Latest official version of ZSNES get it here! (v1.42)
Moderator: ZSNES Mods
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Latest official version of ZSNES get it here! (v1.42)
Due to popular demand, we made a quick bug fix release. Enjoy!
-ZSNES Team
http://sourceforge.net/projects/zsnes
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What's New:
DOS Only:
Fixed label for Fullscreen/Widescreen options. [ipher]
SDL Only:
DESDDIR support. [theoddone33]
All Ports:
Corrected output of BRR decode for invalid ange values (>12). [TRAC]
Fixed sustain level 4 (5/8). [TRAC]
More window boxes now have borders. [ipher]
Close zip files properly when IPS is not found in zip (fixes crashing with certain zlibs). [Nach]
Cleaned up some code. [Nach, ipher, grinvader]
Ported chip detection to C, improved BS detection. [Nach]
Ported rewind to C (thanks Nach, TRAC). [grinvader]
New reminder text. [grinvader, AspiringSquire]
Rollback of "Improved accuracy of base rates used for ADSR, GAIN, noise, and echo emulation". [ipher]
-ZSNES Team
http://sourceforge.net/projects/zsnes
____________________________________
What's New:
DOS Only:
Fixed label for Fullscreen/Widescreen options. [ipher]
SDL Only:
DESDDIR support. [theoddone33]
All Ports:
Corrected output of BRR decode for invalid ange values (>12). [TRAC]
Fixed sustain level 4 (5/8). [TRAC]
More window boxes now have borders. [ipher]
Close zip files properly when IPS is not found in zip (fixes crashing with certain zlibs). [Nach]
Cleaned up some code. [Nach, ipher, grinvader]
Ported chip detection to C, improved BS detection. [Nach]
Ported rewind to C (thanks Nach, TRAC). [grinvader]
New reminder text. [grinvader, AspiringSquire]
Rollback of "Improved accuracy of base rates used for ADSR, GAIN, noise, and echo emulation". [ipher]
Last edited by Nach on Mon Jan 31, 2005 6:47 am, edited 2 times in total.
You've got to be kidding me!

EDIT: I made a few small updates to the docs since 1.41, but they're not in 1.42.
EDIT2: Never mind, I guess that's because SF is down.


EDIT: I made a few small updates to the docs since 1.41, but they're not in 1.42.

EDIT2: Never mind, I guess that's because SF is down.

Last edited by xamenus on Thu Jan 20, 2005 3:55 am, edited 3 times in total.
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Not at all. Just hope you're not mad with me.Hexlord wrote:Well done Nach! Hope you don't get mad at me or anything
I've been sick with the flu for the past week, so sorry if I've been a bit cranky.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding
Oh dear! And you are still working on ZSNES too! Please take good care of yourselfNach wrote:Not at all. Just hope you're not mad with me.Hexlord wrote:Well done Nach! Hope you don't get mad at me or anything
I've been sick with the flu for the past week, so sorry if I've been a bit cranky.

Anyway I will be trying the version at home later, but quick bugfixes are always welcome by everyone

[i]I will cross the chasm[/i]
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Not really. I'm quite out of it.Hexlord wrote: Oh dear! And you are still working on ZSNES too! Please take good care of yourself![]()
The IPS thing was a one line fix, and the other change I made was basically copying code from NSRT and removing what I wrote for ZSNES.
I haven't done any real work on ZSNES since beginning of last week.
The rest is management work for the team, which I wish I didn't have to do, but oh well...
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
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Insane Coding
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For me it's either ZSNES or SNES9x.. or it's nobody at all.
For NES, there's too many emulators to make a great choice. FCE Ultra, Nintendulator and VirtuaNES are the best for me.
For NES, there's too many emulators to make a great choice. FCE Ultra, Nintendulator and VirtuaNES are the best for me.
Last edited by ieremiou on Thu Jan 20, 2005 4:35 am, edited 1 time in total.
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[url=http://board.zsnes.com/phpBB2/viewtopic.php?t=3298][color=brown]My [u]NES palette[/u][/color][/url] - better colors with any emulator.
"the more you know, and the more you can do... the more you are."
- [url=http://www.danielbohman.com][color=brown][u]daniel bohman[/u][/color][/url]
"the more you know, and the more you can do... the more you are."
- [url=http://www.danielbohman.com][color=brown][u]daniel bohman[/u][/color][/url]
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Thanks.ipher wrote:corrupt binary fixed

It's looking good.

[url=http://board.zsnes.com/phpBB2/viewtopic.php?t=3298][color=brown]My [u]NES palette[/u][/color][/url] - better colors with any emulator.
"the more you know, and the more you can do... the more you are."
- [url=http://www.danielbohman.com][color=brown][u]daniel bohman[/u][/color][/url]
"the more you know, and the more you can do... the more you are."
- [url=http://www.danielbohman.com][color=brown][u]daniel bohman[/u][/color][/url]
Great job guys. Just built the CVS source. The bugs are fixed. Thanks Ipher for that minor gui correction.
I'm curious. I don't know if it is asked anywhere...
But when I try to set the SRAM/savestates PATH to anywhere it seems to default to the folder that contains my ROMs.
Is this a bug?
I've tried to make it go to another folder (which I created) and it just would not send the savestates or SRMs there.
Although... *deletes the SRMs and ZS* in the ROM directory)
Figures. I had to delete my old SRMS from the directory because ZSNES would load them there instead and everything would go to the ROMs directory and ZSNES would change the directory to the ROMs directory instead.
Maybe that something about this should be placed somewhere in the HTML documenation?
I'm curious. I don't know if it is asked anywhere...
But when I try to set the SRAM/savestates PATH to anywhere it seems to default to the folder that contains my ROMs.
Is this a bug?
I've tried to make it go to another folder (which I created) and it just would not send the savestates or SRMs there.
Although... *deletes the SRMs and ZS* in the ROM directory)
Figures. I had to delete my old SRMS from the directory because ZSNES would load them there instead and everything would go to the ROMs directory and ZSNES would change the directory to the ROMs directory instead.
Maybe that something about this should be placed somewhere in the HTML documenation?
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