That might be intentional. Even so I'm not going to jump to fix it, because the volume control keyboard code is a nightmare. (Well, it's not on my todo list for now)AspiringSquire wrote:What about Report #2.5—the volume changing with shortcut keys not saving?Nach wrote:Report #1, no idea.
Report #2, stereo settings ARE saved. The problem is ZSNES upon load ignores what the config file has to say about it.
Official Bug Topic
Moderator: ZSNES Mods
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1.40 Bugs
A Crashing Menu Solution!!!!
If Zsneswv1.40 crushs when the main menu should open by Esc or a click (after a rom is loaded !), it is probably because the *.srm is set read only (Properties).
But the savestates (zs*) can stay read only
Maybe some people think is has annother reason and got angry.
misc:
It can't start all Version of Tales of Phantasia patched by Dejaps Patch (Version 1.2 FINAL) but wich I can in 1.36
Top_gd7u.ips - Patch for interleaved rom (upper case 8x8 font) runs in 1.36 but not in 1.40
Top_gd7l.ips - Patch for interleaved rom (lower case 8x8 font) runs in 1.36 and 1.40
lower case 8x8 font runs in 1.36 and 1.40 but upper case 8x8 font not in 1.40
(1.36 and also the previous Versions :zsneswv1.31br1.04, zsneswv1.337r1.06)
everything else seems ok on 1.40.
If Zsneswv1.40 crushs when the main menu should open by Esc or a click (after a rom is loaded !), it is probably because the *.srm is set read only (Properties).

But the savestates (zs*) can stay read only

Maybe some people think is has annother reason and got angry.
misc:
It can't start all Version of Tales of Phantasia patched by Dejaps Patch (Version 1.2 FINAL) but wich I can in 1.36
Top_gd7u.ips - Patch for interleaved rom (upper case 8x8 font) runs in 1.36 but not in 1.40
Top_gd7l.ips - Patch for interleaved rom (lower case 8x8 font) runs in 1.36 and 1.40
lower case 8x8 font runs in 1.36 and 1.40 but upper case 8x8 font not in 1.40
(1.36 and also the previous Versions :zsneswv1.31br1.04, zsneswv1.337r1.06)
everything else seems ok on 1.40.
Last edited by Dumahim on Wed Jan 05, 2005 1:06 am, edited 1 time in total.
Game: Doraemon 2 - Nobita no Toys Land Daibouken
Bug Type: Gfx
In the map, when you move the character arround, the background graphic becomes corrupt in some parts.
Good

Corrupt Graphics when you move

NSRT Info:
Bug Type: Gfx
In the map, when you move the character arround, the background graphic becomes corrupt in some parts.
Good

