1 = 2
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humility is more impressive than lame excuses Franky.megamanzer0 wrote:am I doin it rite?h4tred wrote:Deathlike2 wrote:funkyass wrote:this entire thread is proof to the contrary.Franky wrote:I do not suck at mathematics and logic.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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Substituting one x with one answer while the other one is still expecting two is a bad, bad idea
.
Grinvader, I hope that's the correct way to express the answer, I did the steps with x² - x = 0 and it's far more obvious to see the error.

Grinvader, I hope that's the correct way to express the answer, I did the steps with x² - x = 0 and it's far more obvious to see the error.
I'm not a native English speaker. If you have any problems understanding my post, please let me know.
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Why ? I just divide left and right by x, which is valid since it's not 0.MisterJones wrote:This step doesn't look right.grinvader wrote: Now we set x != 0
x=-1-1/x
juliobbv covered the main issue.
x²+x+1 = 0 has 2 roots, none of them being 1. [ they are (-1±i*sqrt(3))/2, for those who suck ]
Since the steps are legal, these roots are also answers to x=-1-1/x.
Subtituting partially and forgetting where we come from is the fault. To be correct, you should now have a system of equations with:
x²-1/x=0 AND x=-1-1/x
The new equation, alone, is not equivalent to the old one, and introduces the third root [1], but still keeps the previous roots. So saying x³=1 <=> x=1 is also flawed in itself.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Well, I was tired yesterday night when I tried to find the error (hence the stupid mistakes I made).grinvader wrote:I found my favourite one. It is much more subtle. No dividing by zero bullshit. No sir.
It's actually interesting to find where it fucks up.
x²+x+1 = 0
x² = -x-1
Now we set x != 0
x=-1-1/x
Substitute that in the first equation...
x² - 1 - 1/x +1 = 0
x² - 1/x = 0
x² = 1/x
x³ = 1
x = 1 != 0, ok...
Substitute that in the first equation again...
1² + 1 + 1 = 0
3 = 0
Have fun suckers
I looked at it again for about 30 seconds and it's obvious now:
"x²+x+1 = 0" (your first equation) is false for any value of X, thus invalidating all of your other equations aswell.
Even finding the roots (you FUCKER, grinvader, you made me use imaginary numbers) did not help. The root are...
x = -1 + (((10j) ^ 0.5) / 2) and
x = -1 - (((10j) ^ 0.5) / 2)
I believe. Am I correct?
EDIT:
!! Yes, that's it. You are using imaginary numbers. That's the error.
Firstly, you posted your "solution" nearly 3 hours after he posted. Even longer if you count that other guy's post.Franky wrote:Well, I was tired yesterday night when I tried to find the error (hence the stupid mistakes I made).grinvader wrote:I found my favourite one. It is much more subtle. No dividing by zero bullshit. No sir.
It's actually interesting to find where it fucks up.
x²+x+1 = 0
x² = -x-1
Now we set x != 0
x=-1-1/x
Substitute that in the first equation...
x² - 1 - 1/x +1 = 0
x² - 1/x = 0
x² = 1/x
x³ = 1
x = 1 != 0, ok...
Substitute that in the first equation again...
1² + 1 + 1 = 0
3 = 0
Have fun suckers
I looked at it again for about 30 seconds and it's obvious now:
"x²+x+1 = 0" (your first equation) is false for any value of X, thus invalidating all of your other equations aswell.
Even finding the roots (you FUCKER, grinvader, you made me use imaginary numbers) did not help. The root are...
x = -1 + (((10j) ^ 0.5) / 2) and
x = -1 - (((10j) ^ 0.5) / 2)
I believe. Am I correct?
EDIT:
!! Yes, that's it. You are using imaginary numbers. That's the error.
Secondly, you pretty much missed the point of grinvader's solution.
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?SYNTAX ERROR
READY.

READY.

Last edited by creaothceann on Wed Jan 14, 2009 1:49 pm, edited 2 times in total.
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Wrong. As any other quadratic polynomial, it has 2 roots.Franky wrote:I looked at it again for about 30 seconds and it's obvious now:
"x²+x+1 = 0" (your first equation) is false for any value of X, thus invalidating all of your other equations aswell.
Wrong again. I already wrote what they are in my previous post. You could use some work on that stuff.Even finding the roots (you FUCKER, grinvader, you made me use imaginary numbers) did not help. The root are...
x = -1 + (((10j) ^ 0.5) / 2) and
x = -1 - (((10j) ^ 0.5) / 2)
I believe. Am I correct?
Nope. That's irrelevant.!! Yes, that's it. You are using imaginary numbers. That's the error.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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It's not just the terminonolgy, imaginary numbers have the form ai, complex numbers can be of the form ai + b, complex numbers have an imaginary as well as a real part, hence, both real and imaginary are a subset of complex numbers, it's definitely not a syntactical issue.Franky wrote:Hey, complex numbers, immaginary numbers. Well, maybe I did get the terminology slightly wrong, but you know what I meant.DOLLS (J) [!] wrote:The roots are actually complex, Franky.
You lack quite a bit of humility, dude.
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There's nothing bad about admitting wrong... but it's plenty fun to poke at it if you believe otherwise.DOLLS (J) [!] wrote:It's not just the terminonolgy, imaginary numbers have the form ai, complex numbers can be of the form ai + b, complex numbers have an imaginary as well as a real part, hence, both real and imaginary are a subset of complex numbers, it's definitely not a syntactical issue.Franky wrote:Hey, complex numbers, immaginary numbers. Well, maybe I did get the terminology slightly wrong, but you know what I meant.DOLLS (J) [!] wrote:The roots are actually complex, Franky.
You lack quite a bit of humility, dude.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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Yeah, gonna skip that one.selmo2000 wrote:THE MATRIX HAS YOU
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)