I need some help with my controlling problems. Every time I use the buttons on the Wifipad controller, it always disables and enables layers. I was wondering if there is anyway which can disable the layer changing ?
If there is anyone who can help it is much appreciated.
Using a $200 phone for a wireless game controller is backwoods? Sounds more like excessive to me. Not to mention the complete lack of tactile feedback on all the controls, since you can only see, but not feel, where the direction controls and buttons are.
tk6 wrote:
Unlike some selfish idiot ( YES YOU GIL_HAMILTON ).
Oh. My. GOD! I've never got a shoutout before!
THEY LIKE ME! THEY REALLY LIKE ME!
Seriously, I was hoping I was guessing wrong and clarification was coming. That really wasn't a very clear post. Thought at first you were asking how to use a Wifipad-brand controller on an iPhone.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
kode54 wrote:Using a $200 phone for a wireless game controller is backwoods? Sounds more like excessive to me. Not to mention the complete lack of tactile feedback on all the controls, since you can only see, but not feel, where the direction controls and buttons are.
i think we can both have our adjectives in this one. i was referring to the methods needed to get it working. even if "there's an app for that," the methodology just seems obscure.
and i agree on the feedback issue. having played a couple games with virtual sticks and/or buttons, it's really simple to lose your fingers. more so in this case since they won't even be looking at the device.
sweener2001 wrote:
and i agree on the feedback issue. having played a couple games with virtual sticks and/or buttons, it's really simple to lose your fingers. more so in this case since they won't even be looking at the device.
I've described it to gadget-happy touchscreen kids as "I survived the no-button fad in the 80s. I'd like to not repeat that nightmare."
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.