Sound distortion
Moderator: ZSNES Mods
Sound distortion
My zsnes 1.36 win32 edition has sound distortion(fuzzy sound). how do i fix it. post if you need my system specs.
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- Nebulous Bastard
- Posts: 57
- Joined: Thu Jul 29, 2004 8:56 am
- Location: Prince George, BC
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- Nebulous Bastard
- Posts: 57
- Joined: Thu Jul 29, 2004 8:56 am
- Location: Prince George, BC
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- Nebulous Bastard
- Posts: 57
- Joined: Thu Jul 29, 2004 8:56 am
- Location: Prince George, BC
Not really. I've found that some of my roms no longer work with the latest WIP. For instance, Front Mission works fine, but once you patch it, it no longer works. I agree that it does run a bit faster and, of course, it's a WIP, but, seeing as how I'm in the middle of Front Mission...Well, you can see the issue. I like the latest WIP, but 1.36 is just more stable.
It seems every time they improve something, something else gets busted, doesn't it?
It seems every time they improve something, something else gets busted, doesn't it?

ZSNES 1.36 was extremely buggy. Not really worthy of carrying the title of an official release.
If you patched a known, unmodified game and then found it doesn't work in the newest WIP but does work in ZSNES 1.36, I deem there are three probable explanations:
1.) Poor code (such as a bug or code that was implementing an incorrect vision of the actual snes function) in 1.36 is allowing the patched game to work
2.) There's a specially-cased handler in 1.36 for that particular game which was later removed. Special cases for specific games are poor fixes: they only make more work in the long run. The ultimate goal is to get the emulation equivalent to that of the SNES itself; in such a hypothetical scenario all games would run correctly with zero specific-game fixes.
3.) The patched game is flawed and would not have run on the SNES.
If you patched a known, unmodified game and then found it doesn't work in the newest WIP but does work in ZSNES 1.36, I deem there are three probable explanations:
1.) Poor code (such as a bug or code that was implementing an incorrect vision of the actual snes function) in 1.36 is allowing the patched game to work
2.) There's a specially-cased handler in 1.36 for that particular game which was later removed. Special cases for specific games are poor fixes: they only make more work in the long run. The ultimate goal is to get the emulation equivalent to that of the SNES itself; in such a hypothetical scenario all games would run correctly with zero specific-game fixes.
3.) The patched game is flawed and would not have run on the SNES.
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- Nebulous Bastard
- Posts: 57
- Joined: Thu Jul 29, 2004 8:56 am
- Location: Prince George, BC