PAL60 to NTSC (EDIT: SOLVED)
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- Ignorant Child
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PAL60 to NTSC (EDIT: SOLVED)
lol
Last edited by lordmissus on Fri Nov 18, 2011 7:37 pm, edited 1 time in total.
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- ZSNES Shake Shake Prinny
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Re: PAL60 to NTSC (EDIT: SOLVED)
Just to let you know, some ps1 modchips (probably the older kind, so if you have a recent kind, it may behave a lot better) don't actually spit proper pal60, leading to blergh when you try to convert that to other formats.
皆黙って俺について来い!!
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Re: PAL60 to NTSC (EDIT: SOLVED)
lol
Last edited by lordmissus on Fri Nov 18, 2011 7:37 pm, edited 1 time in total.
Re: PAL60 to NTSC (EDIT: SOLVED)
fyi, most PS1 games rely on the crappy display of an NTSC TV to smooth over the absurd amounts of dithering et al.lordmister wrote:Connecting my PS1 to it with the RGB SCART cable will make PAL and NTSC irrelevant, since the color space is RGB. RGB is also the original source, so I'll get perfect image quality.
a "perfect" image from a PS1 usually looks like hell, and not what the developer intended.
Why yes, my shift key *IS* broken.
Re: PAL60 to NTSC (EDIT: SOLVED)
Not to mention these converters aren't made for consoles in mind, so they might be several frames delayed.
Maybe these people were born without that part of their brain that lets you try different things to see if they work better. --Retsupurae
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Re: PAL60 to NTSC (EDIT: SOLVED)
lol
Last edited by lordmissus on Fri Nov 18, 2011 7:36 pm, edited 1 time in total.
Re: PAL60 to NTSC (EDIT: SOLVED)
A fine example of that are FF8's dialogue/menu boxes.odditude wrote:fyi, most PS1 games rely on the crappy display of an NTSC TV to smooth over the absurd amounts of dithering et al.lordmister wrote:Connecting my PS1 to it with the RGB SCART cable will make PAL and NTSC irrelevant, since the color space is RGB. RGB is also the original source, so I'll get perfect image quality.
a "perfect" image from a PS1 usually looks like hell, and not what the developer intended.
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- Buzzkill Gil
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Re: PAL60 to NTSC (EDIT: SOLVED)
You mean the crappy quality of a composite video signal.odditude wrote:fyi, most PS1 games rely on the crappy display of an NTSC TV to smooth over the absurd amounts of dithering et al.lordmister wrote:Connecting my PS1 to it with the RGB SCART cable will make PAL and NTSC irrelevant, since the color space is RGB. RGB is also the original source, so I'll get perfect image quality.
a "perfect" image from a PS1 usually looks like hell, and not what the developer intended.
They look like complete ass via s-video on NTSC TVs too. And as s-video is still TV-encoding, it's not down to NTSC VS PAL yet, just RF VS composite VS something decent.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
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Re: PAL60 to NTSC (EDIT: SOLVED)
lol
Last edited by lordmissus on Fri Nov 18, 2011 7:36 pm, edited 1 time in total.
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Re: PAL60 to NTSC (EDIT: SOLVED)
lol
Last edited by lordmissus on Fri Nov 18, 2011 7:36 pm, edited 1 time in total.
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Re: PAL60 to NTSC (EDIT: SOLVED)
It will also handle older game systems with their various output oddities, like the PS1 and PS2, far better than LCD would.lordmister wrote:UPDATE:
Got a bit of money, decided against the RGB>HDMI thing. Went with a TV instead. It is a CRT.
Why CRT? Light guns don't work on an LCD, and I'm a big fan of Ninja Assault for the PS2. CRT's are also dirt cheap on ebay. I am driving to collect it tonight.
I'm mildly surprised you couldn't find one at a local thrift store or garage sale, honestly.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
Re: PAL60 to NTSC (EDIT: SOLVED)
I don't know about garage sales and/or Britain, but here in southern California, thrift store chains won't even accept CRTs anymore. Something about not wanting to deal with potential lead contamination.Gil_Hamilton wrote:I'm mildly surprised you couldn't find one at a local thrift store or garage sale, honestly.
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Re: PAL60 to NTSC (EDIT: SOLVED)
Yeah, but that's California. Y'all are weird.kode54 wrote:I don't know about garage sales and/or Britain, but here in southern California, thrift store chains won't even accept CRTs anymore. Something about not wanting to deal with potential lead contamination.Gil_Hamilton wrote:I'm mildly surprised you couldn't find one at a local thrift store or garage sale, honestly.

KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
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Re: PAL60 to NTSC (EDIT: SOLVED)
lol calibforniakode54 wrote:I don't know about garage sales and/or Britain, but here in southern California, thrift store chains won't even accept CRTs anymore. Something about not wanting to deal with potential lead contamination.Gil_Hamilton wrote:I'm mildly surprised you couldn't find one at a local thrift store or garage sale, honestly.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
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Re: PAL60 to NTSC (EDIT: SOLVED)
lol
Last edited by lordmissus on Fri Nov 18, 2011 7:36 pm, edited 1 time in total.
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Re: PAL60 to NTSC (EDIT: SOLVED)
lol
Last edited by lordmissus on Fri Nov 18, 2011 7:35 pm, edited 1 time in total.
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Re: PAL60 to NTSC (EDIT: SOLVED)
米
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Re: PAL60 to NTSC (EDIT: SOLVED)
USA
not really, just rice.
not really, just rice.
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Re: PAL60 to NTSC (EDIT: SOLVED)
I do like the twin meaning, though.Agozer wrote:USA
not really, just rice.
皆黙って俺について来い!!
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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- Buzzkill Gil
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Re: PAL60 to NTSC (EDIT: SOLVED)
It looks pretty awesome in the photo.lordmister wrote:(black PS1. Alas, I got bored one day, and had a permanent marker within reaching distance)
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
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Re: PAL60 to NTSC (EDIT: SOLVED)
lol
Last edited by lordmissus on Fri Nov 18, 2011 7:38 pm, edited 1 time in total.
Re: PAL60 to NTSC (EDIT: SOLVED)
Was it a small sharpie or one of those larger marks-a-lot ones? Also, getting it to be even must've been very difficult, because going over old parts remoistens them, and they just generally don't cover very well to begin with. How did you get it to be consistent throughout? did it take multiple markers?
Maybe these people were born without that part of their brain that lets you try different things to see if they work better. --Retsupurae
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Re: PAL60 to NTSC (EDIT: SOLVED)
lol
Last edited by lordmissus on Fri Nov 18, 2011 7:35 pm, edited 1 time in total.
Re: PAL60 to NTSC (EDIT: SOLVED)
Well, you could always use something that's not permanent marker. Like a paint that's more fit for plastics (I wouldn't know which, but yeah.).
I just think a black PS1 looks pretty cool. It really fits well next to a PS2. Obviously not an exact match, but an older sibling of the same line.
I just think a black PS1 looks pretty cool. It really fits well next to a PS2. Obviously not an exact match, but an older sibling of the same line.
Maybe these people were born without that part of their brain that lets you try different things to see if they work better. --Retsupurae