VBA-M
Moderator: General Mods
Re: VBA-M
bump
happy 1000 commits.
no, its not dead. linux/sdl port had *major* updates these last couple of hours.
for example....linux port now has:
The GUI now uses dialogs instead of menus to integrate better with the Linux desktop
- Added fullscreen support (yes that was lacking!)
- Added joypad support
- Added support for GBA cheats
- Added RTC support
- Added vba-over.ini support
- Added internationalization support
- Added zip / 7zip support
- Lots of bugfixes
happy 1000 commits.
no, its not dead. linux/sdl port had *major* updates these last couple of hours.
for example....linux port now has:
The GUI now uses dialogs instead of menus to integrate better with the Linux desktop
- Added fullscreen support (yes that was lacking!)
- Added joypad support
- Added support for GBA cheats
- Added RTC support
- Added vba-over.ini support
- Added internationalization support
- Added zip / 7zip support
- Lots of bugfixes
Re: VBA-M
w00t!
'grats on a long-overdue overhaul!
'grats on a long-overdue overhaul!
Re: VBA-M
No Windows binaries?
Re: VBA-M
http://www.emucr.com/2011/02/visualboya ... r1006.htmlAgozer wrote:No Windows binaries?
[i]Have a nice kick in da nutz[/i] @~@* c//
Re: VBA-M
No readme, documentation or change log?
Core i7 920 @ 2.66GHZ | ASUS P6T Motherboard | 8GB DDR3 1600 RAM | Gigabyte Geforce 760 4GB | Windows 10 Pro x64
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Re: VBA-M
Using Windows 7 64 bits, Intel Core i7 920 , Radeon HD 4850 , 6GB of RAM and Direct X 11.
It's asking me for a d3dx9_43.dll even on XP compatibility mode just like the unrelated Saturn emulator SSF.
It's asking me for a d3dx9_43.dll even on XP compatibility mode just like the unrelated Saturn emulator SSF.
Yes I know that my grammar sucks!
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- Buzzkill Gil
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Re: VBA-M
So install the latest twice-annual DX9 update.
God damn, why does MS not use version numbers right?
God damn, why does MS not use version numbers right?
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
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Re: VBA-M
I wonder why their windows update didn't do that for me. Oh well then I will install them manually... Anyway thanks.Gil_Hamilton wrote:So install the latest twice-annual DX9 update.
God damn, why does MS not use version numbers right?
Yes I know that my grammar sucks!
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Re: VBA-M
I knew that it was a problem with Direct 3D 9 but I thought I got it covered by having Direct X 11 and now that I remember I think that I asked the same stupid question here long time ago and got the same answer... Anyway everything is working right both VBA-M and SSF.
Yes I know that my grammar sucks!
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Re: VBA-M
Because it doesn't increment the version. So it's the "same" DX9. Just 6 months newer and with changes made.Neo Kaiser wrote:I wonder why their windows update didn't do that for me. Oh well then I will install them manually... Anyway thanks.Gil_Hamilton wrote:So install the latest twice-annual DX9 update.
God damn, why does MS not use version numbers right?
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
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Re: VBA-M
"le stupide ROM.bin"
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Re: VBA-M
umlauts are german, so they're fine
and nazis
and nazis
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Re: VBA-M
The forum says some MyBB SQL error message so I'm asking here.
With XAudio2 I experience crackle in audio when playing GBC titles, with OpenAL (Set to not use a generic implementation) I get stuttering audio and poor frame rates unless I turn off Sync Game to Audio in which case I just get really slow audio, with DirectSound 8 I get periodic periods of heavy crackling audio. Frame buffer for OpenAL and XAudio 2 is at the default 4 frames, I did try 5 frame setting with no apparent improvement.
The OpenAL driver/software is installed from the Creative website and I'm using the latest official Auzentech drivers for my sound card.
How do I improve audio? None of these problems exist with Gambatte.
With XAudio2 I experience crackle in audio when playing GBC titles, with OpenAL (Set to not use a generic implementation) I get stuttering audio and poor frame rates unless I turn off Sync Game to Audio in which case I just get really slow audio, with DirectSound 8 I get periodic periods of heavy crackling audio. Frame buffer for OpenAL and XAudio 2 is at the default 4 frames, I did try 5 frame setting with no apparent improvement.
