motion blur

General area for talk about ZSNES. The best place to ask for related questions as well as troubleshooting.

Moderator: ZSNES Mods

Post Reply
samsoule

motion blur

Post by samsoule »

hi :) i've noticed that the 1.40 version includes a "motion blur" effect
i just wanted to know how to activate it .
* - Added motion blur (Thanks ipher for fixing the entry in the GUI). [pagefault]
does it require 16 bits display or something ?
thx in advance .
xamenus
Veteran
Posts: 907
Joined: Fri Jul 30, 2004 12:26 am

Post by xamenus »

That's a good question. :? Looking at Agozer's ZSNES changelog:
ZSNES WIP March 11 (MODIFIED)

Note by ipher: the only changes were done by me, i moved the Motion Blur setting (caused the garbage on the Video screen). you MUST press M to activate Motion Blur, also, it only works for R and S modes, NOT D modes... i suggest you wait for a real fix by someone that knows what they are doing before using this version, because it might be unstable (im not a coder) :P
and
ZSNES WIP March 16

# Timing update fix (Pagefault)
# Fix motion blur text in GUI (Pagefault)
That's all I can find about this...
samsoule

Post by samsoule »

hum ....
it doesn't seem to work .
:?
MaxSt
ZSNES Developer
ZSNES Developer
Posts: 113
Joined: Wed Jul 28, 2004 7:07 am
Location: USA
Contact:

Post by MaxSt »

Apparently it was experimental code, and it was eventually removed.

MaxSt.
pagefault
ZSNES Developer
ZSNES Developer
Posts: 812
Joined: Tue Aug 17, 2004 5:24 am
Location: In your garden

Post by pagefault »

Yeah it was removed since it didn't work too well. However I can put it back in if people really want it, I can borrow the code from VBA.
Nach
ZSNES Developer
ZSNES Developer
Posts: 3904
Joined: Tue Jul 27, 2004 10:54 pm
Location: Solar powered park bench
Contact:

Post by Nach »

There still seems to be a lot of left over code related to motion blur throughout the source. We should remove it if we don't want it.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
ratix
Rookie
Posts: 15
Joined: Sun Jan 09, 2005 1:58 am

Post by ratix »

motion blur would be really _REALLY_ nice ;)
blackmyst
Zealot
Posts: 1161
Joined: Sun Sep 26, 2004 8:36 pm
Location: Place.

Post by blackmyst »

Motion blur gives me a headache on some other emulators.

What is it supposed to simulate anyway? LCD ghosting?
[size=75][b]Procrastination.[/b]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
ratix
Rookie
Posts: 15
Joined: Sun Jan 09, 2005 1:58 am

Post by ratix »

blackmyst wrote:What is it supposed to simulate anyway? LCD ghosting?
I think so, but more blur. much motion blur makes the game look neat and smooth.
grinvader
ZSNES Shake Shake Prinny
Posts: 5632
Joined: Wed Jul 28, 2004 4:15 pm
Location: PAL50, dood !

Post by grinvader »

Well, that's what it does. I don't think it simulates anything.

You use the backbuffer as transparent layer over the current one. Makes all the wobbly stuff in recent games.
皆黙って俺について来い!!

Code: Select all

<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
snkcube
Hero of Time
Posts: 2646
Joined: Fri Jul 30, 2004 2:49 am
Location: In front of the monitor
Contact:

Post by snkcube »

Motion blur isn't that great.
Try out CCleaner and other free software at Piriform
Image
Agozer
16-bit Corpse | Nyoron~
Posts: 3534
Joined: Sun Aug 01, 2004 7:14 pm
Location: Nokia Land

Post by Agozer »

snkcube wrote:Motion blur isn't that great.
I have to agree. When I tested out the different emulators that have the motion blue effect, I wasn't impressed.

Meh.
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
Image
Post Reply