Integrated? check for newer drivers, update direct x etc.FirebrandX wrote:I've got a 7.1 digital surround card
Nestopia 1.40
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That's correct.
Really it's not my system. I have several emulators for various other platforms like SNES, Megadrive, Neo Geo, MAME, etc, and none of them have this problem. There's just something funky about the sound core in Nestopia that causes random bloopers in it. As I said before, it can sound like a record skip, or a tone that goes wacky in pitch.
Edit: Just tried VirtuaNes and it had none of the sound issues I get with Nestopia. The only problem is the lack of control over video options in fullscreen. VirtuaNes has a limited number of resolutions to choose from, and forces bilinear filtering in fullscreen (which I cannot stand). I found I could force a non-listed fullscreen resolution by editing the cfg file, but the image is still horribly blurred from the forced bilinear filtering. If I could have the features of Nestopia with the stable sound core of VirtuaNES, that would be perfect.
Really it's not my system. I have several emulators for various other platforms like SNES, Megadrive, Neo Geo, MAME, etc, and none of them have this problem. There's just something funky about the sound core in Nestopia that causes random bloopers in it. As I said before, it can sound like a record skip, or a tone that goes wacky in pitch.
Edit: Just tried VirtuaNes and it had none of the sound issues I get with Nestopia. The only problem is the lack of control over video options in fullscreen. VirtuaNes has a limited number of resolutions to choose from, and forces bilinear filtering in fullscreen (which I cannot stand). I found I could force a non-listed fullscreen resolution by editing the cfg file, but the image is still horribly blurred from the forced bilinear filtering. If I could have the features of Nestopia with the stable sound core of VirtuaNES, that would be perfect.
NES NTSC palette file:
http://www.firebrandx.com/downloads/fbx2pal.zip
http://www.firebrandx.com/downloads/fbx2pal.zip
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Well that unstable sound issue for one thing.
That reminds me, I gave FCEUX a try and it had quite a few problems. First, fullscreen doesn't initialize properly and I have to initialize it twice to hide the desktop background. Next I found the mouse pointer is completely hidden no matter what I tried, and right clicking only brings up a couple of selections you can't even point to because of the invisible pointer. The last straw was simply trying to exit the game or go back to window mode just to get access to all the options again. I found no way to do this other than using alt-F4 to kill the program. This is horrible usability in my opinion.
So to recap:
Nestopia: Unstable sound that skips and distorts randomly.
FCEUX: Absolutely terrible GUI intuitiveness.
VirtuaNes: Very limiting video control options.
That reminds me, I gave FCEUX a try and it had quite a few problems. First, fullscreen doesn't initialize properly and I have to initialize it twice to hide the desktop background. Next I found the mouse pointer is completely hidden no matter what I tried, and right clicking only brings up a couple of selections you can't even point to because of the invisible pointer. The last straw was simply trying to exit the game or go back to window mode just to get access to all the options again. I found no way to do this other than using alt-F4 to kill the program. This is horrible usability in my opinion.
So to recap:
Nestopia: Unstable sound that skips and distorts randomly.
FCEUX: Absolutely terrible GUI intuitiveness.
VirtuaNes: Very limiting video control options.
NES NTSC palette file:
http://www.firebrandx.com/downloads/fbx2pal.zip
http://www.firebrandx.com/downloads/fbx2pal.zip
fakenes was pretty awesome back in the day
nintendulator wasn't bad either, I'd still go with Nestopia probably but have you ever tried those?
personally I keep the newest version of all 3 on my computer all the time
don't really mess with FCEUX or VirtuaNES ever, never really been interested in them
http://sourceforge.net/projects/fakenes/
http://www.qmtpro.com/~nes/nintendulator/
(scroll down for the latest beta)
nintendulator wasn't bad either, I'd still go with Nestopia probably but have you ever tried those?
personally I keep the newest version of all 3 on my computer all the time
don't really mess with FCEUX or VirtuaNES ever, never really been interested in them
http://sourceforge.net/projects/fakenes/
http://www.qmtpro.com/~nes/nintendulator/
(scroll down for the latest beta)
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
This may be relevant to your sound skipping issues.
