Uh...FirebrandX wrote:No I mean I use paint shop pro to save in various formats, and from there it claims the transparency version has to be 256 color format.

Uh...FirebrandX wrote:No I mean I use paint shop pro to save in various formats, and from there it claims the transparency version has to be 256 color format.
So that super expensive rendering program can't output different file types?FirebrandX wrote:No I mean I use paint shop pro to save in various formats, and from there it claims the transparency version has to be 256 color format.
That's the PNG export dialog of Paint Shop Pro 7.augnober wrote:What PNG Optimizer program is that? It looks nice.
advpng produces better results, better go with that.Turambar wrote:I noticed a few possible improvements too. First let's see what optipng -o7 did to the images in the data directory.
That isn't really much, but it cuts down the size of the binary, so less bandwidth gets used. It's more professional too.Code: Select all
** Processing: bsnes.png ... bsnes.png is already optimized. ** Processing: joypad.png ... Output file size = 179991 bytes (14006 bytes = 7.22% decrease) ** Processing: logo.png ... Output file size = 16759 bytes (5170 bytes = 23.58% decrease)
Code: Select all
$ advpng -4 -z *.png
1368 1066 77% bsnes.png
193997 166441 85% joypad.png
21929 16418 74% logo.png
217294 183925 84%
Code: Select all
$ ls -l /usr/bin/bsnes
-rwxr-xr-x 1 root root 1280960 9 mar 19.24 /usr/bin/bsnes
$ ls -l /usr/bin/bsnes
-rwxr-xr-x 1 root root 1247584 9 mar 19.27 /usr/bin/bsnes
Graphical corruption for a single duplicated scanline sounds a bit extreme, but semantics aside ...augnober wrote:About this release.. I just tried NHL '94 (north american release), and it's got some graphical corruption in the title screen which doesn't appear in zsnes (and I don't recall seeing on a real snes). I haven't tried it on older versions of bsnes, so I don't know if it's new.
Well, you're pulling the source, which is only ~600kb. It should be fine. The Windows binary is what's kicking my ass.On the topic of bsnes downloads mirroring.. what do you want me to use for the source for the Arch Linux bsnes PKGBUILD?
Are they supposed to be solid white? :/edit; for 1280x1024 monitors which are very common for budgeted people in the last x years
NHL '94, Jurassic Park, Battle Blaze, Dai Kaijuu Monogatari II et al are sensitive to ppu.hack.render_scanline_position. We use 512, NHL '94 works fine at 1024.Regarding NHL 94, I actually remember that game's title screen being hclock sensitive. However, I thought your recent scanline improvements solved that.
No :P(PSP7 again)
That's fairly self-explanatory ... it can't find rcc.process_begin: CreateProcess(NULL, rcc ui_qt/resource/resource.qrc -o ui_qt/resource/resource.rcc, ...) failed.
I wonder if it supports animated GIFs -- ooooh, or MNGs! Be awesome to put that technicolor transitioning llama thing AoL uses all around the image.http://img90.imageshack.us/img90/2069/wooden.png here you go, a wooden border
They haven't helped out long enough to be mentioned on the webpage yet :PI see you updated the contributors in bsnes but not on your site.
Just wanted to post the previews.byuu wrote:No(PSP7 again)
It can for the last time, I just use other programs to manipulate images as I have it default to bitmap. I'm not going to discuss that further.Jipcy wrote:So that super expensive rendering program can't output different file types?FirebrandX wrote:No I mean I use paint shop pro to save in various formats, and from there it claims the transparency version has to be 256 color format.
So let me get this straight: Just because I got confused about the difference between "transparency" and "alpha channel", this suddenly means I can't operated PSP? DO you realize how much shit I actually do with that program?? Yeah, thanks for the insult. Ok so I don't know jack about png's options, but I WAS technically correct when it claims png has to be in 256 color mode for transparency color, just not for "alpha channel".gllt wrote:FirebrandX if you're using Windows that can handle .NET (assuming you are) then why not just Paint.NET which if you can't operate PSP I'm sure P.NET will be easier. (Not to be offensive, though in general P.NET is a lot simpler than Photoshop or Corel/Jasc PSP, of which I like Jasc PSP 9.)
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