Corrupt Graphics when you move


NSRT Info:
Code: Select all
---------------------Internal ROM Info----------------------
File: dora2.smc
Name: DORAEMON2 TOYSLAND Company: EPOCH Co.,Ltd.
Header: None Bank: HiROM
Interleaved: No SRAM: 0 Kb
Type: Normal ROM: 8 Mb
Country: Japan Video: NTSC
ROM Speed: 120ns (FastROM) Version: 1.0
Checksum: Good 0x136F CRC32: D343B398
--------------------------Database--------------------------
Name: Doraemon 2 - Nobita no Toys Land Daibouken
Country: Japan Version: 1.0
Port 1: Gamepad Port 2: Gamepad
Game: Ranma Nibunnoichi - Akanekodan Teki Hihou (J)
Bug Type: Freeze (black screen)
This game freezes sometimes (not always) when you get in/out of a fight (or any screen change).
NSRT Info:
Bug Type: Freeze (black screen)
This game freezes sometimes (not always) when you get in/out of a fight (or any screen change).
NSRT Info:
Code: Select all
---------------------Internal ROM Info----------------------
File: ranrpg.smc
Name: RANMA1/2 AKANEKODAN Company: Toho
Header: None Bank: LoROM
Interleaved: No SRAM: 64 Kb
Type: Normal + Batt ROM: 12 Mb
Country: Japan Video: NTSC
ROM Speed: 200ns (SlowROM) Version: 1.0
Checksum: Good 0xB002 CRC32: B473F453
--------------------------Database--------------------------
Name: Ranma One Half - Akanekodan Teki Hihou
Country: Japan Version: 1.0
Port 1: Gamepad Port 2: Gamepad
??? I posted yesterday a couple of bug reports and they seem to be deleted...
Game Name: Marvelous - Mouhitotsu Takarajima
Type of Bug: The game freezes at the start of a new game, after passing some of the initial dialogues.
ZSNES version: 1.40, although it happens in previous WIPs too.
Game Name: SD Gundam Gaiden 2 - Entaku no Kishi
Type of Bug: Corrupt GFX during the intro, they aren't fixed with the old engine.
ZSNES version: 1.40, although it happens in previous WIPs too.
Game Name: Marvelous - Mouhitotsu Takarajima
Type of Bug: The game freezes at the start of a new game, after passing some of the initial dialogues.
ZSNES version: 1.40, although it happens in previous WIPs too.
Code: Select all
---------------------Internal ROM Info----------------------
File: marvelous.smc
Name: ϰ³Þª×½ Company: Nintendo
Header: None Bank: LoROM
Interleaved: No SRAM: 512 Kb
Type: SA-1 + Batt ROM: 24 Mb
Country: Japan Video: NTSC
ROM Speed: 200ns (SlowROM) Version: 1.0
Checksum: Good 0x36A6 CRC32: CEDF3BA7
--------------------------Database--------------------------
Name: Marvelous
Country: Japan Version: 1.0
Port 1: Gamepad Port 2: Gamepad
Type of Bug: Corrupt GFX during the intro, they aren't fixed with the old engine.
ZSNES version: 1.40, although it happens in previous WIPs too.
Code: Select all
---------------------Internal ROM Info----------------------
File: gundam.smc
Name: SFC ¶Þ²ÃÞÝ 2 Company: Yutaka
Header: None Bank: LoROM
Interleaved: No SRAM: 64 Kb
Type: Normal + Batt ROM: 8 Mb
Country: Japan Video: NTSC
ROM Speed: 200ns (SlowROM) Version: 1.0
Checksum: Good 0x9A38 CRC32: 007FD50C
--------------------------Database--------------------------
Name: SD Gundam Gaiden 2 - Entaku no Kishi
Country: Japan Version: 1.0
Port 1: Gamepad Port 2: Gamepad
I'll tell you the meaning of life: It's not to live, but to die
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Game: Chrono Trigger (Among others)
Type of bug: Sound stopped working
ZSNES version: 1.40, although I just switched from 1.36
Type of bug: Sound stopped working
ZSNES version: 1.40, although I just switched from 1.36
Code: Select all
---------------------Internal ROM Info----------------------
File: Chrono Trigger.smc
Cart Name: Chrono Trigger Company: Square
Header: SWC Bank: HiROM
Interleaced: No SRAM: 64 Kb
Type: Normal + Batt Size: 32 MB
Country: USA Video: NTSC
ROM Speed: 120ns (FastROM) Version: 1.0
Checksum: Good 0x788C CRC32: 2D206BF7
--------------------------Database--------------------------
Name: Chrono Trigger
Country: USA Version: 1.0
Port 1: Gamepad Port 2: Gamepad
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What did you do to make sound stop working? Sound works fine for me.YourAverageJoe wrote:Game: Chrono Trigger (Among others)
Type of bug: Sound stopped working
ZSNES version: 1.40, although I just switched from 1.36
Code: Select all
---------------------Internal ROM Info---------------------- File: Chrono Trigger.smc Cart Name: Chrono Trigger Company: Square Header: SWC Bank: HiROM Interleaced: No SRAM: 64 Kb Type: Normal + Batt Size: 32 MB Country: USA Video: NTSC ROM Speed: 120ns (FastROM) Version: 1.0 Checksum: Good 0x788C CRC32: 2D206BF7 --------------------------Database-------------------------- Name: Chrono Trigger Country: USA Version: 1.0 Port 1: Gamepad Port 2: Gamepad
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I just went from the upper part of the fair to the lower part.
BTW. I was testing some other games and everytime the music is supposed to change, it doesn't in fact, the music stays at the same note
Edit: I tried deleting the user files, just remembered that I had tried to use "Disable SPC emulation" and "Sound Buffering", maybe you could look into those options.
BTW. I was testing some other games and everytime the music is supposed to change, it doesn't in fact, the music stays at the same note

Edit: I tried deleting the user files, just remembered that I had tried to use "Disable SPC emulation" and "Sound Buffering", maybe you could look into those options.
Game: Super Donkey Kong 3 (J)
Bug type: Gfx
Corrupt graphics in the snow boss (also without new gfx)
New Gfx