The OpenAL driver/software is installed from the Creative website and I'm using the latest official Auzentech drivers for my sound card.
How do I improve audio? None of these problems exist with Gambatte.
Core i7 920 @ 2.66GHZ | ASUS P6T Motherboard | 8GB DDR3 1600 RAM | Gigabyte Geforce 760 4GB | Windows 10 Pro x64
Re: VBA-M
Installing the OpenAL SDK seems to have resolved the OpenAL issue.
Core i7 920 @ 2.66GHZ | ASUS P6T Motherboard | 8GB DDR3 1600 RAM | Gigabyte Geforce 760 4GB | Windows 10 Pro x64
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Re: VBA-M
You're at the wrong forum.franpa wrote:The forum says some MyBB SQL error message so I'm asking here.
Sync game to audio cannot be enabled at the same time as auto frame skipping.With XAudio2 I experience crackle in audio when playing GBC titles, with OpenAL (Set to not use a generic implementation) I get stuttering audio and poor frame rates unless I turn off Sync Game to Audio in which case I just get really slow audio, with DirectSound 8 I get periodic periods of heavy crackling audio. Frame buffer for OpenAL and XAudio 2 is at the default 4 frames, I did try 5 frame setting with no apparent improvement.
The OpenAL driver/software is installed from the Creative website and I'm using the latest official Auzentech drivers for my sound card.
the Creative OAL device doesn't adhere to the mixer/buffer configuration anyway.
- Audio Sync + Auto frame skip break frames, causing emulation to drop to as low as 40fps even though enough performance is available to maintain full speed. Use one, or the other, not both. Vsync is not effected, and can be used with either setting.
[img]http://img.photobucket.com/albums/v253/squall_leonhart69r/Final_Fantasy_8/squall_sig1.gif[/img]
[url=http://vba-m.com/]VBA-M Forum[/url], [url=http://www.ngohq.com]NGOHQ[/url]
[url=http://vba-m.com/]VBA-M Forum[/url], [url=http://www.ngohq.com]NGOHQ[/url]
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Re: VBA-M
And he returns, after a year and a half of shame!
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
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Re: VBA-M
suck a 8=>Gil_Hamilton wrote:And he returns, after a year and a half of shame!
[img]http://img.photobucket.com/albums/v253/squall_leonhart69r/Final_Fantasy_8/squall_sig1.gif[/img]
[url=http://vba-m.com/]VBA-M Forum[/url], [url=http://www.ngohq.com]NGOHQ[/url]
[url=http://vba-m.com/]VBA-M Forum[/url], [url=http://www.ngohq.com]NGOHQ[/url]
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- Buzzkill Gil
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Re: VBA-M
I love you too.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
Re: VBA-M
I click the forum link in the OP.Squall_Leonhart wrote:You're at the wrong forum.franpa wrote:The forum says some MyBB SQL error message so I'm asking here.
I never had auto frame skip enabled, that's always been set to "No frame skip". Anyways like I said, installing the OpenAl SDK has 100% resolved any and all issues with using OpenAL in the emulator making it the only decent audio API to use on my system when playing your emulator.Squall_Leonhart wrote:Sync game to audio cannot be enabled at the same time as auto frame skipping.franpa wrote:With XAudio2 I experience crackle in audio when playing GBC titles, with OpenAL (Set to not use a generic implementation) I get stuttering audio and poor frame rates unless I turn off Sync Game to Audio in which case I just get really slow audio, with DirectSound 8 I get periodic periods of heavy crackling audio. Frame buffer for OpenAL and XAudio 2 is at the default 4 frames, I did try 5 frame setting with no apparent improvement.
The OpenAL driver/software is installed from the Creative website and I'm using the latest official Auzentech drivers for my sound card.
the Creative OAL device doesn't adhere to the mixer/buffer configuration anyway.
- Audio Sync + Auto frame skip break frames, causing emulation to drop to as low as 40fps even though enough performance is available to maintain full speed. Use one, or the other, not both. Vsync is not effected, and can be used with either setting.
Core i7 920 @ 2.66GHZ | ASUS P6T Motherboard | 8GB DDR3 1600 RAM | Gigabyte Geforce 760 4GB | Windows 10 Pro x64