Terrible case of lagging
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Terrible case of lagging
So I've come across a case of lagging so bad its unplayable. I've never had this problem before. I've tried to uninstall and reinstall it. I don't have any antivirus programs running so that's not it either. I'm not exactly experienced with ZSNES so any suggestions would be appreciated.
Re: Terrible case of lagging
we need more info to even try and help. what os, what hardware, what version of zsnes, etc.
however, if the problem is new, something changed on your end (likely a driver or constantly-running app updated itself).
however, if the problem is new, something changed on your end (likely a driver or constantly-running app updated itself).
Why yes, my shift key *IS* broken.
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- ZSNES Shake Shake Prinny
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Re: Terrible case of lagging
YOUR NAME IS AWESOME
皆黙って俺について来い!!
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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- Buzzkill Gil
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Re: Terrible case of lagging
Also, what game. Depending on the definition of lag used, you may simply be referring to slowdown, which can occur (and be quite severe) on the actual system.odditude wrote:we need more info to even try and help. what os, what hardware, what version of zsnes, etc.
however, if the problem is new, something changed on your end (likely a driver or constantly-running app updated itself).
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
Re: Terrible case of lagging
Zsnes can tend to cause even more severe ingame slowdown than the original had, with some games.
Maybe these people were born without that part of their brain that lets you try different things to see if they work better. --Retsupurae
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- Buzzkill Gil
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Re: Terrible case of lagging
And in other cases, it can generate significantly less.paulguy wrote:Zsnes can tend to cause even more severe ingame slowdown than the original had, with some games.
HOORAY FOR EMULATION!
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.