Onlive
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Onlive
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The same thing that's happening now.franpa wrote:Question: What will happen to PC hardware manufacturors if this product becomes popular?
Besides, the OnLive system offers "up to 720p"
That's peanuts in PC terms. The same higher-resolution-at-all-costs mentality that drives the market now will keep it's little incestuous slice of the gaming market buying.
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very true.
while everyone else who can't even get solitaire running smoothly will be all over this.
i'm sure i'll own a machine that can handle crysis, in about five years.
but lag is my concern, and cost. a rate of 50 a year is something i can swallow. since i already do.
if they can actually get lag under control, it could be amazing.
while everyone else who can't even get solitaire running smoothly will be all over this.
i'm sure i'll own a machine that can handle crysis, in about five years.
but lag is my concern, and cost. a rate of 50 a year is something i can swallow. since i already do.
if they can actually get lag under control, it could be amazing.
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It's really THE ultimate DRM, isn't it? It's beyond phoning home, beyond even streaming games off servers like they were talking about a while ago... the software never even reaches the user's computer! It's a corporation's wet dream. I hope it fails, hard.
And really, I think chances are good it will, I mean, how many people have connections that can stream 720p video perfectly with zero buffering at all (seeing how they promise no lag)? What company, indeed, can house enough servers to accommodate all players? Are some people going to get an "all servers busy" message when trying to start a singleplayer game?
And really, I think chances are good it will, I mean, how many people have connections that can stream 720p video perfectly with zero buffering at all (seeing how they promise no lag)? What company, indeed, can house enough servers to accommodate all players? Are some people going to get an "all servers busy" message when trying to start a singleplayer game?
[size=75][b]Procrastination.[/b]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
I'll always have my own computer to run my own games but I'll probably pick this up on the side to play games that I can't run on my current system.
Why does everyone have a win/fail mentality, it's not like you can't have this AND your 360/PC games.
Why does everyone have a win/fail mentality, it's not like you can't have this AND your 360/PC games.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
Re: Onlive
...Wha?wikipedia onlive article wrote:The service is a gaming equivalent of cloud computing with the game being computed, rendered and stored online...A low-end computer, as long as it can play video, may be used to play any kind of game since the game is computed on the OnLive server.
Ok, I read like, two sentence of the whole article and haven't listened to the link but...
I'm not sure I get how is this supposed to work concretely. If the game is computed elsewhere...that means the server would have to transfer the whole screen picture, frame by frame like 30-60 times per seconds...right? I don't get how this would be possible with standard internet infrastructure. Not to mention input delay/lag would probably be awful.
Basically isn't it playing someone else computer at long distance? :/
I'm curious to see those games that are so mega-uber-turbo-hyper-fighting awesome that even the latest PC or 360/PS3 can't even come close...They'd have to look like the first Jurassic Park movie, in real time, for it to be worthwhile.
If you're just paying to play 360/PS3 level games, then it's just pointless.
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Snark, you're just streaming video to yourself of your own controller inputs.
of course in a normal situation this would be laggy, that's why it's a service, they are trying to put servers close enough to people with really great speed that it would work.
a prerequisite for full resolution is pretty much the highest speed internet you can afford which is what makes this really expensive in actuality but internet costs for that speed will go down as greater speeds are achieved so eventually this will be fairly affordable. Of course at that point they will offer it in a higher resolution, which means you can play it at the lower, or pay more for your internet and play it at the higher.
It seems like a good alternative but as other people have said, it's no replacement to OWNING your own game and playing it on your OWN machine and seeing it processed right before you, there is nothing that will compare to that. Just like some of us goons that like CRTs for smooth refresh rates.
of course in a normal situation this would be laggy, that's why it's a service, they are trying to put servers close enough to people with really great speed that it would work.
a prerequisite for full resolution is pretty much the highest speed internet you can afford which is what makes this really expensive in actuality but internet costs for that speed will go down as greater speeds are achieved so eventually this will be fairly affordable. Of course at that point they will offer it in a higher resolution, which means you can play it at the lower, or pay more for your internet and play it at the higher.
It seems like a good alternative but as other people have said, it's no replacement to OWNING your own game and playing it on your OWN machine and seeing it processed right before you, there is nothing that will compare to that. Just like some of us goons that like CRTs for smooth refresh rates.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
Well obviously.Panzer88 wrote:Snark, you're just streaming video to yourself of your own controller inputs.
...But not over the friggin' internet though. :/
Just to be curious, I'd like to see the difference of bandwidth (or whatever the proper term) between a standard PC VGA cable and a (good) high speed ADSL connection.
I just don't think right now it would be feasible, even if the servers are next door and you live next to your ISP or something. Of course, in time this could be done if advances are made. In the long term the points you raised in the above post seem more relevant.
Heh, you're talking to someone who has a 360 so...:/It seems like a good alternative but as other people have said, it's no replacement to OWNING your own game
I mean you know, the extend to which I "own" the game I purchased over Live is a bit in the gray area...So we're kind of already there to some extend.
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you own your copy of any game downloaded over live. just not a hard copy.
every live purchase is specifically tied to your GT and 360 hardware. it's your own personal copy.
but i get it, with the whole no hard copy, and not being to do other things with it.
every live purchase is specifically tied to your GT and 360 hardware. it's your own personal copy.
but i get it, with the whole no hard copy, and not being to do other things with it.
