Latest version of ZSNES, get it here. (WIP)
Moderator: ZSNES Mods
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- ZSNES Developer
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Latest version of ZSNES, get it here. (WIP)
Here you go: http://ipherswipsite.com/
There you can download the Work In Progress version of ZSNES.
It is a compilation for DOS and Windows users of what developers like pagefault and I have been putting into CVS. Many thanks to ipher for compiling and hosting these.
If you are on a different platform, compile CVS yourself, you can get it at http://www.sf.net/projects/zsnes
The WIPs are signifigantly improved over v1.36
Some exciting recent enhancements include (but not limited to) DSP-2 support (Dungeon Master), Seta 10 support (F1 ROC 2), and Sufami Turbo support (~15 games).
There you can download the Work In Progress version of ZSNES.
It is a compilation for DOS and Windows users of what developers like pagefault and I have been putting into CVS. Many thanks to ipher for compiling and hosting these.
If you are on a different platform, compile CVS yourself, you can get it at http://www.sf.net/projects/zsnes
The WIPs are signifigantly improved over v1.36
Some exciting recent enhancements include (but not limited to) DSP-2 support (Dungeon Master), Seta 10 support (F1 ROC 2), and Sufami Turbo support (~15 games).
Last edited by Nach on Sat Dec 25, 2004 8:05 pm, edited 2 times in total.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding
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- Nebulous Bastard
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- ZSNES Developer
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Update your video card drivers. You could also try changing your video mode till you find something compatible.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
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Insane Coding
first WIP since the new message board 
August 03 WIP is now available @ ipher's WIP site
Whats New
Prevented hitting of set keys if controller is set to none. [Nach]
Locked setting of individual keys if no controller selected. [Nach]
Fixed some lines of the screen with HQ filters. [MaxSt]
-ipher

August 03 WIP is now available @ ipher's WIP site
Whats New
Prevented hitting of set keys if controller is set to none. [Nach]
Locked setting of individual keys if no controller selected. [Nach]
Fixed some lines of the screen with HQ filters. [MaxSt]
-ipher
[url=http://www.ipherswipsite.com]ipher's WIP Site[/url]
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- ZSNES Developer
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Has anyone tested controllers 1-4 to see how it works for you now?
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
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Insane Coding
Yes, it was intended. That "nicer scanlines" code of darkfalz isn't removed, but somewhat restricted. It's only active in 2 modes now: "640x480 DS FULL" and "1280x960 DS FULL", and only when scanlines are on.Clements wrote:I noticed that the borders are now gone with the DS modes. Thanks, I hope that was intended.
And while I'm on it - since the previous WIP (was it 7/17?), it's possible to use a keyboard to browse the list of video modes.
MaxSt.
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- Regular
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Zsnes 1.4???
What happened to the soposed Next official Release
of ZSNES 1.4???
They should have had it out by now.
But then the Forum was Hacked and Crashed.
PLUS
Is this the post where All new versions will be discussed?
or will a new post be started
under the
"Bug Reports/Feature Requests" section
or
"Development" section
Zsnes needs a central post where where new release info can go.
Thanks.
of ZSNES 1.4???
They should have had it out by now.
But then the Forum was Hacked and Crashed.
PLUS
Is this the post where All new versions will be discussed?
or will a new post be started
under the
"Bug Reports/Feature Requests" section
or
"Development" section
Zsnes needs a central post where where new release info can go.
Thanks.
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- Regular
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- Joined: Thu Aug 05, 2004 12:07 am
- Location: NH, USA
- Contact:
Oy, I already asked about this when the forums came back online. If you want to know more see my thread.
Anyways, of course it'll take time to make sure things are all ironed out before a official end all of all finals? (nah) Nach had already said he had taken some time away from working on it because why spend all your life coding and never take care of the rest of your life eh?
Thanks to all the original developers and continuers, contributors, and congratulators.
.
Anyways, of course it'll take time to make sure things are all ironed out before a official end all of all finals? (nah) Nach had already said he had taken some time away from working on it because why spend all your life coding and never take care of the rest of your life eh?
Thanks to all the original developers and continuers, contributors, and congratulators.


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- Devil's Advocate
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That was Tedius Zanarukando. He also went to great lengths trying to explain why a 96kHz option would be so cool.ieremiou wrote:Lol, that was a joke edit. Because 96000hz would not improve the sound any one bit lol. It was done to make fun of the guy would originally asked for it. I forget who he was though.
Last edited by Agozer on Thu Aug 05, 2004 5:53 pm, edited 1 time in total.
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- What?
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He failed to convince anyone other than himself, I hope.Agozer wrote:That was Tedius Zanarukando. He also went to great lenghts trying to expalin why a 96kHz option would be so cool.ieremiou wrote:Lol, that was a joke edit. Because 96000hz would not improve the sound any one bit lol. It was done to make fun of the guy would originally asked for it. I forget who he was though.
Everything I say is a lie.
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- Hero of Time
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He didn't convince nobody. Everyone explained it very clearly to him that it made no difference, but he kept on saying it would.Oblivion wrote:He failed to convince anyone other than himself, I hope.Agozer wrote:That was Tedius Zanarukando. He also went to great lenghts trying to expalin why a 96kHz option would be so cool.ieremiou wrote:Lol, that was a joke edit. Because 96000hz would not improve the sound any one bit lol. It was done to make fun of the guy would originally asked for it. I forget who he was though.
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- What?
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- Location: You'd want to know, wouldn't you?
Did we ever figure out why he was laughing? For reference, it was something like, "A possible donation and a laugh, nah it's not a waste of my time."pumpkinhead wrote:And then Nach totally made a special version of ZSNES with 96000hz added to the sound configuration... But Tedius could have it only if he donated money to ZSNES...
Everything I say is a lie.
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- Regular
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Ok, thanks for the info.ieremiou wrote:Oy, I already asked about this when the forums came back online. If you want to know more see my thread.
Anyways, of course it'll take time to make sure things are all ironed out before a official end all of all finals? (nah) Nach had already said he had taken some time away from working on it because why spend all your life coding and never take care of the rest of your life eh?
Thanks to all the original developers and continuers, contributors, and congratulators.![]()
.
Question:
Should the Topic of the Next ZSNES be disscused here only or should this post be included as well
Status of RTP of ZSNES 1.4? [DNF]
At least untill 1.4 is released and then it can remain here Forever.
There should be ONE post here in:
"Bug Reports/Feature Requests" section
That disscuses What Enhancements are being considered for Implementing.
AND
One Post Here in: "Development" section.
That All work for a New Release in Progress be disscused.
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- ZSNES Developer
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I have a special edition of ZSNES with 96000Hz support, but if you want to know why I'm laughing, you'll have to convince me to give it to you 
Your only hint can be found here: http://advancemame.sf.net

Your only hint can be found here: http://advancemame.sf.net
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
_____________
Insane Coding