News flash: That's exactly what I've been doing. Both versions Fitz posted are from 2 different color-grabbed photos. The first was an off-white photo, and the 2nd is from Grin's flash-photo.adventure_of_link wrote:...if you want it to look like the original SNES controller, why not use the color grabbing tool to grab each true color off the SNES controller pic then use as appropriate?
bsnes v0.040 released
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NES NTSC palette file:
http://www.firebrandx.com/downloads/fbx2pal.zip
http://www.firebrandx.com/downloads/fbx2pal.zip
FitzRoy wrote:He did, but the old ones were better.blackmyst wrote:Hey, so are you still going to redo the button reflections?
Oh, from the thread I got the impression he was gonna do a realistic reflection with an actual environment map of sorts. Oh well.
[size=75][b]Procrastination.[/b]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
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Yes, I still intend to. Fitz is speaking of a change I did to the buttons, but not the actual reflection concept we talked about.. I'll be starting back up on the modeling tomorrow, but it may be a few days before I have an updated version ready.
NES NTSC palette file:
http://www.firebrandx.com/downloads/fbx2pal.zip
http://www.firebrandx.com/downloads/fbx2pal.zip
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You fool, you've opened Pandora's Box!Verdauga Greeneyes wrote:So, how long until the GUI of bsnes is a fully rotatable model of a SNES? Click on the cartridge slot to load a game.. or better yet, have an animation of a hand holding a cartridge follow the mouse, and fill in the lable on the game when it's loaded
We'll have to have a hand for white people, black people, Asian people, American Indians, male and female... HOW WILL BYUU COPE!?
Gin.Metatron wrote:You fool, you've opened Pandora's Box!Verdauga Greeneyes wrote:So, how long until the GUI of bsnes is a fully rotatable model of a SNES? Click on the cartridge slot to load a game.. or better yet, have an animation of a hand holding a cartridge follow the mouse, and fill in the lable on the game when it's loaded
We'll have to have a hand for white people, black people, Asian people, American Indians, male and female... HOW WILL BYUU COPE!?
Last edited by kick on Thu Mar 12, 2009 5:33 pm, edited 3 times in total.
[i]Have a nice kick in da nutz[/i] @~@* c//
I was talking about the new indian drink 'Gau Jal'. Here's a link:byuu wrote:What does that even mean? What does Absinthe have to do with plant fertilizer?
http://www.timesonline.co.uk/tol/life_a ... 707554.ece
I couldn't find any info at Wikipedia,so I posted a link to something similar

Last edited by kick on Thu Mar 12, 2009 6:45 pm, edited 1 time in total.
[i]Have a nice kick in da nutz[/i] @~@* c//
Gin? Absinthe? LOL
Give him a bottle of good ol' Everclear
Give him a bottle of good ol' Everclear

Code: Select all
http://en.wikipedia.org/wiki/Everclear_(alcohol)
[i]Have a nice kick in da nutz[/i] @~@* c//
I've been wanting this for a while.Verdauga Greeneyes wrote:So, how long until the GUI of bsnes is a fully rotatable model of a SNES? Click on the cartridge slot to load a game.. or better yet, have an animation of a hand holding a cartridge follow the mouse, and fill in the lable on the game when it's loaded
[url=http://zsnes-docs.sf.net]Official ZSNES Docs[/url] | [url=http://zsnes-docs.sf.net/nsrt]NSRT Guide[/url] | [url=http://endoftransmission.net/phpBB3/viewtopic.php?t=394]Using a Wiimote w/ emulators[/url]
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Well that didn't go so well ...
Rebuilt Qt 4.5.0:
Modified mkspecs/win32-g++/qmake.conf:
Configured with:
Phonon was already off (no Direct3D support). No database support either since I have no drivers for them.
Before: 3.33MB -- 3,499,037 bytes
After: 2.89MB -- 3,036,672 bytes
Kept that impartial against the last official release. Subtract another 100kb for the new optimized, smaller PNGs.
---
Let's try being a bit more extreme, building now with:
Rebuilt Qt 4.5.0:
Modified mkspecs/win32-g++/qmake.conf:
Code: Select all
QMAKE_CFLAGS_RELEASE = -Os -fomit-frame-pointer
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configure -static -release -no-exceptions -no-rtti -no-webkit
Before: 3.33MB -- 3,499,037 bytes
After: 2.89MB -- 3,036,672 bytes
Kept that impartial against the last official release. Subtract another 100kb for the new optimized, smaller PNGs.
