Quicksave? (like in snes9x (btw i am dumb))
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Quicksave? (like in snes9x (btw i am dumb))
The only thing that's put me off using ZSnes is the incredibly convenient quicksaving system of snes9x (btw i am dumb). Is there any way to quicksave in ZSnes the same way you do it as in snes9x (btw i am dumb)? Like F1 to load and Shift + F1 to save?
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- ZSNES Shake Shake Prinny
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Re: Quicksave? (like in snes9x (btw i am dumb))
hahahahahahaaDeeKay wrote:incredibly convenient
hahahaha hahahahahaha
haha
hahahahaha
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Exactly, "F3 to select a save slot" instead of "shiftone". One million and one times faster, and one million and two times more convenient.AamirM wrote:Press "F3" to select slot.
Press "F2" to save to selected slot.
Press "F4" to load from selected slot.
I think you can even re-assign these keys but can't be sure of that. Read the manual.
Oh, and thanks for the mature edit. Grow up, would you.
Re: Quicksave? (like in snes9x (btw i am dumb))
...hahahahahgrinvader wrote:hahahahahahaaDeeKay wrote:incredibly convenient
hahahaha hahahahahaha
haha
hahahahaha
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- Locksmith of Hyrule
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you triggered a board filter because you mispelled snes9x.DeeKay wrote:Exactly, "F3 to select a save slot" instead of "shiftone". One million and one times faster, and one million and two times more convenient.AamirM wrote:Press "F3" to select slot.
Press "F2" to save to selected slot.
Press "F4" to load from selected slot.
I think you can even re-assign these keys but can't be sure of that. Read the manual.
Oh, and thanks for the mature edit. Grow up, would you.
eh, at least it isn't as common as leaving one of the Ses out in ZSNES.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
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I would argue that. I think that determining (ahead of time) the slot first (from where you are going to load/save) and then just pressing one key to save/load is more faster.Exactly, "F3 to select a save slot" instead of "shiftone". One million and one times faster, and one million and two times more convenient.
And quickly testing a few emulators reveals that I am right as nearly every emulator does it this way.
They're all useful in their own way. It depends on how you use them to cheat.
The one-button to save, select-your-slot method has fucked me over big-time in some games, saving over my only slot right before dieing (Viewpoint), with no way to go back. Sure you can swap slots more often, but it's very annoying (be it via popup that freezes your game, or having to cycle back and forth to get to the right slot.)
Shift+n makes it easier to use savestates as a sort-of ring buffer as you go along. But there I've screwed up and saved to / loaded from the wrong slots, or loaded when I wanted to save, quite a bit.
Seems like enough UI shortcut binding could allow both methods.
Rewind is nice for low intensity games like Super Mario, but useless on games like Dodonpachi.
The one-button to save, select-your-slot method has fucked me over big-time in some games, saving over my only slot right before dieing (Viewpoint), with no way to go back. Sure you can swap slots more often, but it's very annoying (be it via popup that freezes your game, or having to cycle back and forth to get to the right slot.)
Shift+n makes it easier to use savestates as a sort-of ring buffer as you go along. But there I've screwed up and saved to / loaded from the wrong slots, or loaded when I wanted to save, quite a bit.
Seems like enough UI shortcut binding could allow both methods.
Rewind is nice for low intensity games like Super Mario, but useless on games like Dodonpachi.
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You know, the 100 quickkey request for 100 savestates is gonna be useful for a keyboard that has a little more than 100 keys.
There are better uses for wasting 10 keys (20 combinations due to the inclusion of the Shift key) to do the operation of 3 keys in ZSNES (well, technically there's 7, since you can use the arrow keys to select the save slot). It's amazing how that consumes less keys AND you can still have your 100 savestates too! I'm sure not everyone has a need for 100 savestates, you can have better implemented preventative savestate measures (that people have complained about before) that actually won't suffer from being limited to 10 savestates.

There are better uses for wasting 10 keys (20 combinations due to the inclusion of the Shift key) to do the operation of 3 keys in ZSNES (well, technically there's 7, since you can use the arrow keys to select the save slot). It's amazing how that consumes less keys AND you can still have your 100 savestates too! I'm sure not everyone has a need for 100 savestates, you can have better implemented preventative savestate measures (that people have complained about before) that actually won't suffer from being limited to 10 savestates.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
And thats why ZSNES can also increment the slot position automatically upon save.The one-button to save, select-your-slot method has fucked me over big-time in some games, saving over my only slot right before dieing (Viewpoint), with no way to go back. Sure you can swap slots more often, but it's very annoying (be it via popup that freezes your game, or having to cycle back and forth to get to the right slot.)

