adventure_of_link wrote:Learn to dodge enemies and projectiles better and you won't have to worry about battling in your underwear

I'm not that great at platformers, but I'm decent at arcade & Genesis GNG because both version have very little to no slowdown. I've beaten the World arcade GNG(1 checkpoint/level) twice and the Genesis version on professional 3 times I think. I need to change my play style in order to beat SGNG; I use a rhythm-based style that's hard to describe, and slowdown in any game cramps my style. Also I'm really bad at the double jump and I miss being able to shoot in different directions. I bet you get hit a lot in SGNG because that game is fucking BEASTLY. I'm actually pretty decent at arcade Ghouls but SGNG consistently kicks my ass unless I have the crossbow, and even then I'm horrible at timing the double jump.
grinvader wrote:It doesn't go faster for every game. I don't remember SGnG having any notable difference.
There's not a big difference, but SGNG seems to run just a little bit faster in ZSNES than in 9x. Will the new ZSNES support shaders? I just recently downloaded some shaders for 9x and my God the 5xBR shader plus either hq4x or hq3xS/bold looks amazing. Chrono Trigger in 9x with the HQ3xS filter plus 5xBR shader looks absolutely spectacular. It's almost like playing CT in HD since the BR shader eliminates pretty much all pixelation; it's so fucking SMOOTH. The 5xBR shader makes the blurry bilinear filtering option look like total ass.
I hope development is going well; good luck.
EDIT- AUG 18th: Sorry for going so far off-topic in my last few(deleted) posts; I understand why that big long conversation was deleted. It was fun for a while, but it was my fault for going off on a HUGE tangent and straying from the topic of ZSNES development.
the board ninjas wrote:they weren't deleted, they were split off into another thread in insane chatter a week and a half ago.
Anyway, I'm guessing some speed will need to be sacrificed in order to attain greater accuracy in ZSNES 2.0, but I hope it's much faster than BSNES/higan but with comparable accuracy. Being just a bit better than 9x 1.53(plus beta builds) especially with SuperFX emulation would be good enough imo. Extra graphical filters/shader support along with the same great sound options that ZSNES already has are my main requests. I'd love to have a nice, fast emulator that's much faster than BSNES and much more accurate than 9x is. Filter wise, FinalBurn Alpha has some xBR filters built into the emulator itself, and SF3: 3rd Strike looks astounding if you use any of the 4xBR filters along with point filtering. JoJo's Bizarre Adventure CPS3 using said filters actually looks better in FBA than the "HD remake" Capcum shit out. Maybe you guys could offer various accuracy options ala BSNES?
Regular HQ4x filters kind of warp certain pixel art but the xBR filters in FBA look nearly perfect while still greatly enhancing image quality. My wild guess about what FBA does with xBR filters is simply stack the HQx and xBR filters like I do in 9x, as the IQ looks pretty similar. 3rd Strike with the 4xBR filters, at least imo looks MUCH better than anything SF4 has to offer; that sprite animation is gorgeous.