Request: mulit display support(win)
Moderator: ZSNES Mods
Request: mulit display support(win)
Basically I want to run Zsnes on a display that's not my primary display(hopefully in full screen mode). I'm on win XP atm. It seems that Zsnes can't be moved from the primary to the secondary display. Anyhow I wasn't able to find any indication that there was an option for this anyhow, I don't know if its something that's reasonably achievable but it would be greatly appreciated. Thanks
BTW I do not mean I want the display span many screen; just to be able to display on only say the secondary display instead of the primary
BTW I do not mean I want the display span many screen; just to be able to display on only say the secondary display instead of the primary
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- Buzzkill Gil
- Posts: 4295
- Joined: Wed Jan 12, 2005 7:14 pm
Re: Request: mulit display support(win)
It's a limitation of the way ZSNES does the display.
I think it's set to change for ZSNES2, but I make no promises.
I think it's set to change for ZSNES2, but I make no promises.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
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- ZSNES Shake Shake Prinny
- Posts: 5632
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- Location: PAL50, dood !
Re: Request: mulit display support(win)
Yeah, obviously. It's a directdraw limitation, so jumping out of that will fix it.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Re: Request: mulit display support(win)
I second this request. Yes i'm sure it would require alot of work but that part of the emulator should probably be updated anyway?!
- i typed "rm -rf /*" and now my system won't boot
Re: Request: mulit display support(win)
They're workin' awn it.
Maybe these people were born without that part of their brain that lets you try different things to see if they work better. --Retsupurae
Re: Request: mulit display support(win)
I also second this. (or should i say, "I third this request"? haha)
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- Locksmith of Hyrule
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Re: Request: mulit display support(win)
how bout 19028409714'ed. Not kidding; this has been requested on and off over the years.Jon_12156 wrote:I also second this. (or should i say, "I third this request"? haha)
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
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- ZSNES Shake Shake Prinny
- Posts: 5632
- Joined: Wed Jul 28, 2004 4:15 pm
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Re: Request: mulit display support(win)
how about a nice cup of stfu
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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- Buzzkill Gil
- Posts: 4295
- Joined: Wed Jan 12, 2005 7:14 pm
Re: Request: mulit display support(win)
I eleventy-jillionth this request.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
Re: Request: mulit display support(win)
Switching to Direct3D would not only offer control over whether hardware filtering is enabled for scaling, it would also afford this display spanning and/or crossing. (Well, window positioning would also depend on desktop spanning, and using the correct functions to determine the virtual desktop size.)
Re: Request: mulit display support(win)
silly easter-eggish thing - render to the faces of a polyhedron?
could also be fun (and nauseating) if the surface rendered to was tilted in the direction of p1's directional input :p
</needless and gameplay-destroying ideas>
could also be fun (and nauseating) if the surface rendered to was tilted in the direction of p1's directional input :p
</needless and gameplay-destroying ideas>
Why yes, my shift key *IS* broken.
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- Buzzkill Gil
- Posts: 4295
- Joined: Wed Jan 12, 2005 7:14 pm
Re: Request: mulit display support(win)
I think the XBox 360 port of R-Type had that as an option, actually...odditude wrote:silly easter-eggish thing - render to the faces of a polyhedron?
could also be fun (and nauseating) if the surface rendered to was tilted in the direction of p1's directional input :p
</needless and gameplay-destroying ideas>
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.