I run an frontend in windows media center to launch snes games.
With zsnes when i return from playing a game to media center i get an error about switching from 16bit to 32bit color modes but when i use bsnes i don't get this error.
excuse my ignorance but would running it the same way bsnes be difficult? i.e. a few changes and a checkbox.
thanks in advance.
32 or 16 bit?
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ZSNES switches to a 16-bit fullscreen mode; bsnes just maximizes the window.
You could use a windowed mode, which keeps the bit depth at 32 bpp.
(The interpolation filter still has a problem with colors (pic), as I just noticed.)
You could use a windowed mode, which keeps the bit depth at 32 bpp.
(The interpolation filter still has a problem with colors (pic), as I just noticed.)
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You'd probably have to change the source code for that, unless you know a tool that can enforce bitdepths.hiero wrote:so is it possible for zsnes to run in 32-bit mode fullscreen instead of switching?
Maybe it's only one parameter that needs to be changed.
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