shelves lately.

Also: If the component video cables had brought the digital audio out. Which is similarly proprietary, though there exists a mod that converts it to standard SPDIF signaling, which makes it ahead of the fucking digital video.
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Post by snkcube »

FirebrandX wrote:BTW I forgot to mention I still have my gamecube and the "rare" component HD video cables for it. Having to enable progressive scan every time you turn the game on got a bit annoying, but at least it was there. I heard later models of the gamecube removed the component output entirely.
Later models did have the component output removed.
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Post by Panzer88 »

snkcube wrote:Wind Waker wasn't that bad of a Zelda game. Of course, sailing, Triforce hunting and lack of difficulty did make it less enjoyable. At least Twilight Princess somewhat made up for it.
lack of difficulty? Wind Waker kicked my ass compared to Twilight Princess.

I would say the same thing for Super Mario Sunshine and Super Mario Galaxy and yet people talk about how Sunshine was so easy, WTF? it was HARD.


@Gil

totally right, selling them only online was like TRYING to not sell them back then. They really should have put em in stores, and even had them as an optional pack in, it would have made a difference I think.
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Post by grinvader »

Panzer88 wrote:Wind Waker kicked my ass
(...)
[Super Mario Sunshine] was HARD.
And this, kids, is someone who sucks at games. They bite when angered, but are fluffy and affectionate.

Seriously. I don't even intend to convey any bad feeling with it, it's like sucking at knots. Some people suck at street fighter, others at tetris, and others suck at super mario and zelda.
The fact you suck at them prevents you from saying they are hard, since they will ALL be hard to you. Similarly, I can't be arsed to say which is easy or not, since they all were easy to me. Average-skilled players are necessary to define what's hard or easy for the average gamer.
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Post by Panzer88 »

nice.

Did you not notice the place where I said most other titles in the series were also fairly easy to me. In fact Wind Waker wasn't that hard, but it was greater so than other titles to me which haven't really given me any trouble, also it was tedious I guess I would say, which to me makes it harder. If you have to sail around for damn unreasonable amounts of time, that to me is hard.

As for Sunshine, are you saying that all the bonus levels posed no challenge to you whatsoever? (including red coins on the bonus stages) Even if you didn't I'm sure you'd say the challenges in Galaxy were much easier.

sure I'm no gaming ninja but I'm not disabled. Most all mario games are fairly easy but I'm talking about beating 100% of the game with all hidden stages etc. which I did accomplish it just took me longer. I suppose my statements were misleading but you seemed to have an agenda in the way you quoted me rather than even attempting to get what I was saying.

either way, I'm sure you are right, there are certain kinds of games that I suck at. I guess what I'm trying to say is that you missed my point entirely only so you could make fun of someone.

My point is that games with a more cartoony motif usually are labeled "easier games" usually by people who haven't even played the games in entirety. (not talking to you snkcube, I know you have and we're all entitled to our opinions)

I guess I should have said, instead of "x games are hard" I should have said "x games are certainly more challenging than the following games in the series"

does that satisfy you grin? or did you just feel like being an asshole. :lol:
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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Post by odditude »

grinvader wrote:Average-skilled players are necessary to define what's hard or easy for the average gamer.
wind waker was easy as hell when it wasn't being frustrating (making hang-gliding landings with that nightmare of a controller? fuck that.)... i never finished it due to the annoyance factor when messing up one of said hang-gliding landings meant swimming back to shore and then climbing back to where you launched from.

skill things i'll redo until i develop the skill (eg. megaman 9 challenges). fighting-the-controller things make me stop playing.
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Post by Gil_Hamilton »

Panzer88 wrote: @Gil

totally right, selling them only online was like TRYING to not sell them back then. They really should have put em in stores, and even had them as an optional pack in, it would have made a difference I think.
Not as an optional packin. Mandatory feature or nothing.

The glut of system variants now is one of the things I hate most about the 360 and PS3.

ESPECIALLY the PS3, where different variants have different capabilities(It can run PS2 games, it can run some PS2 games, it can't run PS2 games, it has wifi, it doesn't have wifi, etc).
At least the 360 you're getting the same system either way(excepting the hard drive, which should've been an integral feature, dammit!)




Now here's what I think Nintendo should've done...
Copy the PS2.
Remember how Sony got component out? They put in a firmware switch to control whether you got RGB or component on the RGB pins.

I really can't believe I'm saying Nintendo should copy Sony, but... yeah.
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Post by Squall_Leonhart »

To be honest, i like the direction mario has taken on some aspects, i never could get into the side scrollers to well, even though i've owned them multiple times, i just never felt the connection one does with a game.

with the 3D mario's, its alot more fun, theres alot more to it, its not just runnin and jumping,.
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Post by Panzer88 »

odditude wrote:
grinvader wrote:Average-skilled players are necessary to define what's hard or easy for the average gamer.
wind waker was easy as hell when it wasn't being frustrating (making hang-gliding landings with that nightmare of a controller? fuck that.)... i never finished it due to the annoyance factor when messing up one of said hang-gliding landings meant swimming back to shore and then climbing back to where you launched from.

skill things i'll redo until i develop the skill (eg. megaman 9 challenges). fighting-the-controller things make me stop playing.
there we go, thank you for putting it more eloquently than I.
Gil_Hamilton wrote:
Panzer88 wrote: @Gil

totally right, selling them only online was like TRYING to not sell them back then. They really should have put em in stores, and even had them as an optional pack in, it would have made a difference I think.
Not as an optional packin. Mandatory feature or nothing.

The glut of system variants now is one of the things I hate most about the 360 and PS3.

ESPECIALLY the PS3, where different variants have different capabilities(It can run PS2 games, it can run some PS2 games, it can't run PS2 games, it has wifi, it doesn't have wifi, etc).
At least the 360 you're getting the same system either way(excepting the hard drive, which should've been an integral feature, dammit!)




Now here's what I think Nintendo should've done...
Copy the PS2.
Remember how Sony got component out? They put in a firmware switch to control whether you got RGB or component on the RGB pins.

I really can't believe I'm saying Nintendo should copy Sony, but... yeah.
good point. I am also very frustrated with the PS3, wanting a blu ray player and a PS3, but not really wanting to have to choose between a 160 gig with crap features, or a 60 gig with full features, I think I might go with the 60 gig as I think you can rig a PS3 to use external hard drives, or so I've heard.
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Post by odditude »

Gil Hamilton wrote:The glut of system variants now is one of the things I hate most about the 360 and PS3.
QFT, although it irritates me even more that the ps3 model with the most features is no longer in production.
Panzer88 wrote:I think you can rig a PS3 to use external hard drives, or so I've heard.
no rigging necessary, ps3s get along quite well with external hard drives.

the internal drive is braindead-easy to replace, too - i'm going to be swapping out my 60gb drive sometime in the near future.
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Post by adventure_of_link »

twighlight princess is rather challenging if I do say so myself
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Post by Panzer88 »

well screw it all, I guess we all find different things difficult in different ways. I guess it's like arguing taste, except I think we can all agree battletoads for NES is a fiend.
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Post by sweener2001 »

odditude wrote: no rigging necessary, ps3s get along quite well with external hard drives.

the internal drive is braindead-easy to replace, too - i'm going to be swapping out my 60gb drive sometime in the near future.
it is super easy. i threw a 320 into mine, took a little under ten minutes. the only advice i have is that you make sure you get something to help you shove the drive back in, like strong dowel or chopstick. my drive wasn't recognized the first time i booted up, so i had to stick my finger deep in there and push a bit harder.
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