Question about sound

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1Powerbub
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Question about sound

Post by 1Powerbub »

Hello. I just wanted to know if theres anyway to raise the sound pitch level in the Windows version of ZSNES? Thanks.
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Post by Ichinisan »

Double-click your volume control icon from the system tray on the Windows Taskbar and make sure the two left-most sliders are all the way up. They both affect ZSNES. If it's still not loud enough, ZSNES has the option...but you risk distorting the output. Just look under the Config>Sound menu.
1Powerbub
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Post by 1Powerbub »

I didn't mean how to increase the volume. I meant how to change the tone of the music to be like in the older versions of DOS ZSNES before they added the snes style music tone cause I liked the original tone better.
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Post by Agozer »

What is the "SNES-style music tone"?
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1Powerbub
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Post by 1Powerbub »

Meaning the pitch of the music that it sounds like on a real Super Nintendo. Under the DOS versions under the sound option there was a check box marked "raise sound pitch". I was just wondering if there's a way to enable that option in the windows version?
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Post by snkcube »

There's Gaussian Interpolation. Is that what you mean?
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1Powerbub
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Post by 1Powerbub »

No. In the older DOS versions of ZSNES there was an option under the option>sound under the "enable sound" and "enable stereo" options labeled "raise sound pitch" that allowed you to raise or lower the tone of the music and sound. I just need to know of theres a way to enable - disable that option in the Windows version of ZSNES?
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Post by grinvader »

That option was there in the first place because some people had sound issues. The sound pitch was too low.
So, this option was implemented to get the normal 'SNES sound'.

In time, this issue was totally fixed. The pitch is always good (as in, 'snes-accurate' - which is btw, one of the main goals of zsnes...)
This option was thus removed from zsnes.
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1Powerbub
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Post by 1Powerbub »

Do you have any idea which of the last Windows versions of ZSNES had this feature still implemented? Personally I liked the original sound pitch version before the change.
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Post by Dmog »

grinvader wrote:That option was there in the first place because some people had sound issues. The sound pitch was too low.
So, this option was implemented to get the normal 'SNES sound'.

In time, this issue was totally fixed. The pitch is always good (as in, 'snes-accurate' - which is btw, one of the main goals of zsnes...)
This option was thus removed from zsnes.
"Lolz, it's nut 'S' nes, it's 'Z'nes :lol: lolz Wait...what's "emulation"? and what's a "Super NES console"? "

Seriously,I wouldn't be too suprised if -some- of these newbies didn't realise that Zsnes is actually 'e-mu-la-ting' an old 'con-sole'...

"I like it better before when the pitch was all wrong"...what the hell?

I'm ready to bet that, when the battle speed issue in Star Ocean is fixed,we'll have some lamerz complaining that "it's too slow" :roll:
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Post by ipher »

some people like differant things, sure ZSNES emulates a console, but doesn't all graphic filters change how you play your games? Just because someone likes to increase/decrease the pitch doesn't mean that he doesn't like the SNES.

and from what i can see 1Powerbub, ZSNESW never had a "raise pitch level" option, and is still in the DOS version
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Post by 1Powerbub »

Does anyone have any work arounds then for the VESA 2 support in WinXP? Is there a way to emulate VESA 2 support in WinXP cause thats what I updated too after my WinME CPU crashed. : P
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Post by snkcube »

You shouldn't be using the DOS version of ZSNES in Windows XP.
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Agozer
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Post by Agozer »

I was just about to post the same thing...

The Windows version doesn't use VESA2 and it works in XP, so why don't you use that instead? :wink:
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Post by jdratlif »

1Powerbub wrote:Does anyone have any work arounds then for the VESA 2 support in WinXP? Is there a way to emulate VESA 2 support in WinXP cause thats what I updated too after my WinME CPU crashed. : P
I also think you should use zsnesw, but you might try DOSbox.

http://dosbox.sourceforge.net
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http://games.technoplaza.net/ - Emulation Goodies
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Post by kevman »

DosBox will only work to get you about 2 fps on even the fastest of modern machines.

Don't even bother trying.
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Post by hydr0x »

kevman are you talking of zsnes in dosbox or dosbox in general? cause most games run at full speed for me...
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Post by ThunderClaw »

Kevman is probably referring to the previous build of DOSBox, in which case he would've been correct. The new version of DOSBox has all sorts of crazy new options like the dynamic core that's stable to make things work a good bit smoother, aside from the fact that the emulation is a good bit faster overall. For example, my personal favorite game, Tyrian, managed to completely choke the life out of my computer with .61 (AXP 2500+), but even without the newer options enabled on .62, everything runs fine except for Assassin, which does some crazy junk with semi-transparent backdrops. It's still playable, the frames just sort of lag a bit. Haven't tried ZSNES, but I guess it'd make sense that a lot of games that didn't have any special coprocessors and stuff would work pretty well. I sort of doubt it, though, since, if I remember correctly, DOSBox attempts to emulate a 486 computer, which hasn't been enough to efficiently run ZSNES DOS for a long time with the current version. Older versions probably still work okay, though.

All this is pretty irrelevant, though. Let's face it, folks, running an emulator on an emulator is a pretty bad idea to start out with. If the raised pitch is really that important to you, I'd suggest using your hardware-specific control center to play with the pitch modulation--even my shitty Intel Integrated sound allows me to screw with that, so I'd be very surprised if there weren't control centers available for the more major sound cards that allowed you to do the same thing. It's a lot less complicated and a lot more efficient, if a bit more irritating to have to swap the pitch modulation whenever you want to use ZSNES.

Really, my reason for suggesting this is due to the fact that you may put in Mario World and it works 100% great and boy howdy are you happy with your setup, but then when you put in Megaman X3, it's entirely possible for you to have your framerate stagger down to 10. In essence, using DOSBox to run ZSNES DOS is sort of a flimsy fix, and it could very well cut out on you if you try certain games. You might as well find a solution that'll work 100% of the time.
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Post by kevman »

hydr0x wrote:kevman are you talking of zsnes in dosbox or dosbox in general? cause most games run at full speed for me...
Sorry, I meant playing ZSNES. I typed that at like 2 AM. This morning, though, I managed 6 fps in ZSNES in DOSbox playing FF3 using the latest WIP. This is why I can't say it's even worth it. I'm running a celeron 2.8, but I doubt a P4 would get anymore than double that. Couldn't get sound, though.

I can play DOOM pretty well and Wolfeinstien perfectly. Time Commando won't start, though... Somethings strange about that game's CDROM access...

Anyway, I feel dumb now.
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