ZSNES is simply not saving data. Both game data and configuration. I save a game, and after reloading, the game will simply load to when I 1st loaded the game. Same thing when setting up configurations for ZSNES, it will just reset to settings prior to opening up ZSNES the 1st time, unsaving any changes I did. It's happened with quite a few games(Chrono Trigger, the 3 Final Fantasies, and Zelda Lttp for example)
It does save save states, but for some previous existing states, it will not save over them. Says "unable to save state" over the slot.
im on windows 7, and ZSNES is on an external hardrive. Please help.
ZSNES not saving data, and unable to save states
Moderator: ZSNES Mods
Re: ZSNES not saving data, and unable to save states
Make sure that the folder ZSNES is trying to save to is not read-only.
Re: ZSNES not saving data, and unable to save states
huh, thats what it was actually. Weird, never set it to it(or does Windows 7 do that automatically?)
It fixed the data saving problem, but the Savestate's being unable to be saved over is still around.
It fixed the data saving problem, but the Savestate's being unable to be saved over is still around.
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- Buzzkill Gil
- Posts: 4295
- Joined: Wed Jan 12, 2005 7:14 pm
Re: ZSNES not saving data, and unable to save states
It's a long-running Windows glitch/feature.Shoenin wrote:huh, thats what it was actually. Weird, never set it to it(or does Windows 7 do that automatically?)
ZSNES is about the only Windows around app that RESPECTS the read-only flag, and since no one USED them, Microsoft decided to use the read-only and system flags as a jury-rigged hack to indicate that the directory's view has been customized in Windows Explorer.
So really, the flaw here is either
A. that ZSNES respects the read-only flag, which Windows sets to indicate something utterly unrelated, or
B. that MS still refers to it AS a read-only flag when using it for something unrelated.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.