
Unless someone knows a sure-fire way to get it working. Hopefully some one will read this and create a manual for installing under Linux in a 64-bit environment.
Moderator: ZSNES Mods
Why use 64-bit code when there's no need? So they can take up twice the RAM to do the same job?P the retrogamer wrote: To kode54, when I wrote use tech from 2010 and not 1980 I meant the following. The first 64bit processor came out in 2004 and most operating systems are, today, native 64bit environments. I use SUSE, it might not be the best distribution but they do have the right idea. Why use 32bits when 99% of the processors are 64bit processors, perhaps it's time to start writing code for this kind of market?
So you're complaining about people not exclusively coding for the latest and greatest, but you haven't gone multi-proc yet? We've been trying to get people on THAT bandwagon since the 16-bit days!For your first two statements...
I'll tryout bsnes even though my computer is one of the last mammoths, only single core but 3200+ from amd and yes it is native 64bit.
That's not regressing it. No one's removing any 64-bit functionality, just ADDING the ability to ALSO work properly with 32-bit code.I quote "Although, technically, if you have all the compatibility libraries installed, you should be able to build zsnes -m32 without any trouble. I know I had no trouble compiling it on my Fedora desktop. I just needed to install the necessary lib.i686 and lib-devel.i686 packages first." This is my point exactly, why should I be forced to regress my computer in order to use a program.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
It would be nice, since you seem to "hate" windows so much, that you would learn how to use your own operating system of choice. Compiling code comes with using linux, along with google-fu. You would probably have come across the millions of threads concerning installing zsnes in a 64-bit enviroment, some of which I wrote myself. If I were a developer of zsnes and read this post I would purposely make my program non-compilable in linux.P the retrogamer wrote:I'm a retro gamer, I love NES, SNES and what not. They take me back to the 80's and the 90's, the golden days. Therefore I'm quite glad that some enthusiasts have taken it upon themselves to create such magnificent programs like ZSNES and FCEUX so we all can enjoy the good old games like mega man and Super mario bros. I'm am also a Linux user, since I !!!HATE!!!Microsoft and its windows crap, and I tried, today, to install the Linux version of ZSNES but came across some small, understating my case, problems. After changing the source, as described by trucmuche04 in his page which can be found by searching for Cannot install ZSENES in Linux, I was stuck because when make is run it ends up saying that i386 is not compatible with x86-64 and I don't really know how to compile for a 32-bit machine unless the machine is a native 32-bit environment. So my guideline for the future is... To everyone in the linux community, if you don't want the hassle wait for 1.60 and instead, for now, use wine and the windows, it make me nauseous just writing it, version of the code. To the developers I just want to say one thing. PLEASE PLEASE PLEASE PLEASE PLEASE rewrite the source and update the technology so its up to date with the year 2010 not 1980 otherwise you are going to loose a growing market. Other than that !!!GREAT!!! emulator
Unless someone knows a sure-fire way to get it working. Hopefully some one will read this and create a manual for installing under Linux in a 64-bit environment.
fixeddfreer wrote:ZSNES is one of the fastest emulators out there, mainly because it was written by a bunch of insane doods with immense voodoo talent
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
Remember that this is a public beta so don't expect this to run on your machine.