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hahahahahahahaDeeKay wrote:One million and one times faster
hahahaha haha
keep em coming
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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My suggestion would be to do this:byuu wrote:They're all useful in their own way. It depends on how you use them to cheat.
The one-button to save, select-your-slot method has fucked me over big-time in some games, saving over my only slot right before dieing (Viewpoint), with no way to go back. Sure you can swap slots more often, but it's very annoying (be it via popup that freezes your game, or having to cycle back and forth to get to the right slot.)
Shift+n makes it easier to use savestates as a sort-of ring buffer as you go along. But there I've screwed up and saved to / loaded from the wrong slots, or loaded when I wanted to save, quite a bit.
Seems like enough UI shortcut binding could allow both methods.
Rewind is nice for low intensity games like Super Mario, but useless on games like Dodonpachi.
pop up a disclaimer every time you press the state save/load buttons. this way, the disclaimer can save you from fouling up your game.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
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Your suggestion sucks. Quicksave must be quick. If you want confirmation checks, go in the GUI and save/load manually.
For the same reason pressing shift-whatever can turn horribly wrong if your second finger rips from the shift before you press whatever, any sort of several-key input is not a good idea. Especially when the keys pressed when you miss the combo break your current progress.
Rewind states have a tendency to follow murphy's law in that regard too, i.e. they typically happen right after you fucked up, too.
To prevent most fuckups you want the save key and the load key at least two keys apart, or in a way that's hard to confuse - F4 being the last F key of its row is pretty easy not to confuse with F2, and hitting F1 or F3 pause the action and don't break anything, letting you fix your mistake easily.
The only problems you could have with that is forgetting which is save and which is load - maybe remap them to S and L ?
Worth of note, statewhoring is extremely inconvenient with shift+key/key for save/load. Very poor control on your save timing and fuckups galore, a complete nightmare. Especially if you play with a pad.
You'd also have to remember which state you're using anytime you want to save/load instead of just once - or none at all, if you use autoincrease + start at latest save.
And I haven't yet mentionned several keyboard users bypass the infamous 3-key limitation by using ctrl alt and shift as input keys. Save state = well fuck, I pressed X too and that made me jump and stab my head on spikes and die and now the state is saved.
tl;dr:
hahahaha oh wow
haha
no
For the same reason pressing shift-whatever can turn horribly wrong if your second finger rips from the shift before you press whatever, any sort of several-key input is not a good idea. Especially when the keys pressed when you miss the combo break your current progress.
Rewind states have a tendency to follow murphy's law in that regard too, i.e. they typically happen right after you fucked up, too.
To prevent most fuckups you want the save key and the load key at least two keys apart, or in a way that's hard to confuse - F4 being the last F key of its row is pretty easy not to confuse with F2, and hitting F1 or F3 pause the action and don't break anything, letting you fix your mistake easily.
The only problems you could have with that is forgetting which is save and which is load - maybe remap them to S and L ?
Worth of note, statewhoring is extremely inconvenient with shift+key/key for save/load. Very poor control on your save timing and fuckups galore, a complete nightmare. Especially if you play with a pad.
You'd also have to remember which state you're using anytime you want to save/load instead of just once - or none at all, if you use autoincrease + start at latest save.
And I haven't yet mentionned several keyboard users bypass the infamous 3-key limitation by using ctrl alt and shift as input keys. Save state = well fuck, I pressed X too and that made me jump and stab my head on spikes and die and now the state is saved.
tl;dr:
hahahaha oh wow
haha
no
Last edited by grinvader on Sun Mar 22, 2009 3:49 am, edited 1 time in total.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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that's a dumb idea.
when people are save state whoring, they're saving every few seconds. more often if it's an action game. a confirmation every single time would kill that.
and it's because of the every few seconds thing that people will do things like that (save in an impossible to get out of spot)
the auto increment fixes that issue. the only real suggestion might be to separate the save and load state buttons so as to minimize the wrong button thing. although, like i just said, auto-increment pretty much takes care of it.
when people are save state whoring, they're saving every few seconds. more often if it's an action game. a confirmation every single time would kill that.
and it's because of the every few seconds thing that people will do things like that (save in an impossible to get out of spot)
the auto increment fixes that issue. the only real suggestion might be to separate the save and load state buttons so as to minimize the wrong button thing. although, like i just said, auto-increment pretty much takes care of it.
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QFTgrinvader wrote:Quicksave must be quick.
Shift+F# is not very quick to be honest, in fact it's relatively slow and very error prone. It is relatively cumbersome if you want to access slots 5-8 (with one or both hands).
Note: This flaming is due to the lack of logic on the OP's part and frankly the arguments used for Shift+whatever has a lot more negatives than positives.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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Typically pinky shift + index number, left shift for 1-6, right shift for 6-0, covers everything fine if you're already right on your keyb.Deathlike2 wrote:QFTgrinvader wrote:Quicksave must be quick.
Shift+F# is not very quick to be honest, in fact it's relatively slow and very error prone. It is relatively cumbersome if you want to access slots 5-8 (with one or both hands).
If you're away from the keyb due to using a pad and having a good distance from the screen, pinky shifts are an infinite source of fuckups.
Plus letting go off the pad to quicksave is a complete liability in statewhoring.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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If one had smaller hands, it would be even more problematic. I struggle to stretch to those recommendations.grinvader wrote:Typically pinky shift + index number, left shift for 1-6, right shift for 6-0, covers everything fine if you're already right on your keyb.Deathlike2 wrote:QFTgrinvader wrote:Quicksave must be quick.
Shift+F# is not very quick to be honest, in fact it's relatively slow and very error prone. It is relatively cumbersome if you want to access slots 5-8 (with one or both hands).
If you're away from the keyb due to using a pad and having a good distance from the screen, pinky shifts are an infinite source of fuckups.
Plus letting go off the pad to quicksave is a complete liability in statewhoring.
This doesn't even consider the fact that Snes9x doesn't have a rewind system AFAIK so accidental state loading can't be rectified except by redoing everything.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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I see what you mean.diminish wrote:Auto increment is great, it could be improved in some way if the user could delimit the number of slots to a value from <10..100> or even <2..100>.
... Easy enough, I guess.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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...should someone setup a FAQ for all the board filter triggers 

<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
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