I am trying to grab monster pictures from the Wizardry 1-2-3 video game. I hide all layers and make my screen shot that looks like this:

Now since zsnes (btw i'm too stupid to learn the name of the emulator) support BMP and PNG screen shots, which are both RGB picture format, If I try to paint the black background to get only the sprite, I get the following results even if I use a threshold of 0 on my paint bucket.

This is probably due because the sprite has some black in it. While if the file was saved in PCX, I could simply change the color of index 0 in the palette and get the following results:

So far, the only way that I managed to extract these pictures as PCX, is to run the DOS version of Zsnes 1.42 in windows. But now I have another problem, some specific monsters in the game are displayed like this:

I don't know if it's because there is a bug in Zsnes 1.42 or if running the DOS version in windows create this bug. (If people know how to solve this bug, please let me know). It's only 5% of the monsters, but it's still 5% that I need.
So I was wondering, since PCX was working before, why was not it kept it in the more recent versions. There was no reason to remove that feature.