Super Gameboy and Gameboy
Super Gameboy and Gameboy
I have a question.
Super Gameboy (rom on load letter A)
Gameboy game (rom on load letter B)
Can this be done? I don't think I ever seen this done on any of the Super Nintendo emulators yet.
I would like to see byuu try this someday. Just to see what will happen.
Super Gameboy (rom on load letter A)
Gameboy game (rom on load letter B)
Can this be done? I don't think I ever seen this done on any of the Super Nintendo emulators yet.
I would like to see byuu try this someday. Just to see what will happen.
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It's one of those things that will always get misunderstood.
In before "it should be easy, you already do <other feature that's completely unrelated but looks similar>".
In before "it should be easy, you already do <other feature that's completely unrelated but looks similar>".
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Well, here's a list of games...Thristian wrote:Is there a comprehensive list somewhere of which GameBoy games behave differently in a Super GameBoy?
vSNES | Delphi 10 BPLs
bsnes launcher with recent files list
bsnes launcher with recent files list
Re: Super Gameboy and Gameboy
Probably one of the main reasons is that (a) it doesn't support GBC-only games and (b) it would be slower than a stand-alone emulator. It's true, though, some games had special stuff for it, just not enough to generate any interest for the effort involved.Dullaron wrote:Can this be done? I don't think I ever seen this done on any of the Super Nintendo emulators yet.
Yeah, lack of CGB support is the primary reason I'm not interested.
I really do want to work on another emulator, and true SGB would be a neat way to do that, but my favorite GB games are CGB-only, such as the Shin Megami Tensei: DC games.
Lots of research and work for very little gain. Besides, I could never compete with sinamas' and blargg's research in that field. FitzRoy also makes an excellent point about speed. I think the last thing people want is the overhead of cycle-accurate SGB support on top of bsnes :P
And just merging say gambatte with bsnes isn't going to work, either. There's a whole communication interface between the two that would have to be reverse-engineered. That won't be easy. Still, if someone wants to try, be my guest.
I really do want to work on another emulator, and true SGB would be a neat way to do that, but my favorite GB games are CGB-only, such as the Shin Megami Tensei: DC games.
Lots of research and work for very little gain. Besides, I could never compete with sinamas' and blargg's research in that field. FitzRoy also makes an excellent point about speed. I think the last thing people want is the overhead of cycle-accurate SGB support on top of bsnes :P
And just merging say gambatte with bsnes isn't going to work, either. There's a whole communication interface between the two that would have to be reverse-engineered. That won't be easy. Still, if someone wants to try, be my guest.
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Ah yes, I just checked it out and it is quite nice.byuu wrote:Nah, no point. sinamas already has a near-perfect one that's plenty fast.
One thing I remember about the super gameboy though is it had graphic artwork borders on the screen for some games. So using a straight gameboy emulator wouldn't include this feature unless it was included as an extra.
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I always liked the ironic choice of naming. Like me going with GNU/OSI/FOSSnes. "It's because I don't have ..., not because it actually is."FirebrandX wrote:I do recall not liking no$ or whatever that was called. I'm not sure if it was that one, but one of those back then actually charged money even though the emulator was average at best.
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Still though, I remember thinking "yeah right, like I'm going to pay for this when there are better alternatives". Magic Engine was the only emulator I actually decided was worth paying for, though I certainly would pay for bsnes if I had tobyuu wrote:Yes.paulguy wrote:I think the NO$ referred to the emulator author's lack of money.
byuu wrote:"It's because I don't have ..., not because it actually is."byuu wrote:"It's because I don't have (hint: any money), not because it actually is (free)."


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from my "extremely limited" understanding of the super gameboy it would probably be better to:
-Add limited snes support to a GB emulator
-Extract the snes games from the GB games and hack them to load in regular snes emulators
9 out of 10 games only added:
-4 button controller support
-2 player support
-Borders.
I think any GB emulator can trick the game into thinking it's in a snes.
Just add support for 2 controllers with 4 buttons and display the borders
Maybe if some snes dev's and gb dev's worked together it could be built very fast, it might only requires emulation of the controller logic
-Add limited snes support to a GB emulator
-Extract the snes games from the GB games and hack them to load in regular snes emulators
9 out of 10 games only added:
-4 button controller support
-2 player support
-Borders.
I think any GB emulator can trick the game into thinking it's in a snes.
Just add support for 2 controllers with 4 buttons and display the borders
Maybe if some snes dev's and gb dev's worked together it could be built very fast, it might only requires emulation of the controller logic