
http://www.ebay.com/itm/Mayflash-Wirele ... 415f8591ac
Moderator: ZSNES Mods
I use a Saitek P880(still going strong!) or a wired XBox pad variant approach.sweener2001 wrote:i feel like a bluetooth dongle and a wiimote might have been easier.
but i've never looked into this stuff. wired X360 for me. although i don't use it for emulation. d-pad does suck hard.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
Hi again, buzzkill Gil.Gil_Hamilton wrote:Yes, I'm sure your e-mail was what prompted them, and they were not already hard at work on the device.
The video which I had initially posted got a "lol."Gil_Hamilton wrote:The description presented is a tad ... uninspiring of faith, we'll say.
That's awesome.I_am_dumb wrote:Hi again, buzzkill Gil.Gil_Hamilton wrote:Yes, I'm sure your e-mail was what prompted them, and they were not already hard at work on the device.
Hooray!And to answer the question, the adapter is in fact, USB HID compliant...
I was referring to the eBay reseller's description, actually.The video which I had initially posted got a "lol."Gil_Hamilton wrote:The description presented is a tad ... uninspiring of faith, we'll say.
So I took that as a "this is stupid / too much"
and replaced it with just an image instead.
http://www.youtube.com/watch?v=5VjLI3rNkzk
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
Well, Nintendo was arguing from the start that the Wii controller should be the brains, to reduce the cost of accessories.I_am_dumb wrote:If you wanna talk about the irony of "wireless but still has a wire," complain to Nintendo, because they're the ones that made it that way instead of just having the Classic Controller itself connect/sync to the Wii console.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
Interesting... Nyko went ahead and made an entire slip-on shell instead of using the clips. Added wings, too.I_am_dumb wrote:I've seen Nyko's version of that bracket, and indeed it looks ugly and looks like it would weigh the controller down in your hands alot. -- http://gearmedia.ign.com/gear/image/art ... 47-000.jpg -- either way, I'm glad the Classic and Classic Pro were made the way they were, otherwise this adapter wouldn't work... lol.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
Rumble pack, spinner knob, Guitar Hero grip, an optical mouse(I don't know why).paulguy wrote:I thought there were more additions than that for DS. I'm pretty sure there was some kind of rumble cartridge, maybe a few other random things.
They didn't cut features to save costs on the DS family of systems. A DSLite can do everything a DS can do.Homebrew got hurt a bit more, since a lot of them rely on RAM expansion but Nintendo would really rather that stuff was broken. I'm not really crapping on Nintendo for being the only one who does that (they aren't), but for doing just another company that cuts features and whatnot for the sake of cost cutting. They've been getting on my nerves lately overall, I suppose.
Oversight seems most likely. I would assume the clip was intended to be packed in WITH the Classic Controller, and they didn't change the design when they decided the clip was a bad idea.I still imagine, of all the random shit people have put out as far as wii accessories go, someone has made use of that. As for it not being removed originally, probably just oversight, or they planned to put out the classic controller, then the wiimote mount later on, then just decided not to, then possibly more oversight or just wanted to make sure whatever random crap may have made use of it still could use it in an unusual bit of being reasonable and not making all decisions solely around what'll make the most money.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
Like the analog slider L and R buttons that I don't think any games actually ever used, cemented by the fact they were omitted from the Classic Pro? Why use those in the first place, unless they had bigger plans for the CC besides just being a peripheral for the Virtual Console.Gil_Hamilton wrote:And again, it's unusual for ANY company to leave it in unless they genuinely thought they were going to use it.
That, or it looked too much like a p◯n◯s. Making kids play wii virtual console games with a bulky white dick. Good PR get.Gil_Hamilton wrote:I suspect they found the Wii controller to be too front-heavy to be comfortable when mounted to the underside of an SNES controller, or it got in the way of finger tips.
Of course, it's just as likely the controller bracket was deemed too ugly.
...PAL SNES. No revisions. No issues.Gil_Hamilton wrote:There's not a single console that's lasted more than a year that HASN'T undergone revisions.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
have you used the 360 pad with the fancy new d-pad? i'm curious to know how the d-pads in your hori and this stack up.Gil_Hamilton wrote:I use a Saitek P880(still going strong!) or a wired XBox pad variant approach.sweener2001 wrote:i feel like a bluetooth dongle and a wiimote might have been easier.
but i've never looked into this stuff. wired X360 for me. although i don't use it for emulation. d-pad does suck hard.
By variant, I mean I've got a Horipad EX2 that adds the option of 3/3 face layout(LB and RB are dual-mapped as both shoulder and face buttons) and a d-pad that doesn't suck.
The Classic Pro makes L and R digital?I_am_dumb wrote:Like the analog slider L and R buttons that I don't think any games actually ever used, cemented by the fact they were omitted from the Classic Pro? Why use those in the first place, unless they had bigger plans for the CC besides just being a peripheral for the Virtual Console.Gil_Hamilton wrote:And again, it's unusual for ANY company to leave it in unless they genuinely thought they were going to use it.
Nope, can't say I have. I hold very little faith that adding more parts and complexity will make it better.sweener2001 wrote:have you used the 360 pad with the fancy new d-pad? i'm curious to know how the d-pads in your hori and this stack up.Gil_Hamilton wrote:I use a Saitek P880(still going strong!) or a wired XBox pad variant approach.sweener2001 wrote:i feel like a bluetooth dongle and a wiimote might have been easier.
but i've never looked into this stuff. wired X360 for me. although i don't use it for emulation. d-pad does suck hard.
By variant, I mean I've got a Horipad EX2 that adds the option of 3/3 face layout(LB and RB are dual-mapped as both shoulder and face buttons) and a d-pad that doesn't suck.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
Except it's rather well-known that swapping the hard plastic part of the 360 d-pad for the one off an XBox Controller S(which uses an almost-identical pad construction, and is one of the more precise pads around), or adding a shim under the existing one(see: pringles mod) makes the pad FAR more usable. Therefore, the problem is not in the fundamental design, but MS's specific implementation of that design.I_am_dumb wrote:Xbox's Dpad is some kind of weird rocker switch on two pegs that then screws into an extra base and -that- is what hits the rubber contacts, making it rather inaccurate... so unless the new "rotate to raise" Dpad is actually made so that -just- that inner cross part is what tilts on its axis and hits the internal rubber switches individually (or two at a time when doing diags), it's still going to suck.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
But there was at least one revision of the PAL SNES hardware. (See this)grinvader wrote:...PAL SNES. No revisions. No issues.Gil_Hamilton wrote:There's not a single console that's lasted more than a year that HASN'T undergone revisions.