I tried to put this in the right forum.. I read all the rules and it seems that
this forum seems the best.....
Im a beginning programmer. At first I thought of trying to contact
zsKnight and asking him.. But I figured that wouldent be the best route
to take...
Anyway I want to learn how to code or make Zsnes so I can help
improve it.. Or maybe add something new.. Or just Contribute to the
cause.... I do have some experience in C and a little bit in C++
I havent really experimented with asm alot....
So anyway, any help or advice anybody can add
would be appreciated..
Thanks...
Wanting to learn how zsnes was created so I can learn..
Moderator: ZSNES Mods
-
- ZSNES Shake Shake Prinny
- Posts: 5632
- Joined: Wed Jul 28, 2004 4:15 pm
- Location: PAL50, dood !
zsknight is currently retired from emu coding.
Aside from that, http://board.zsnes.com/phpBB2/viewtopic.php?t=7438
Aside from that, http://board.zsnes.com/phpBB2/viewtopic.php?t=7438
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
-
- "Your thread will be crushed."
- Posts: 1236
- Joined: Wed Jul 28, 2004 1:49 am
- Location: Not in Winnipeg
- Contact:
your right badinsults.. But I have to learn somehow..
I have the source code.. And while it is complex I have to begin somewhere.
I did download masm 8.
Im gonna tackle some tuts on that later......
I did download masm 8.
Im gonna tackle some tuts on that later......
Re: your right badinsults.. But I have to learn somehow..
You will need NASM actually.Crono31 wrote:I have the source code.. And while it is complex I have to begin somewhere.
I did download masm 8.
Im gonna tackle some tuts on that later......

If you are a beginning programmer, you will probably find the complexity of the ZSNES code to be a bit intimidating. Two suggestions: first, try completing a smaller project that requires similar skills. Something that requires the use of timing-sensitive code would be useful. Second, it may be useful to flowchart stuff by hand. You will probably not make much headway if you just dive into the code, because the SNES is a reasonably complicated system and the ZSNES code has a lot going on.
I initially taught myself a couple of programming languages, then later took some programming classes (including assembly) at my college CS program. One of the biggest deficiencies I found was that a lot of people had a good understanding of math, but had difficulty solving efficiency problems. I had the opposite problem, so I spent about as much time studying remedial math as I did with logic problems.
I initially taught myself a couple of programming languages, then later took some programming classes (including assembly) at my college CS program. One of the biggest deficiencies I found was that a lot of people had a good understanding of math, but had difficulty solving efficiency problems. I had the opposite problem, so I spent about as much time studying remedial math as I did with logic problems.
-
- ZSNES Shake Shake Prinny
- Posts: 5632
- Joined: Wed Jul 28, 2004 4:15 pm
- Location: PAL50, dood !
I advise against trying to flowchart zsnes as a whole, for it makes you crazy.
Carefully chosen tiny snippets are fine to flowchart.
Carefully chosen tiny snippets are fine to flowchart.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)