Sound - Playing Final Fantasy 3 (u) 1.1 on phantom train
Moderator: ZSNES Mods
Sound - Playing Final Fantasy 3 (u) 1.1 on phantom train
Nothing major but for some reason there's an extra timpani drum that shouldn't be there, playing on the off beat. I've never heard it before when I've played the game before or when i've been listening to the soundtrack. Thus, I'm pretty sure it's a bug in the emulator.
I was playing with a release from Dec 23 2003, and when I noticed how old it was I thought I'd update. Unfortunately, before I updated, I wasn't on the train yet so i can't say whether it was in that version or not.
Also, in general, the sound just doesn't "sound" right at all. Mostly effects like sword slashes and the noise made in the menu when you can't open that option (like clicking "equip" on a temporary character like Wicks or Wedge). Anyway, that's been around for a while and playing SoM was annoying since the sound is way off, especially on when the weapons are charging up.
Don't get me wrong, I love a number of things about this emulator, like how in windowed mode it doesn't trap the mouse anymore (something that should have been done a long time ago), but sound is more important than any of that.
Edit: I can upload a save state if that would help
Win32 version 1.40
I was playing with a release from Dec 23 2003, and when I noticed how old it was I thought I'd update. Unfortunately, before I updated, I wasn't on the train yet so i can't say whether it was in that version or not.
Also, in general, the sound just doesn't "sound" right at all. Mostly effects like sword slashes and the noise made in the menu when you can't open that option (like clicking "equip" on a temporary character like Wicks or Wedge). Anyway, that's been around for a while and playing SoM was annoying since the sound is way off, especially on when the weapons are charging up.
Don't get me wrong, I love a number of things about this emulator, like how in windowed mode it doesn't trap the mouse anymore (something that should have been done a long time ago), but sound is more important than any of that.
Edit: I can upload a save state if that would help
Win32 version 1.40
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- Devil's Advocate
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Square SPC sodomy, but also the general timing issues with the sound chip, unrelated to Square's techniques. They're oft-reported problems, but also some of the most difficult to figure out. Maybe there should be a sticky about them...
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- Dark Wind
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I wouldn't say most difficult to figure out, just most difficult to actually fix within the current framework of ZSNES.blackmyst wrote:Square SPC sodomy, but also the general timing issues with the sound chip, unrelated to Square's techniques. They're oft-reported problems, but also some of the most difficult to figure out. Maybe there should be a sticky about them...
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Too bad the people of ZSnes and Snes9x can't get together and share some notes (oh a pun
), to fix this music problem, because I'm playing the game with SNES9X and I don't hear it there. While I can't confirm it, I don't think this problem was present in older builds of ZSNES. How old I can't say, but I do remember playing maybe a year ago or more, up to this point of the game at least.
Anyway, here's my save state if that helps anyone: Right click - save as Also note this is for the 1.1 (U) version.
Hehe, I like putting the ghost at the front of my party on the Phantom Train.
Edit: I don't mean to say you guys don't do great work, but it's wierd that with an emulator as old as this one, there are still problems with the most popular of games. This game doesn't even use special chips, as far as I know.

Anyway, here's my save state if that helps anyone: Right click - save as Also note this is for the 1.1 (U) version.
Hehe, I like putting the ghost at the front of my party on the Phantom Train.

Edit: I don't mean to say you guys don't do great work, but it's wierd that with an emulator as old as this one, there are still problems with the most popular of games. This game doesn't even use special chips, as far as I know.
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- Seen it all
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Strange... SNESAmp also has some problems (same?) after loading this savestate.
Damn drugged drummers...
Damn drugged drummers...
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bsnes launcher with recent files list
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Well if it wasn't playing right on zsnes it wouldn't play right in snesamp. The save state just copies whatever was in ram. Oh and as usual anyone correct me if I'm wrong.creaothceann wrote:Strange... SNESAmp also has some problems (same?) after loading this savestate.
Damn drugged drummers...
Edit: http://www.snesmusic.org/v2/profile.php ... lected=877 This doesn't apear to have the problem you speak of. If it does then I wouldn't know anyway since I don't own the real cart but I don't hear any extra instruments.
I don't see how that's important to the topic at hand of how ZSnes emulates the music incorrectly.zuzma wrote:Edit: http://www.snesmusic.org/v2/profile.php ... lected=877 This doesn't apear to have the problem you speak of. If it does then I wouldn't know anyway since I don't own the real cart but I don't hear any extra instruments.
I was replying to the guy that thought that the same bug might be in snesamp and was pointing out that snesamp doesn't have that bug. Zsnes has a ton of bugs with the sound if you ask me. I could point out sound bugs in a hand full of games I own. They probably wont get fixed either unless they fix all the timing problems and rewrite the sound core which probably will never happen or will be sometime in the distant future.