USB adapter
Moderator: ZSNES Mods
-
- New Member
- Posts: 2
- Joined: Tue Jun 22, 2010 6:25 am
USB adapter
Okay so I have USB adapter to use an original super nintendo controller on ZSNES. Im wondering does anyone know how to configure the keys to hold down instead on simply holding and releasing which is what it seems to be doing. Take the game Donkey Kong 2 for example, in the original game when u get on an animal, we'll use the rhino for this situation, you could hold down x (or y or whatevr) and the rhino would charge up to run. however when using the usb adapter he just taps his foot as if i pressed the button and released it. I find this to be affecting most of my games, can anyone help? THANKS!
-
- Buzzkill Gil
- Posts: 4295
- Joined: Wed Jan 12, 2005 7:14 pm
Re: USB adapter
If you used the key combo editor in the misc menu, that's your problem.
If you used the input #1 option in the config menu, double-check that you mapped the regular buttons and not the turbo buttons.
If you used the input #1 option in the config menu, double-check that you mapped the regular buttons and not the turbo buttons.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
-
- New Member
- Posts: 2
- Joined: Tue Jun 22, 2010 6:25 am
Re: USB adapter
i double checked no turbos are set, and i have not used the combo editor. i tried unchecking all the boxes and checking them one by one jus in case but nothing seems to work. idk 

-
- Buzzkill Gil
- Posts: 4295
- Joined: Wed Jan 12, 2005 7:14 pm
Re: USB adapter
Unchecking all the boxes?
On the input control panel? Because there shouldn't BE any checkboxes there.
On the input control panel? Because there shouldn't BE any checkboxes there.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.