SDD1 on ZSNES?
Moderator: ZSNES Mods
SDD1 on ZSNES?
I just saw on ZD that ZSNES now emulates this without graphics packs (updated today). So i figured I'd check here to see if it was true, but no new WIP...weird
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- Dark Wind
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- Locksmith of Hyrule
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Good job to the ZSnes devs, but mostly to Andreas Naive for the SDD-1 code. Also, congrats for compiling a Linux build, for those of us who don't have compilers. 

<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
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Now it will be Andreas Naive and the SNES9x team Vs. SPC7110 and the 5 cursed misterious registry keys. I wonder how someone could find out how a chip truly works. Do they somehow use a machine to read the quantity and intensity of electrical pulses on each part of the chip and somehow translate that into logical ecuations or what?
Yes I know that my grammar sucks!
about f*cking time
<--- notice the wink
great job to all that have put there free time and effort into this emulator. god thanks you, the country thanks you, and i thank you!
~DEFIANT

great job to all that have put there free time and effort into this emulator. god thanks you, the country thanks you, and i thank you!
~DEFIANT
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E=mc²
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[url=http://sc2.sourceforge.net/]The Ur-Quan Masters[/url]
E=mc²
"People should not be afraid of their governments, governments should be afraid of their people." -V
[url=http://sc2.sourceforge.net/]The Ur-Quan Masters[/url]
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- Romhacking God
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You can use a logic analyzer to do something similar to what you describe.Neo Kaiser wrote:Now it will be Andreas Naive and the SNES9x team Vs. SPC7110 and the 5 cursed misterious registry keys. I wonder how someone could find out how a chip truly works. Do they somehow use a machine to read the quantity and intensity of electrical pulses on each part of the chip and somehow translate that into logical ecuations or what?
I think alot of the work they are doing now though is more analyzing input and output. Feed something into the chip and look at what comes out and try and figure out what's being done.
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It has already been removed.IceFox wrote:Well, there might be a detail or two that will need to be changed in the 1.40 documentation (for example, in the What's New) if support is removed.Magus` wrote:What would be the point of that? Slow computer or... ?
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SO runs almost perfectly on Pentium 200MHz. Slight slowdown in some techs (could be the video card though). Now that is old.
Last edited by Agozer on Sun Dec 19, 2004 12:01 am, edited 1 time in total.
I second it: SO is even better now than before on my old p200 mmx: I was experiencing some slowdowns in the armor/weapon shops when all the charachter's sprites were displayed (and other slowdowns during item creation), now without XORs everything runs smoothly (except the battles that are still accelerated, but that's a timing problem, and I'm sure the devs will find a way to fix it): zsnes team made a great work! Way to go!Agozer wrote:SO runs almost perfectly on Pentium 200HHz. Slight slowdown in some techs (could be the video card though). Now that is old.
Oh? That's excellent news. I haven't had the change to try SO with my old rig yet. (My previous post referred to SO in older WIPs)Thalon wrote:I second it: SO is even better now than before on my old p200 mmx: I was experiencing some slowdowns in the armor/weapon shops when all the charachter's sprites were displayed (and other slowdowns during item creation), now without XORs everything runs smoothly (except the battles that are still accelerated, but that's a timing problem, and I'm sure the devs will find a way to fix it): zsnes team made a great work! Way to go!Agozer wrote:SO runs almost perfectly on Pentium 200HHz. Slight slowdown in some techs (could be the video card though). Now that is old.