

the snes image is twice as big as the zsnes.
Moderator: ZSNES Mods
TV's and monitors work in basically the same way. They both convert all inputs to 4:3 ratio in an analog way. The main difference is that PC monitors are progressive scan(TV's are interlaced), and use higher resolutions.Agozer wrote:This has been discussed multiple time on the board before, I just fear that the threads are gone thanks to the recent sweep.
I think it has something to do with how TV stretches the image differently, and how the aspect ratio isn't exactly the same on TV than on a monitor's screen
ZSNES doesn't feed a monitor the 512*448 image, either. It converts the image to 4:3 digitally.Reznor007 wrote:TV's and monitors work in basically the same way. They both convert all inputs to 4:3 ratio in an analog way. The main difference is that PC monitors are progressive scan(TV's are interlaced), and use higher resolutions.Agozer wrote:This has been discussed multiple time on the board before, I just fear that the threads are gone thanks to the recent sweep.
I think it has something to do with how TV stretches the image differently, and how the aspect ratio isn't exactly the same on TV than on a monitor's screen
Debatable. There's a digital resampling phase added that generates artifacts in ZSNES, but on the other hand the only analog run is a well-shielded VGA cable. Which is RGB.A real SNES is connected via analog video, so the quality is worse than ZSNES on that aspect alone.
TV's and monitors work in basically the same way. They both convert all inputs to 4:3 ratio in an analog way. The main difference is that PC monitors are progressive scan(TV's are interlaced), and use higher resolutions.
Monitors aren't forced to use 4:3.ZSNES doesn't feed a monitor the 512*448 image, either. It converts the image to 4:3 digitally.
ZSNES does not generate artifacts via digital resampling. The image data is already digital. The tail end of the PPU, or a chip after its output, converts it to analog data, which does create artifacts.Debatable. There's a digital resampling phase added that generates artifacts in ZSNES, but on the other hand the only analog run is a well-shielded VGA cable. Which is RGB.
Most modes on the SNES are progressive scan as well. Interlace scan is an optional setting that hi-res games use. Monitors can use interlace scan as well, but yes. Emulators (at least zsnes/snes9x) render all scanlines every visible frame, instead of alternating them every frame. Which is probably a good thing.TV's and monitors work in basically the same way. They both convert all inputs to 4:3 ratio in an analog way. The main difference is that PC monitors are progressive scan(TV's are interlaced), and use higher resolutions.
Correct. But the fuzz will always be there. On a TV, there is far more color bleeding. If you look really closely at a large TV, you can actually see the colors bleed out onto other pixels near their edges. This effect is greatly diminished with monitors. It is most evident on sharp color edges.Uh, well... This is mainy due to TV design. A good TV won't be as fuzzy.
512*448 isn't 4:3, but as far as SNES software is concerned, it is intended to be displayed as such(rectangular pixels are nothing particularly odd, and in fact go back all the way to the 2600). But ZSNES won't output a 512*448 image.byuusan wrote:TV's and monitors work in basically the same way. They both convert all inputs to 4:3 ratio in an analog way. The main difference is that PC monitors are progressive scan(TV's are interlaced), and use higher resolutions.Monitors aren't forced to use 4:3.ZSNES doesn't feed a monitor the 512*448 image, either. It converts the image to 4:3 digitally.
The internal SNES resolution is 512x448. This is stretched to 4:3 on your TV. This aspect ratio doesn't exist on monitors. The pixels are square (at least, they can be), but 512x448 is not a 4:3 ratio. It is 8:7.
Monitors can do 1280x960 and othe resolutions that are not 4:3, as well.
No. I'm thinking of the extra "half-pixels" that are generated to get the image to 4:3 digitally.ZSNES does not generate artifacts via digital resampling. The image data is already digital. The tail end of the PPU, or a chip after its output, converts it to analog data, which does create artifacts.Debatable. There's a digital resampling phase added that generates artifacts in ZSNES, but on the other hand the only analog run is a well-shielded VGA cable. Which is RGB.
You may be thinking of NES color resampling, which has to be converted between YIQ/RGB.
Right.byuusan wrote:ZSNES' default setting is for 512x448. There are options to stretch it to 640x480 to get the correct aspect ratio. But by default, running at 640x480 will just give a black border around the image.
Resolution has nothiong to do with aspect ratio however. Look at DVD, which has a resolution of 720x480. It is neither 4:3 or 16:9, yet it is intended to be viewed on one or the other. The arcade game Battletoads has a resolution of 512x224, which is WAY off from 4:3, yet it is intended for a 4:3 monitor.Monitors aren't forced to use 4:3.
The internal SNES resolution is 512x448. This is stretched to 4:3 on your TV. This aspect ratio doesn't exist on monitors. The pixels are square (at least, they can be), but 512x448 is not a 4:3 ratio. It is 8:7.
Monitors can do 1280x960 and othe resolutions that are not 4:3, as well.
Have you by any chance seen the top picture with the borders? That coincidentally came from an actual SNES. Trust me, 640x480 is as accurate as you're gonna get!byuusan wrote:ZSNES' default setting is for 512x448. There are options to stretch it to 640x480 to get the correct aspect ratio. But by default, running at 640x480 will just give a black border around the image.
I was referring to pixel sizes, not display sizes. There are also 16:9 monitors and such in the sense of screen sizes.Even the examples of PC monitors using 1280x1024, while being 5:4 internally, they are still showing a 4:3 image
It is resized by the video card/player, yes.Resolution has nothiong to do with aspect ratio however. Look at DVD, which has a resolution of 720x480. It is neither 4:3 or 16:9, yet it is intended to be viewed on one or the other.