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Just checked using that latency program while running Nestopia. There were NO lag spikes while the music started skipping and popping. In fact, the bars never even reached the first green line marker. This confirms my feeling that it's not my system at fault.kode54 wrote:This may be relevant to your sound skipping issues.
At any rate, I've been using VirtuaNes now since the sound is stable and I can disable hardware memory on the video to get rid of bilinear filtering. This gives me the sharp picture I want with stable sound. At one point I had tried just about every NES emulator out there, but I will check back on fakenes and Nintendulator again.
NES NTSC palette file:
http://www.firebrandx.com/downloads/fbx2pal.zip
http://www.firebrandx.com/downloads/fbx2pal.zip
It appears that the emulator received an unofficial update:
http://www.emuwiki.com/index.php?title= ... 010/04/04)
And if the notepad file (release note) is to be believed, then I guess Nestopia is pretty much dead. A real shame considering this has to be one of the goddamn best NES emulators ever made.
http://www.emuwiki.com/index.php?title= ... 010/04/04)
And if the notepad file (release note) is to be believed, then I guess Nestopia is pretty much dead. A real shame considering this has to be one of the goddamn best NES emulators ever made.
Or maybe the author is busy with other stuff?And if the notepad file (release note) is to be believed, then I guess Nestopia is pretty much dead. A real shame considering this has to be one of the goddamn best NES emulators ever made.
I dunno why people are so quick to count an emulator "dead" these days.
I thought so too, hence the reason why I wish to take that "dead" assumption as nothing but pure speculation. I'll only truly believe it is "dead" when its creator says so.AamirM wrote:Or maybe the author is busy with other stuff?And if the notepad file (release note) is to be believed, then I guess Nestopia is pretty much dead. A real shame considering this has to be one of the goddamn best NES emulators ever made.
Re: Nestopia 1.40
Hi, everyone!
Edit 2: Alright, guys, I think me and c0d3h4x0r have finally gotten to the bottom of this. It turned out to be driver issue. The newest Creative drivers for my soundcard and the newest SoundMAX drivers for my onboard chip both exhibited this issue. As soon as I uninstalled either one I had installed for testing and used the standard Windows HDAD drivers, this issue disappeared completely on two of my desktop machines here.
Yes, it appears only Realtek and Microsoft have gotten it right so far--Of course, I'd also like to hear that from CMedia, IDT, and Sigmatel chip users. Funny thing is, I immediately also noticed more FPS (beyond the usual margin of error) in both recent games and demanding emulators such as Dolphin and PCSX2. So the solution for now is to use Windows' standard HDAD drivers and go bug SoundMAX and especially Creative to fix their buggy mess. It's sad to not be able to use your manufacturer's drivers, but hey, if there are alternatives available...
By the way, FireBrandX managed to fix his problems via upping the 2D clocks of his ATI 5770 HD card's CCC profile. He was actually suffering from a known problem which can also cause stuttering issues watching 1080p movies via DXVA.
Edit 2: Alright, guys, I think me and c0d3h4x0r have finally gotten to the bottom of this. It turned out to be driver issue. The newest Creative drivers for my soundcard and the newest SoundMAX drivers for my onboard chip both exhibited this issue. As soon as I uninstalled either one I had installed for testing and used the standard Windows HDAD drivers, this issue disappeared completely on two of my desktop machines here.
Yes, it appears only Realtek and Microsoft have gotten it right so far--Of course, I'd also like to hear that from CMedia, IDT, and Sigmatel chip users. Funny thing is, I immediately also noticed more FPS (beyond the usual margin of error) in both recent games and demanding emulators such as Dolphin and PCSX2. So the solution for now is to use Windows' standard HDAD drivers and go bug SoundMAX and especially Creative to fix their buggy mess. It's sad to not be able to use your manufacturer's drivers, but hey, if there are alternatives available...