---
Let's try being a bit more extreme, building now with:
Code: Select all
configure -static -release -no-exceptions -no-rtti -no-accessibility -no-stl -no-sql-sqlite -no-opengl -qt-libpng -qt-libjpeg -no-phonon -no-webkit -no-scripttools
Configuration:
dist-config
large-config
medium-config
minimal-config
small-config
full-config
release
Qt Configuration:
release
zlib
gif
png
qt3support
ipv6
svg
minimal-config
small-config
medium-config
large-config
full-config
QMAKESPEC...................win32-g++ (env)
Architecture................windows
Maketool....................mingw32-make
Debug symbols...............no
Accessibility support.......no
STL support.................no
Exception support...........no
RTTI support................no
MMX support.................no
3DNOW support...............no
SSE support.................no
SSE2 support................no
IWMMXT support..............no
OpenGL support..............no
Direct3D support............no
OpenSSL support.............no
QtDBus support..............no
QtXmlPatterns support.......no
Phonon support..............no
WebKit support..............no
QtScriptTools support.......no
Graphics System.............raster
Qt3 compatibility...........yes
Third Party Libraries:
ZLIB support............qt
GIF support.............yes
TIFF support............plugin
JPEG support............plugin
PNG support.............qt
MNG support.............plugin
Styles:
Windows.................yes
Windows XP..............yes
Windows Vista...........yes
Plastique...............yes
Cleanlooks..............yes
Motif...................yes
CDE.....................yes
Windows CE..............no
Windows Mobile..........no
Sql Drivers:
ODBC....................no
MySQL...................no
OCI.....................no
PostgreSQL..............no
TDS.....................no
DB2.....................no
SQLite..................no (qt)
SQLite2.................no
InterBase...............no
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Because I want it to work, damnit :P
Now at: 2.47MB, or 2,594,816 bytes. Quite a difference, especially before compression (10MB->7MB). I wonder which flag specifically shrinks things by a full 30% ...
Compile time of the Qt4 library is nice, too. Only 15 minutes now.
EDIT: there we go, JPEG support works in static builds now.
Q_IMPORT_PLUGIN(QJpegPlugin)
link += -L$(qtdir)/plugins/imageformats
link += $(call mklib,qjpeg)
Need to use PNG anyway, as we're using the alpha gradient on the controller now.
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Can't do better than this ...
2.40MB, or 2,518,528 bytes.
Now at: 2.47MB, or 2,594,816 bytes. Quite a difference, especially before compression (10MB->7MB). I wonder which flag specifically shrinks things by a full 30% ...
Compile time of the Qt4 library is nice, too. Only 15 minutes now.
EDIT: there we go, JPEG support works in static builds now.
Q_IMPORT_PLUGIN(QJpegPlugin)
link += -L$(qtdir)/plugins/imageformats
link += $(call mklib,qjpeg)
Need to use PNG anyway, as we're using the alpha gradient on the controller now.
-----
Can't do better than this ...
Code: Select all
configure -static -release -no-exceptions -no-rtti -no-accessibility -no-stl -plugin-sql-sqlite -no-opengl -no-phonon -no-webkit -no-scripttools -no-openssl -no-dbus -no-style-plastique -no-style-cleanlooks -no-style-motif -no-style-cde
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No problem here at the default settings (at least with regard to heuristics). If you need more help on this, you might want to go to the Tech Talk forum.Baron_Samedi wrote:hello
my avira av said that may be a trojan is in bsnes 0.040
it is highly probable that its a false warning because of to high heuristic
(i hope so... :-) )
A few common-sense questions: Where did you download bsnes from? Has there recently been any other malware on your system?
Also, a possible bug in the user interface: The checkbox for the NTSC filter's merge-fields setting doesn't seem to work (i.e. the fields are never merged regardless of the checkbox setting).
[url=http://en.wikipedia.org/wiki/Pocky]Pocky[/url] & [url=http://en.wikipedia.org/wiki/Rocky]Rocky[/url]? [url=http://en.wikipedia.org/wiki/Pocky_%26_Rocky]Pocky & Rocky[/url]? [url=http://en.wikipedia.org/wiki/Sonic_the_Hedgehog_%28series%29#Animals.2FMobians]Pocky & Rocky[/url]?
if byuu uses upx, thats probably all it is85cocoa wrote:No problem here at the default settings (at least with regard to heuristics). If you need more help on this, you might want to go to the Tech Talk forum.Baron_Samedi wrote:hello
my avira av said that may be a trojan is in bsnes 0.040
it is highly probable that its a false warning because of to high heuristic
(i hope so...)
A few common-sense questions: Where did you download bsnes from? Has there recently been any other malware on your system?
Also, a possible bug in the user interface: The checkbox for the NTSC filter's merge-fields setting doesn't seem to work (i.e. the fields are never merged regardless of the checkbox setting).
or any other exe compressor
false positives.