Aha! This explains why bsnes was bugging out when I used powerstrip for a fullscreen custom res on startup. Powerstrip needs the program to use true fullscreen and not maximized window to work.byuu wrote:I'm not adding true fullscreen support, sorry. There's just no need for it anymore with hardware accelerated blitting. I already have smooth video, just match your monitor to it, which is only a problem for legacy CRTs.So with qt would true full screen be possible now
bsnes v0.039 released
-
- Trooper
- Posts: 376
- Joined: Tue Apr 19, 2005 11:08 pm
- Location: DFW area, TX USA
- Contact:
I'd like to make a somewhat orthogonal comment. I just checked 0.039 and it seems to work nicely. As you might remember I found a small glitch in the PulseAudio driver, and now I have done some more investigation. The sound quality itself is perfect, so is CPU usage. The only problem are PAL games. With ALSA and OSS drivers, both NTSC and PAL video animation is smooth (I have video sync enabled). With PulseAudio, however, NTSC is perfectly fine but PAL video animation is jerky - something similar to what happens when you disable video sync, but a bit smoother than that. I tested using Super Metroid, the panning in the intro is a very good test imo. So maybe the problem lies somewhere in 50 Hz (PAL) -> 60 Hz (my lcd refresh rate) conversion? What does the audio driver have to do with that? Cheers, and keep up the awesome work!
-
- Rookie
- Posts: 32
- Joined: Wed Aug 25, 2004 1:55 pm
- Location: spb, ru
- Contact:
-
- Locksmith of Hyrule
- Posts: 3634
- Joined: Sun Aug 08, 2004 7:49 am
- Location: 255.255.255.255
- Contact:
It's called PAL60, aka PAL-M. It almost mocks the NTSC spec.burning shadow wrote:belegdol wrote:PAL gameHmm...belegdol wrote:60 Hz
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
-
- Rookie
- Posts: 32
- Joined: Wed Aug 25, 2004 1:55 pm
- Location: spb, ru
- Contact:
Was there a SNES unit for that system? And bsnes can emulate it?adventure_of_link wrote:It's called PAL60, aka PAL-M. It almost mocks the NTSC spec.
it'd be a super famicom, and I don't suppose it's so much in the console but more something that your television would support. These days there is usually an option in your game software when you boot it up but it's the software more than the hardware as far as I understand.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
-
- Rookie
- Posts: 32
- Joined: Wed Aug 25, 2004 1:55 pm
- Location: spb, ru
- Contact:
TV support is needed if there is something connected to it can produce signal in such standard.Panzer88 wrote:it'd be a super famicom, and I don't suppose it's so much in the console but more something that your television would support. These days there is usually an option in your game software when you boot it up but it's the software more than the hardware as far as I understand.

I don't know if this works the same at all but my tv supports bout 50hz and 60hz, I have an NTSC ps2 but I can run PAL PS2 games in either their 50hz mode or if the have a 60hz mode that too. I can even force non 60hz games to run in 60hz.
I'm assuming since no PAL games were designed for 60hz televisions back then because they weren't around or weren't common (to my knowledge) that you would have to use this forcing method.
I'm assuming since no PAL games were designed for 60hz televisions back then because they weren't around or weren't common (to my knowledge) that you would have to use this forcing method.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
-
- Buzzkill Gil
- Posts: 4295
- Joined: Wed Jan 12, 2005 7:14 pm
sorry, I have this long running confusion from growing up in southeast asia, I had a bunch of Australian buddies that lived there that had "super famicoms".Gil_Hamilton wrote:No it wouldn't. Japan uses NTSC.Panzer88 wrote:it'd be a super famicom
I know not that in Australia proper it was called the super nintendo but I was always under the assumption back then that pal super nintendos were called super famicoms from this experience.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
-
- Rookie
- Posts: 32
- Joined: Wed Aug 25, 2004 1:55 pm
- Location: spb, ru
- Contact:
-
- Seen it all
- Posts: 2302
- Joined: Mon Jan 03, 2005 5:04 pm
- Location: Germany
- Contact:
vSNES | Delphi 10 BPLs
bsnes launcher with recent files list
bsnes launcher with recent files list
-
- Rookie
- Posts: 32
- Joined: Wed Aug 25, 2004 1:55 pm
- Location: spb, ru
- Contact:
-
- Buzzkill Gil
- Posts: 4295
- Joined: Wed Jan 12, 2005 7:14 pm
Depends on the ame. A lot of games from that era weren't converted properly, and running then at 60Hz made them run at the right speed.burning shadow wrote:Oh. I see now. Still, I don't think it's a good idea to run PAL games at 60 Hz anyway.creaothceann wrote:burning shadow:
Try "misc.show_advanced_options" set to true.
Or remove bugs, in some cases.
Though... why not play the US versions? Aside from Probotector VS Contra nostalgia.
-
- Locksmith of Hyrule
- Posts: 3634
- Joined: Sun Aug 08, 2004 7:49 am
- Location: 255.255.255.255
- Contact:
And even still:Gil_Hamilton wrote:No it wouldn't. Japan uses NTSC.Panzer88 wrote:it'd be a super famicom
1) PAL60 = NTSC (pretty much)
and 2) Europe called the SNES the Super Famicom IIRC.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
you're right, see my previous post, about growing up in south east asia.adventure_of_link wrote:And even still:Gil_Hamilton wrote:No it wouldn't. Japan uses NTSC.Panzer88 wrote:it'd be a super famicom
1) PAL60 = NTSC (pretty much)
and 2) Europe called the SNES the Super Famicom IIRC.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
-
- Rookie
- Posts: 32
- Joined: Wed Aug 25, 2004 1:55 pm
- Location: spb, ru
- Contact:
-
- Seen it all
- Posts: 2302
- Joined: Mon Jan 03, 2005 5:04 pm
- Location: Germany
- Contact:
Nope, AFAIK.adventure_of_link wrote:Europe called the SNES the Super Famicom, IIRC.
Japan
Europe and elsewhere
Wikipedia wrote:The SNES was released in the United Kingdom and Ireland in April 1992 for GB£150, with a German release following a few weeks later. The PAL region versions of the console use the Japanese Super Famicom design, except for labeling and the length of the joypad leads.
vSNES | Delphi 10 BPLs
bsnes launcher with recent files list
bsnes launcher with recent files list
-
- Locksmith of Hyrule
- Posts: 3634
- Joined: Sun Aug 08, 2004 7:49 am
- Location: 255.255.255.255
- Contact:
That's right, you're right.. I was thinking that grinvader had a super famicom for some reason and grin's european so..creaothceann wrote:Nope, AFAIK.adventure_of_link wrote:Europe called the SNES the Super Famicom, IIRC.
Japan
Europe and elsewhere
Wikipedia wrote:The SNES was released in the United Kingdom and Ireland in April 1992 for GB£150, with a German release following a few weeks later. The PAL region versions of the console use the Japanese Super Famicom design, except for labeling and the length of the joypad leads.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
-
- Buzzkill Gil
- Posts: 4295
- Joined: Wed Jan 12, 2005 7:14 pm
PAL60 != NTSC. Sure, they have the same frame rate(unless you're in one of the truly bizarre nations that uses NSTC50), but that's a far cry from pretty much the same.adventure_of_link wrote:And even still:Gil_Hamilton wrote:No it wouldn't. Japan uses NTSC.Panzer88 wrote:it'd be a super famicom
1) PAL60 = NTSC (pretty much)
and 2) Europe called the SNES the Super Famicom IIRC.