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they say they can accomplish it over the internet via their amazing new video compression.Snark wrote:Well obviously.Panzer88 wrote:Snark, you're just streaming video to yourself of your own controller inputs.
...But not over the friggin' internet though. :/
Just to be curious, I'd like to see the difference of bandwidth (or whatever the proper term) between a standard PC VGA cable and a (good) high speed ADSL connection.
I just don't think right now it would be feasible, even if the servers are next door and you live next to your ISP or something. Of course, in time this could be done if advances are made. In the long term the points you raised in the above post seem more relevant.
Heh, you're talking to someone who has a 360 so...:/It seems like a good alternative but as other people have said, it's no replacement to OWNING your own game
I mean you know, the extend to which I "own" the game I purchased over Live is a bit in the gray area...So we're kind of already there to some extend.
and as far as owning your 360 or steam stuff, you do man, you have a physical version downloaded, with onlive, no internet, no game.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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If there little plugin play unit doesnt cost a ton I plan to pick it up along with the controller. As long as crysis and crysis warhead are on the list of playable games at launch.
This is a really great idea and a awesome idea for a rental service. I'd never buy any games for this service unless I simply couldnt afford to play them aka crysis.
This is a really great idea and a awesome idea for a rental service. I'd never buy any games for this service unless I simply couldnt afford to play them aka crysis.
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http://www.eurogamer.net/articles/gdc-w ... rk-articlePanzer88 wrote:they say they can accomplish it over the internet via their amazing new video compression.
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the article seems a little uninformed, or the opinion was formed too fast.creaothceann wrote:http://www.eurogamer.net/articles/gdc-w ... rk-articlePanzer88 wrote:they say they can accomplish it over the internet via their amazing new video compression.
there are no specs on onlive's video encoding, so using a current and publicly available codec can't even necessarily give a ballpark estimate. eurogamer's servers probably don't compare to what onlive will have.
does anyone know what one of those tesla super computers is actually capable of? i actually don't.
i understand each of the concerns, and gizmodo has a more in depth playthough experience posted. but making these comparisons to things that are probably nothing like onlive's setup doesn't fly.
i actually hope the service works. whether i jump right in is another thing completely.
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Am I the only one assuming that it one be a 1 to 1 connection.
I dont think its gonna be just 1 pc playing to 1 unit. I think they will have some super gaming rigs that can run multiple instances of some of the nicest games at very high settings and 720 resolution.
Like a dual 4870x2 rig with 8GB of ram on a 64bit os can run about 5 instants of crysis warhead on very high/high settings direct X 9 at around say 60fps. The game was tweated to run on highest on only a 8600 after all. So I imagine much less demanding games would work even better.
Hell some servers could probably run up to 15 instances of 1 games. If it only ask for 30fps you could see one pc runing 25ish copies.
I dont think its gonna be just 1 pc playing to 1 unit. I think they will have some super gaming rigs that can run multiple instances of some of the nicest games at very high settings and 720 resolution.
Like a dual 4870x2 rig with 8GB of ram on a 64bit os can run about 5 instants of crysis warhead on very high/high settings direct X 9 at around say 60fps. The game was tweated to run on highest on only a 8600 after all. So I imagine much less demanding games would work even better.
Hell some servers could probably run up to 15 instances of 1 games. If it only ask for 30fps you could see one pc runing 25ish copies.
That guy is informed as hell, actually. Look up his posts at www.beyond3d.com 's forum. His name is grandmaster.sweener2001 wrote:the article seems a little uninformed, or the opinion was formed too fast.creaothceann wrote:http://www.eurogamer.net/articles/gdc-w ... rk-articlePanzer88 wrote:they say they can accomplish it over the internet via their amazing new video compression.
there are no specs on onlive's video encoding, so using a current and publicly available codec can't even necessarily give a ballpark estimate. eurogamer's servers probably don't compare to what onlive will have.
does anyone know what one of those tesla super computers is actually capable of? i actually don't.
i understand each of the concerns, and gizmodo has a more in depth playthough experience posted. but making these comparisons to things that are probably nothing like onlive's setup doesn't fly.
i actually hope the service works. whether i jump right in is another thing completely.
And a Tesla is basically a GeForce GTX 280. Yes, I'm not kidding.There's been a lot of research into using graphics cards/chips for normal computations lately(The reason why is the raw computational power of a graphics chip is usually higher than any consumer CPU. The problem is they are too specialized.). A tesla supercomputer basically just has a fuckload of them.
it still is hard at this point to determine, I don't think they would attempt this if they didn't have some super compression technology up their sleeve and if they do of course they won't expose it until they absolutely have to.
Of course there will be connection issues, I'm just assuming now that you'll have to have a pretty good connection.
as for 1 to 1, it depends on the game, with world of goo 1 unit could supply 1000s of users I'm sure, but then there is the games that are being made FOR online that have "better than possible on consumer computers" games, which might be close to 1 unit per user.
We really won't know till it comes out.
Of course there will be connection issues, I'm just assuming now that you'll have to have a pretty good connection.
as for 1 to 1, it depends on the game, with world of goo 1 unit could supply 1000s of users I'm sure, but then there is the games that are being made FOR online that have "better than possible on consumer computers" games, which might be close to 1 unit per user.
We really won't know till it comes out.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]