Copying and pasting cheat codes?
Moderator: ZSNES Mods
Copying and pasting cheat codes?
Is it even possible to copy and paste cheat codes to the "Add Codes" window? I tried it, and it didn't work. That would suggest to me that it's impossible, but maybe one of you knows a trick. I really don't want to type out 500 codes by hand...
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- Buzzkill Gil
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- Joined: Wed Jan 12, 2005 7:14 pm
Re: Copying and pasting cheat codes?
What on EARTH do you need five hundred codes for?
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
Re: Copying and pasting cheat codes?
I was exaggerating. The real number is about 150.Gil_Hamilton wrote:What on EARTH do you need five hundred codes for?
As for what I need them for: ULTIMATE POWERFUL CHARACTERS in Lufia II: The Rise of the Sinistrals.
Re: Copying and pasting cheat codes?
If they're all in the (i believe) 800000 range, it can probably be made in to an ips patch. One might already exist for this.
Maybe these people were born without that part of their brain that lets you try different things to see if they work better. --Retsupurae
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- ZSNES Shake Shake Prinny
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Re: Copying and pasting cheat codes?
Any code can be made into a patch, dood.
Anyway, no, you can't paste into zsnes. I advise you only use the handful that already turns the game into a cakewalk, like max cash and currenthp = maxhp.
Anyway, no, you can't paste into zsnes. I advise you only use the handful that already turns the game into a cakewalk, like max cash and currenthp = maxhp.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Re: Copying and pasting cheat codes?
paulguy: Probably. I have no idea how to make one, so maybe I'll look.
grinvader: That's probably what I'll end up doing, which was my other resort. Thanks!
grinvader: That's probably what I'll end up doing, which was my other resort. Thanks!
Re: Copying and pasting cheat codes?
Well, yeah, one could take a ram patch and use it to modify the rom, but it wouldn't be as simple as a rom-only patch, since you'd just be directly putting a byte at those offsets.
Maybe these people were born without that part of their brain that lets you try different things to see if they work better. --Retsupurae
Re: Copying and pasting cheat codes?
And if the game decides to check if there's only a certain number of bytes in the rom, then I'd be n trouble?
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- ZSNES Shake Shake Prinny
- Posts: 5632
- Joined: Wed Jul 28, 2004 4:15 pm
- Location: PAL50, dood !
Re: Copying and pasting cheat codes?
If a PAR/GG code works, a patch will work. Said patch may be a real pain in the ass to cook up, though (which is why codes exist).Flami wrote:And if the game decides to check if there's only a certain number of bytes in the rom, then I'd be n trouble?
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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- Buzzkill Gil
- Posts: 4295
- Joined: Wed Jan 12, 2005 7:14 pm
Re: Copying and pasting cheat codes?
For the simplest case, infinite HP, it's not really a big deal to replace the subtract HP lines with no-ops. Once you've identified which commands are actually subtracting HP.
~ Pain in the ass edit: I AM EMPHASISED
Feh. Fancy typesetting is for sissies.
~ Pain in the ass edit: I AM EMPHASISED
Feh. Fancy typesetting is for sissies.
Last edited by Gil_Hamilton on Mon Nov 07, 2011 9:46 am, edited 1 time in total.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
Re: Copying and pasting cheat codes?
if you're using windows, might try artmoney for your cheatings urges.
Re: Copying and pasting cheat codes?
grinvader: I've heard that about patches, heh.
Gil_Hamilton: That might be a challenge for me.
Rashidi: Thanks. I'll have to keep that in mind.
Gil_Hamilton: That might be a challenge for me.
Rashidi: Thanks. I'll have to keep that in mind.