By the way, FireBrandX managed to fix his problems via upping the 2D clocks of his ATI 5770 HD card's CCC profile. He was actually suffering from a known problem which can also cause stuttering issues watching 1080p movies via DXVA.
Re:
he very well may be, and as always said, it isn't truly dead until the author claims it is, but c'mon, it's been awhile since a release or any news, I'd say it's not a crazy assumption to think that it is dead.AamirM wrote:Or maybe the author is busy with other stuff?And if the notepad file (release note) is to be believed, then I guess Nestopia is pretty much dead. A real shame considering this has to be one of the goddamn best NES emulators ever made.
I dunno why people are so quick to count an emulator "dead" these days.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
Re: Nestopia 1.40
Do you check there forums? If not then you shouldn't be presuming it is dead.
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Re: Nestopia 1.40
Fact: If something hasn't been updated in over 48 hours, it's dead.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
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Re: Nestopia 1.40
this thread is already dead
*pops knuckles*
*pops knuckles*
皆黙って俺について来い!!
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Re: Nestopia 1.40
YATATATATATATATATATATATATATATA!!!!!!!!!!!!!!!!!!!
You are already dead.
You are already dead.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
Re: Nestopia 1.40
What does that make ZSNES?Gil_Hamilton wrote:Fact: If something hasn't been updated in over 48 hours, it's dead.
[i]"Change is inevitable; progress is optional"[/i]
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Re: Nestopia 1.40
A fetid zombie bloated with gasses from decomposition.ShadowFX wrote:What does that make ZSNES?Gil_Hamilton wrote:Fact: If something hasn't been updated in over 48 hours, it's dead.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
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Re: Nestopia 1.40
Actually after all that time the bubbles have likely burst.
Said gas comes from tissue degradation, and since there's a finite amount of it...
Which is why corpses in a waterbody first sink (not enough air in lungs to float), then float up when decomposition makes enough methane and co, then drop back down once the few patches of rotten flesh holding the gas pockets get eaten by feeeshes.
The first step can take a while, especially if the corpse is stuck in a weird position.
Or has concrete shoes. In which case there has already been reports of fishes causing the rotten legs to let go and the body to bubble its way up for a cadbury surprise after some months.
(hint: not a good way to hide a body. never a good way. get an axe.)
Said gas comes from tissue degradation, and since there's a finite amount of it...
Which is why corpses in a waterbody first sink (not enough air in lungs to float), then float up when decomposition makes enough methane and co, then drop back down once the few patches of rotten flesh holding the gas pockets get eaten by feeeshes.
The first step can take a while, especially if the corpse is stuck in a weird position.
Or has concrete shoes. In which case there has already been reports of fishes causing the rotten legs to let go and the body to bubble its way up for a cadbury surprise after some months.
(hint: not a good way to hide a body. never a good way. get an axe.)
皆黙って俺について来い!!
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Re: Nestopia 1.40
Necrobump. Is there a way to remove this black bar?:

Not sure if this also happens in real hardware (I've never played Battletoads on a actual NES), but the same thing seems to occur in games like Kirby's Adventure, Battletoads and Double Dragon and Wai Wai World 2. Is this really an original hardware thing, or can it be removed by tinkering with some of Nestopia's video options?

Not sure if this also happens in real hardware (I've never played Battletoads on a actual NES), but the same thing seems to occur in games like Kirby's Adventure, Battletoads and Double Dragon and Wai Wai World 2. Is this really an original hardware thing, or can it be removed by tinkering with some of Nestopia's video options?
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Re: Nestopia 1.40
If I were to guess, it is something that the developers did on purpose, sort of like how StarFox is in a small window. Live with it.
<pagefault> i'd break up with my wife if she said FF8 was awesome