Snes controller progress:
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- Trooper
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BTW, byuu that review is wrong or outdated. That model display I mentioned is true 8 bit. The displays that are 6-bit are listed as such on newegg, and that model isn't one of them.
Also I wanted true HDMI support (PS3 requires it or it wont output blu rays in full 1080p for anti piracy measures), which almost all the displays supporting it were only in TN format. The only "affordable" 1920x1200 IPS panel was still out of my range at $400+.
Bottom line is the model I chose is as good as I can get for my price range.
Also I wanted true HDMI support (PS3 requires it or it wont output blu rays in full 1080p for anti piracy measures), which almost all the displays supporting it were only in TN format. The only "affordable" 1920x1200 IPS panel was still out of my range at $400+.
Bottom line is the model I chose is as good as I can get for my price range.
NES NTSC palette file:
http://www.firebrandx.com/downloads/fbx2pal.zip
http://www.firebrandx.com/downloads/fbx2pal.zip
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The colours are already much better, but (with the disclaimer that it could just be my monitor)
The blue should be slightly darker, the red should be slightly less saturated, the yellow should be slightly warmer and the green should be slightly bluer..
Colours are a bitch!
The blue should be slightly darker, the red should be slightly less saturated, the yellow should be slightly warmer and the green should be slightly bluer..

Last edited by Verdauga Greeneyes on Thu Mar 12, 2009 6:48 pm, edited 1 time in total.
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Shoulda been here before I updated them after complaints of the opposite. Its already becoming a "Its too saturated" versus "Its too dark" conflict between viewers, so I'm putting my foot down. No more color changes, other than the elusive green tone.Verdauga Greeneyes wrote:The colours are already much better, but (with the disclaimer that it could just be my monitor)
The blue should be slightly darker, the red should be silghtly less saturated, the yellow should be slightly warmer and the green should be slightly bluer..Colours are a bitch!
NES NTSC palette file:
http://www.firebrandx.com/downloads/fbx2pal.zip
http://www.firebrandx.com/downloads/fbx2pal.zip
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- Locksmith of Hyrule
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you need to make the controller shell nice and blue
Nah just kidding you're doing an awesome job, keep it up!
Nah just kidding you're doing an awesome job, keep it up!
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
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Ok now to turn the conflict on to you guys
Below is a set of Y buttons. Starting in the upper left, the RGB value is 0-150-50. Each button gains 5 more units of blue, while the red and green values stay at 0 & 150. Your task is to vote the tone that you feel most closely matches the real thing.
Begin... NOW!!


Below is a set of Y buttons. Starting in the upper left, the RGB value is 0-150-50. Each button gains 5 more units of blue, while the red and green values stay at 0 & 150. Your task is to vote the tone that you feel most closely matches the real thing.
Begin... NOW!!

NES NTSC palette file:
http://www.firebrandx.com/downloads/fbx2pal.zip
http://www.firebrandx.com/downloads/fbx2pal.zip
You'll have better luck creating the "perfect" NES RGB palette than getting everyone to agree on button colors. I'd bet not a single person here owns a professional color calibration hardware tool for their monitor.FirebrandX wrote:Ok now to turn the conflict on to you guys. Begin... NOW!!
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FirebrandX wrote:Byuu, here's the latest version you can replace in bsnes:
Code: Select all
In: 110808 bytes.png /c6 /f5
Out: 99545 bytes
Chg: -11263 bytes ( 89% of original)

[url=http://zsnes-docs.sf.net]Official ZSNES Docs[/url] | [url=http://zsnes-docs.sf.net/nsrt]NSRT Guide[/url] | [url=http://endoftransmission.net/phpBB3/viewtopic.php?t=394]Using a Wiimote w/ emulators[/url]
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- ZSNES Shake Shake Prinny
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None match my pads'.FirebrandX wrote:Ok now to turn the conflict on to you guys :twisted:
Below is a set of Y buttons. Starting in the upper left, the RGB value is 0-150-50. Each button gains 5 more units of blue, while the red and green values stay at 0 & 150. Your task is to vote the tone that you feel most closely matches the real thing.
Begin... NOW!!
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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- Trooper
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Which goes to my point about the difficulty of green objects. If none of those values match your button, then the color is impossible to replicate. The only value not used is red, and adding that washes the tone to brown or grey depending on the blue value.grinvader wrote: None match my pads'.
NES NTSC palette file:
http://www.firebrandx.com/downloads/fbx2pal.zip
http://www.firebrandx.com/downloads/fbx2pal.zip
not necessarily true. there are plenty of green shades with red components - including every yellowish-green shade.FirebrandX wrote:If none of those values match your button, then the color is impossible to replicate. The only value not used is red, and adding that washes the tone to brown or grey depending on the blue value.
Why yes, my shift key *IS* broken.
I don't know if this would work, but:
1. print a square of all 4 colors at known values to a sheet of superwhite paper
2. put that sheet next to the controller and put both that and the controller on a good color scanner
3. use broad adjustments on the resulting image until the sheet values match what you knew you printed to the sheet
4. use relative logic to determine the skew between the sheet values and the controller buttons
That should get you pretty close results.
1. print a square of all 4 colors at known values to a sheet of superwhite paper
2. put that sheet next to the controller and put both that and the controller on a good color scanner
3. use broad adjustments on the resulting image until the sheet values match what you knew you printed to the sheet
4. use relative logic to determine the skew between the sheet values and the controller buttons
That should get you pretty close results.
Dude, that's really smart. I respect that. Like, tons.FitzRoy wrote:I don't know if this would work, but:
1. print a square of all 4 colors at known values to a sheet of superwhite paper
2. put that sheet next to the controller and put both that and the controller on a good color scanner
3. use broad adjustments on the resulting image until the sheet values match what you knew you printed to the sheet
4. use relative logic to determine the skew between the sheet values and the controller buttons
That should get you pretty close results.
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- Trooper
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As I was frying my brain over the green tone issue, the mail arrived and my ebay-won PAL controller package was delivered. I quickly took it apart and slapped the green button in my scanner and scanned that fucker on 800dpi (coulda gone higher but 800 was plenty). I then loaded it up in PSP and took an average of the RGB value of the surface of the button. The result?
10 R, 115 G, 60 B. The red is value is virtually invisible to the eye, but nontheless I used the exact same values for the render output:

I'm considering doing the same for the other colors too.
10 R, 115 G, 60 B. The red is value is virtually invisible to the eye, but nontheless I used the exact same values for the render output:

I'm considering doing the same for the other colors too.
NES NTSC palette file:
http://www.firebrandx.com/downloads/fbx2pal.zip
http://www.firebrandx.com/downloads/fbx2pal.zip
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I updated the large jpg on the first page with the new green value. I'm about to fall asleep, btu I will do the same scanning for the other buttons when I get up. I will post the pic of the scans themselves so people can compare too.
NES NTSC palette file:
http://www.firebrandx.com/downloads/fbx2pal.zip
http://www.firebrandx.com/downloads/fbx2pal.zip
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- Trooper
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Yeah, I'm convinced it has to do with the comparison of looking at a green object versus looking at a green light. We normally only notice the issue with green because of that extra sensitivity to it. Needless to say, every photo of the button (including my own scan) returns an RGB value that is consistantly similar, yet looks somehow wrong when reproduced on the monitor. You'll see what I mean with the scans of the actual buttons. The green somehow looks different in the scan than when I actually observe the button with my own eyes. Again, it must be the light versus object comparison.
NES NTSC palette file:
http://www.firebrandx.com/downloads/fbx2pal.zip
http://www.firebrandx.com/downloads/fbx2pal.zip