Old Gfx

This bug is also in the USA version.
Bug type: Gfx
Corrupt graphics in the snow boss (also without new gfx)
New Gfx

Old Gfx

This bug is also in the USA version.
Code: Select all
---------------------Internal ROM Info----------------------
File: dkc3.smc
Name: SUPER DONKEY KONG 3 Company: Nintendo
Header: None Bank: HiROM
Interleaved: No SRAM: 16 Kb
Type: Normal + Batt ROM: 32 Mb
Country: Japan Video: NTSC
ROM Speed: 120ns (FastROM) Version: 1.1
Checksum: Good 0xB8F9 CRC32: 5B337FB6
--------------------------Database--------------------------
Name: Super Donkey Kong 3
Country: Japan Version: 1.1
Port 1: Gamepad Port 2: Gamepad
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Turn off ofset mode for that boss.
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Same here.Nach wrote:What did you do to make sound stop working? Sound works fine for me.YourAverageJoe wrote:Game: Chrono Trigger (Among others)
Type of bug: Sound stopped working
ZSNES version: 1.40, although I just switched from 1.36
Code: Select all
---------------------Internal ROM Info---------------------- File: Chrono Trigger.smc Cart Name: Chrono Trigger Company: Square Header: SWC Bank: HiROM Interleaced: No SRAM: 64 Kb Type: Normal + Batt Size: 32 MB Country: USA Video: NTSC ROM Speed: 120ns (FastROM) Version: 1.0 Checksum: Good 0x788C CRC32: 2D206BF7 --------------------------Database-------------------------- Name: Chrono Trigger Country: USA Version: 1.0 Port 1: Gamepad Port 2: Gamepad
That looks a lot like the bug at the end of the illusion of gaia intro when the tower gets messed up.dratg wrote:Game: Doraemon 2 - Nobita no Toys Land Daibouken
Bug Type: Gfx
In the map, when you move the character arround, the background graphic becomes corrupt in some parts.
Good
Corrupt Graphics when you move
![]()
NSRT Info:
Code: Select all
---------------------Internal ROM Info---------------------- File: dora2.smc Name: DORAEMON2 TOYSLAND Company: EPOCH Co.,Ltd. Header: None Bank: HiROM Interleaved: No SRAM: 0 Kb Type: Normal ROM: 8 Mb Country: Japan Video: NTSC ROM Speed: 120ns (FastROM) Version: 1.0 Checksum: Good 0x136F CRC32: D343B398 --------------------------Database-------------------------- Name: Doraemon 2 - Nobita no Toys Land Daibouken Country: Japan Version: 1.0 Port 1: Gamepad Port 2: Gamepad
Are any of these bugs fixable? There sure are a lot and it seems like most of them have been around a while now (like years).
prio 9
i got a couple of problems on my hand ^^; maybe priority 9 here...
i'll start from the beginnign i guess..
ok, problem one...
whenever i try to play the game "Star Ocean (English Translation)" on v1.36, all i see are blocks.. and most of the times, normal text... here's an image of it

any suggestions? my friend sent me the rom.. she says it works fine for her... she also sent me her zsnesw.cfg file to see if it fixed anything - nothing changed... at all.. not a sausage...
problem 2:
then i tried to upgrade to v1.40...
this is what it looks like, no matter what rom i try to run.. it even looks like this withOUT any roms

what do i do on this case?
this is my basic system hardware info:
its a sony vaio: 512 ddr sdram, win xp home edition [altho i prefer pro edition...], cpu is 2.66ghz intel pentium 4, geforce4 64mb graphics card........... directx 9.0 is installed... anythign else?
sry but i dont know how to get the [edit here]...
i'll start from the beginnign i guess..
ok, problem one...
whenever i try to play the game "Star Ocean (English Translation)" on v1.36, all i see are blocks.. and most of the times, normal text... here's an image of it

any suggestions? my friend sent me the rom.. she says it works fine for her... she also sent me her zsnesw.cfg file to see if it fixed anything - nothing changed... at all.. not a sausage...
problem 2:
then i tried to upgrade to v1.40...
this is what it looks like, no matter what rom i try to run.. it even looks like this withOUT any roms

