Super Mario RPG - Textbox flickering
Moderator: ZSNES Mods
Super Mario RPG - Textbox flickering
Hello everyone,
As you can tell from the title, I'm having a minor problem with Super Mario RPG: Some textboxes, almost exclusively, but also very commonly in towns, cause the area around themselves and the edges of the screen to flicker, which also seems to lead to some slowdown. Now, I know you're going to tell me to use v1.42, however I already am using that version and I even randomly tried v1.29, but it's the same on those two versions and on the newest release. I apologize if this is a known bug; if not, is there a way to fix this? I'll upload screenshots/configurations files/save files/whatnot if necessary.
Also, on an unrelated note, is there an option to control rewind speed? And where did the option to set the rewind key go in v1.51? It was magically configured to Button 7 of my controller, but I've no idea if/how I set it myself.
As you can tell from the title, I'm having a minor problem with Super Mario RPG: Some textboxes, almost exclusively, but also very commonly in towns, cause the area around themselves and the edges of the screen to flicker, which also seems to lead to some slowdown. Now, I know you're going to tell me to use v1.42, however I already am using that version and I even randomly tried v1.29, but it's the same on those two versions and on the newest release. I apologize if this is a known bug; if not, is there a way to fix this? I'll upload screenshots/configurations files/save files/whatnot if necessary.
Also, on an unrelated note, is there an option to control rewind speed? And where did the option to set the rewind key go in v1.51? It was magically configured to Button 7 of my controller, but I've no idea if/how I set it myself.
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- Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot
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This is a known bug on Zsnes and the authors have been aware of it for quite some time. But until Zsnes 2.0 is released, (which, is supposed to be "soon"), I recommend using SnesGT 0.230 beta 6 in the mean time; it's the second most accurate SNES emulator out there. The first one, is Bsnes, but unless you have at least a Core 2 Duo E8400, it will be slow. This problem is compounded by the fact that this game uses the SA-1 chip. SnesGT is not CPU intensive and will always achieve full speed with Super Mario RPG.
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
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- Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot
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Accurate as in how close the end result matches a real SNES. You shouldn't really care too much unless you like being pedantic or want to confirm if something is likely to behave a certain way on hardware and you don't have access to the hardware to perform the test.
Core i7 920 @ 2.66GHZ | ASUS P6T Motherboard | 8GB DDR3 1600 RAM | Gigabyte Geforce 760 4GB | Windows 10 Pro x64
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- Hero of Time
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http://www.mediafire.com/download.php?zxcmk0rv3ib
You can use a special ZSNES build made a while ago.
You can use a special ZSNES build made a while ago.
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- ZSNES Shake Shake Prinny
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nice drugs you're onnintendo_nerd wrote:(which, is supposed to be "soon")
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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- Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot
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- Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot
- Posts: 446
- Joined: Mon May 11, 2009 4:44 am
- Location: USA
- Contact:
Hm, that works, too. I don't think I'll use it, though, because it doesn't let me specify where it puts the save file - my folder is messy enough already - but it's nice to have an alternative.snkcube wrote:http://www.mediafire.com/download.php?zxcmk0rv3ib
You can use a special ZSNES build made a while ago.