Terrible case of lagging

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Skittle Juice
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Terrible case of lagging

Post by Skittle Juice »

So I've come across a case of lagging so bad its unplayable. I've never had this problem before. I've tried to uninstall and reinstall it. I don't have any antivirus programs running so that's not it either. I'm not exactly experienced with ZSNES so any suggestions would be appreciated.
odditude
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Re: Terrible case of lagging

Post by odditude »

we need more info to even try and help. what os, what hardware, what version of zsnes, etc.

however, if the problem is new, something changed on your end (likely a driver or constantly-running app updated itself).
Why yes, my shift key *IS* broken.
grinvader
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Re: Terrible case of lagging

Post by grinvader »

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Gil_Hamilton
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Re: Terrible case of lagging

Post by Gil_Hamilton »

odditude wrote:we need more info to even try and help. what os, what hardware, what version of zsnes, etc.

however, if the problem is new, something changed on your end (likely a driver or constantly-running app updated itself).
Also, what game. Depending on the definition of lag used, you may simply be referring to slowdown, which can occur (and be quite severe) on the actual system.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
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paulguy
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Re: Terrible case of lagging

Post by paulguy »

Zsnes can tend to cause even more severe ingame slowdown than the original had, with some games.
Maybe these people were born without that part of their brain that lets you try different things to see if they work better. --Retsupurae
Gil_Hamilton
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Re: Terrible case of lagging

Post by Gil_Hamilton »

paulguy wrote:Zsnes can tend to cause even more severe ingame slowdown than the original had, with some games.
And in other cases, it can generate significantly less.

HOORAY FOR EMULATION!
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
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