what do i do on this case?
this is my basic system hardware info:
its a sony vaio: 512 ddr sdram, win xp home edition [altho i prefer pro edition...], cpu is 2.66ghz intel pentium 4, geforce4 64mb graphics card........... directx 9.0 is installed... anythign else?
sry but i dont know how to get the [edit here]...
Last edited by xkaliboor on Fri Jan 07, 2005 1:55 am, edited 1 time in total.
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If you see blocks in ZSNES versions prior to 1.40 is because you don't have the graphic packs for S-DD1 decompression. 1.40 does this automatically, so the packs aren't needed.
Did you do a clean install of 1.40 to a separate directory? If i remember correctly, some people had similar problems in the past.
Did you do a clean install of 1.40 to a separate directory? If i remember correctly, some people had similar problems in the past.
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Re: prio 9
All I can say is make sure you are using the Windows version of ZSNES and make sure you have the latest video drivers.xkaliboor wrote:problem 2:
then i tried to upgrade to v1.40...
this is what it looks like, no matter what rom i try to run.. it even looks like this withOUT any roms
http://img.photobucket.com/albums/v33/x ... roblem.png
what do i do on this case?
this is my basic system hardware info:
its a sony vaio: 512 ddr sdram, win xp home edition [altho i prefer pro edition...], cpu is 2.66ghz intel pentium 4, geforce4 64mb graphics card........... directx 9.0 is installed... anythign else?
[u][url=http://bash.org/?577451]#577451[/url][/u]
yep, brand new folder and evrything...Agozer wrote:If you see blocks in ZSNES versions prior to 1.40 is because you don't have the graphic packs for S-DD1 decompression. 1.40 does this automatically, so the packs aren't needed.
Did you do a clean install of 1.40 to a separate directory? If i remember correctly, some people had similar problems in the past.
where do i get the graphic packs? o_O
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Try going into the video options and select a different video mode.
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There is no need for graphics pack now. Just get 1.40.xkaliboor wrote:yep, brand new folder and evrything...Agozer wrote:If you see blocks in ZSNES versions prior to 1.40 is because you don't have the graphic packs for S-DD1 decompression. 1.40 does this automatically, so the packs aren't needed.
Did you do a clean install of 1.40 to a separate directory? If i remember correctly, some people had similar problems in the past.
where do i get the graphic packs? o_O
i did.. did u see what ahppened? its on this same page, the image xDsnkcube wrote:There is no need for graphics pack now. Just get 1.40.xkaliboor wrote:yep, brand new folder and evrything...Agozer wrote:If you see blocks in ZSNES versions prior to 1.40 is because you don't have the graphic packs for S-DD1 decompression. 1.40 does this automatically, so the packs aren't needed.
Did you do a clean install of 1.40 to a separate directory? If i remember correctly, some people had similar problems in the past.
where do i get the graphic packs? o_O
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Seems like I missed it.xkaliboor wrote:i did.. did u see what ahppened? its on this same page, the image xDsnkcube wrote:There is no need for graphics pack now. Just get 1.40.xkaliboor wrote:yep, brand new folder and evrything...Agozer wrote:If you see blocks in ZSNES versions prior to 1.40 is because you don't have the graphic packs for S-DD1 decompression. 1.40 does this automatically, so the packs aren't needed.
Did you do a clean install of 1.40 to a separate directory? If i remember correctly, some people had similar problems in the past.
where do i get the graphic packs? o_O
its 6 or 7 posts just above ^_^snkcube wrote:Seems like I missed it.xkaliboor wrote:i did.. did u see what ahppened? its on this same page, the image xDsnkcube wrote:There is no need for graphics pack now. Just get 1.40.xkaliboor wrote:yep, brand new folder and evrything...Agozer wrote:If you see blocks in ZSNES versions prior to 1.40 is because you don't have the graphic packs for S-DD1 decompression. 1.40 does this automatically, so the packs aren't needed.
Did you do a clean install of 1.40 to a separate directory? If i remember correctly, some people had similar problems in the past.
where do i get the graphic packs? o_O
the big purple pic of it x3
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It won't work in v1.36 without gfx packs. But why bother with v1.36? It's old, v1.40 is much better.xkaliboor wrote:now WHY didnt i think of that before ^^;;Nach wrote:Try going into the video options and select a different video mode.
it worked ^__^
what about my blocks problem on v1.36? any idea?
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i noticed ^__^Nach wrote:It won't work in v1.36 without gfx packs. But why bother with v1.36? It's old, v1.40 is much better.xkaliboor wrote:now WHY didnt i think of that before ^^;;Nach wrote:Try going into the video options and select a different video mode.
it worked ^__^
what about my blocks problem on v1.36? any idea?
ok im off to play it xD thanks evry1 for all the help!
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