Killer Instinct Problem
Moderator: ZSNES Mods
Killer Instinct Problem
I got a black background on TJ Combo's stage. Is this a known issue? Any workaround? I am using the latest version. It's not a rom issue since the problem wasnt present when I checked with some other emulator. Thanks!
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- ZSNES Developer
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Re: Killer Instinct Problem
Screenshots are helpful here.
The workaround is to disable Windowing. It's a rendering issue (BG priority or something).
The workaround is to disable Windowing. It's a rendering issue (BG priority or something).
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Re: Killer Instinct Problem
I remember this one. Disable Windowing.
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- ZSNES Developer
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Re: Killer Instinct Problem
The other option is to disable the New Graphics Engine.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Re: Killer Instinct Problem
Sorry but what exactly is windowing? I can't find such an option. In case you mean running the app in fullscreen and not window mode I am in DS F and it doesnt seem to change anything.Agozer wrote: Disable Windowing.
That actually worked. But only if I also enable the "old graphics" option. Should I leave it like that in general or there's actually a gain from the New Graphics Engine?Deathlike2 wrote:The other option is to disable the New Graphics Engine.
Thanks a lot.
Re: Killer Instinct Problem
From what I remember some games will have major graphical problems if you use the old graphics engine. It's better to stick with the new graphics engine for the most part and only switch to the old one when you need to. Which I don't think should be very often, I can't think of another game off the top of my head that needs the old graphics engine to fix graphical problems.Epoch wrote:That actually worked. But only if I also enable the "old graphics" option. Should I leave it like that in general or there's actually a gain from the New Graphics Engine?Deathlike2 wrote:The other option is to disable the New Graphics Engine.
Thanks a lot.
Re: Killer Instinct Problem
I see. Makes sense. Wonder if I understood correct what windowing is and if I did, why it didn't fix the problem.
Re: Killer Instinct Problem
you didn't. press '9' to enable/disable windowing (configurable in misc->misc keys).Epoch wrote:Wonder if I understood correct what windowing is and if I did, why it didn't fix the problem.
Why yes, my shift key *IS* broken.
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- ZSNES Shake Shake Prinny
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Re: Killer Instinct Problem
tactical orgyGonzo wrote:I can't think of another game off the top of my head that needs the old graphics engine to fix graphical problems.
well, jonas fixed most of these old issues, anyway. sorta moot.
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Re: Killer Instinct Problem
Well since I am not really familiar with the snes / zsnes graphical engine (apart Mode 7) it didn't really make sense to me. Yet, instead of asking again right ahead, I looked for a windowing option in the settings or something and finally took a wild guess, bringing up the only thing that I thought it could MAYBE (not really) relate.odditude wrote:you didn't. press '9' to enable/disable windowing (configurable in misc->misc keys).Epoch wrote:Wonder if I understood correct what windowing is and if I did, why it didn't fix the problem.
It does make sense now and it of course solves the problem as well. As I did with the new graphics engine, I wonder if that (windowing disabled) is a feature that could be left like that for general use or it's preferable to leave windowing ON and only disable in special cases like the TJ Combo's BG. Which is not a problem anyway.
Thanks everyone for the workarounds and an extra "thank you" to the devs of this nice emulator.

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- ZSNES Shake Shake Prinny
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Re: Killer Instinct Problem
It's better to leave it on and disable only when needed, else many other games will suddenly crap out.Epoch wrote:I wonder if that (windowing disabled) is a feature that could be left like that for general use or it's preferable to leave windowing ON and only disable in special cases like the TJ Combo's BG.
It's a longstanding bug that has been less-longstanding fixed (end of 2008), but no release since then due to other stuff... There have been talks of backporting most of those fixes to the 1.51 tree, but no time lol.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)