Exciting stuff. Anybody else coocoo for VR-puffs?
EDIT: The future of gaming:

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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
that bumper thing is a novint falcon, and it was actually going the other way around.kode54 wrote:Actually, it was a guy bumping up against a bumper thing, driving his onscreen character to fuck some anime girl with his orange dick.
Filthy console peasant here, dood. Take your rodents and shove 'em where it shines not.Cooljerk wrote:In a game like mirror's edge, your mouse controls jack fucking shit.
Pretty much VR in a nutshell right there. The whole point of it, really.It's just cool on a level that can't be explained without trying it.
One does not just walk into VR ?It's not as simple as "pop the player down into an FPS."
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Shit, you mean the guy was the anime girl getting fucked? I'm at a loss for words.Cooljerk wrote:that bumper thing is a novint falcon, and it was actually going the other way around.kode54 wrote:Actually, it was a guy bumping up against a bumper thing, driving his onscreen character to fuck some anime girl with his orange dick.
Hey now, don't be hatin' on the Veeb.Yuber wrote:My only "VR" experience was with the Virtual Boy in the 90s, and all I got out of that shitpile was a headache.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
cmon, we both know the VB sucked balls. I know there are a few die-hard fans, but I don't see how anyone could stomach that bright red(especially with the 3d effect) for any extended period of time. Even if I tried to use it while ripshit stoned on the best weed in the world, I'd still have a throbbing headache after using it. I assume you're being sarcastic but some people really do love the VB.Gil_Hamilton wrote:Hey now, don't be hatin' on the Veeb.
I quite like my Virtual Boy, though I'm well aware of it's faults.Yuber wrote:cmon, we both know the VB sucked balls. I know there are a few die-hard fans, but I don't see how anyone could stomach that bright red(especially with the 3d effect) for any extended period of time. Even if I tried to use it while ripshit stoned on the best weed in the world, I'd still have a throbbing headache after using it. I assume you're being sarcastic but some people really do love the VB.Gil_Hamilton wrote:Hey now, don't be hatin' on the Veeb.
It would've been kinda cool at the time if it had had a rich color palette. Even then, it wasn't exactly comfortable to use.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
Oh, dear GOD no.Yuber wrote: Since you own a VB, is it even possible to use it as a portable system? The shape of it + needing to mount it makes it look very annoying(if not impossible) to use on the road.
And I'm pretty sure that was one of the reasons Yokoi considered it not ready.Honestly, if it had used a rich color palette, I would've been interested, but the red/black makes otherwise nice looking games an eyesore to me.
If I had to guess, I'd wager the display technique they used just wasn't reliable at 60 Hz.Why wasn't its refresh rate 60hz?
50 FPS isn't THAT bad, it's just that a 50 Hz screen refresh isn't high enough to fully avoid perceptible flicker without a persistent display(like LCD).I'm not technologically savvy enough to analyze its refresh rate, but I always prefer 60+ fps.
I don't give them credit because they took an incomplete project and forced it out the door. Then blamed the creator when it failed.The VB just isn't my thing, and the red/black contrast looks awful to me. I give Nintendo credit for having the ambition & courage to try it, though.
The only part of that I agree with is that consistency in frame rate matters a lot.Off-topic, but I think 60fps should be the standard for all games. Gorgeous graphics don't mean shit if a game has a jerky ass framerate. I don't understand how some people can't tell the difference between 30 & 60fps; one is jerky and the other is silky smooth. It's immediately obvious, plus higher framerates=less input lag, which is why ALL good fighters are 60fps. I'm not at all into FPSs, but I bet 60fps contributes to COD's popularity a lot. I'm not picky about graphics, but I am about framerate because 60+fps means better, more responsive gameplay. 30 is passable, 60 is ideal. Framerate consistency is very important too.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
They were thirty bucks on clearance back in the day.blackmyst wrote:All this talk reminds me how excited I am for Gsync.
As for the VB, I played one at a friends place once. I must've played for almost an hour, and I never felt any different. If it had more games, I'd probably own one.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
That's how I got mine, $30 after they had comercially failed. $2 per game, so I snagged every one that was there. Ended up with I think 10 of the released games, though not two of the ones I really wanted at the time, Mario Clash & Nester's Funky Bowling. But Wario Land is a great game, and I used to play quite a bit of Panic Bomber.Gil_Hamilton wrote: They were thirty bucks on clearance back in the day.
In hindsight, I wish I'd picked up an entire shelf load. Fuckers are worth mad bank nowadays, if for all the wrong reasons.
It is a problem, but film makers have had to adapt to it. Most noticeably, panning shots in movies always have to be super slow or the stutter/blur will be too jarring. So while it's not a big problem in the movies that already exist, it does limit what kind of shots are viable.Gil_Hamilton wrote:Most modern movies are STILL 24 FPS. No one ever comes out of the theater complaining about how jerky the film was, because... it's not really a big problem.
Wario Land is worth the price of admission on it's own.Bent wrote:That's how I got mine, $30 after they had comercially failed. $2 per game, so I snagged every one that was there. Ended up with I think 10 of the released games, though not two of the ones I really wanted at the time, Mario Clash & Nester's Funky Bowling. But Wario Land is a great game, and I used to play quite a bit of Panic Bomber.Gil_Hamilton wrote: They were thirty bucks on clearance back in the day.
In hindsight, I wish I'd picked up an entire shelf load. Fuckers are worth mad bank nowadays, if for all the wrong reasons.
Yep. SNES power supply plugs into a brick that snaps on in place of the battery pack.Gil is right, the AA battery pack is an outright joke. My mom was ready to strangle my 14 year old self when I kept asking for (I think 6?) AA batteries like every other day. Good thing I found an AC adapter for it at another store. The adapter is funny too, if I remember correctly, it is a branded SNES adapter with a battery pack shaped connector to plug it in to.
There's a fix that involves an oven, though it apparently isn't a permanent fix. The permanent fix is to chemically strip the plastic off the end of the ribbon so you can solder it down like a REAL MAN.Of course now my system is displaying the typical old age issue that this system has: glitchy display. Something about the glue used to attach the ribbon cable to the eyepiece. I looked up a fix once that involved acid... No thanks.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.