ZSNES 1.53 Changelog
Moderator: ZSNES Mods
ZSNES 1.53 Changelog
Here are the changes for the upcoming ZSNES 1.53MR version that should be released soon once I get more feedback from internal testers. This is not a replacement for 2.0. This list is subject to change.
- Removed DirectDraw and replaced it with OpenGL renderer (you will need to reconfigure your video settings if you have an existing config file)
- Netplay is much better now with fewer desyncs and movie playback is much more reliable but still experimental (1.54 should have most of this ironed out)
- Numerous emulation fixes have been incorporated to provide better compatibility and reliablity of the emulator.
- The exploit has been patched.ynt to give better compatibility.
- New S-DSP/SPC core (thanks blargg!)
- SA-1 is probably going to remain unreliable in this release.
- Lots of patches to the GUI and graphics engine to fix rendering problems.
- Linux support should be better now under modern 64-bit systems.
- MS-DOS support has been completely removed (sorry guys).
- Lots of stuff I have forgotten.
ETA for release is this weekend hopefully but right now there is a regression with some popular games so would rather that stuff get fixed.
Again it's a free country so you can use any emulator you want, this is just fanservice.
Thanks.
- Removed DirectDraw and replaced it with OpenGL renderer (you will need to reconfigure your video settings if you have an existing config file)
- Netplay is much better now with fewer desyncs and movie playback is much more reliable but still experimental (1.54 should have most of this ironed out)
- Numerous emulation fixes have been incorporated to provide better compatibility and reliablity of the emulator.
- The exploit has been patched.ynt to give better compatibility.
- New S-DSP/SPC core (thanks blargg!)
- SA-1 is probably going to remain unreliable in this release.
- Lots of patches to the GUI and graphics engine to fix rendering problems.
- Linux support should be better now under modern 64-bit systems.
- MS-DOS support has been completely removed (sorry guys).
- Lots of stuff I have forgotten.
ETA for release is this weekend hopefully but right now there is a regression with some popular games so would rather that stuff get fixed.
Again it's a free country so you can use any emulator you want, this is just fanservice.
Thanks.
Watering ur plants.
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- Buzzkill Gil
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Re: ZSNES 1.53 Changelog
Nooooooooooooooooooooooooo!pagefault wrote: - MS-DOS support has been completely removed (sorry guys).
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
Re: ZSNES 1.53 Changelog
OpenGL huh? I've messed around with writing GLSL shaders for other emulators, though I have no idea how big of a deal it would be to implement support for it.
[size=75][b]Procrastination.[/b]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
Re: ZSNES 1.53 Changelog
What about Direct3D rendering?
Re: ZSNES 1.53 Changelog
aah-hahahaha! looks like 1.51 will be the last version to support MSDOS.Gil_Hamilton wrote:Nooooooooooooooooooooooooo!pagefault wrote: - MS-DOS support has been completely removed (sorry guys).

I wonder if the upcoming 1.53 release will still work under win95, 98 & me. or will it require using at least windows 2000/xp?
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Re: ZSNES 1.53 Changelog
What the, how did I miss this thread?
Hope Zsnes 1.53 will be out soon 


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Re: ZSNES 1.53 Changelog
Why exactly does 1.51 have disabled netplay?
Also some people might go to hell now you took off MS-DOS support.
Also some people might go to hell now you took off MS-DOS support.
:3
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Re: ZSNES 1.53 Changelog
Because netplay was completely broken on a fundamental level and needed a complete ground-up rewrite.Termingamer2-JD wrote:Why exactly does 1.51 have disabled netplay?
Also some people might go to hell now you took off MS-DOS support.
If i recall, the code for it was actually removed.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
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Re: ZSNES 1.53 Changelog
People need to move on from MS-DOS anyways, I mean sure it's a quirky OS and all that, and has nostalgia, but let's be honest here; MS-DOS is barely used anymore and hardly useful for new apps.Termingamer2-JD wrote:Why exactly does 1.51 have disabled netplay?
Also some people might go to hell now you took off MS-DOS support.
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Re: ZSNES 1.53 Changelog
ZSNES is not a new app, though.nintendo_nerd wrote:People need to move on from MS-DOS anyways, I mean sure it's a quirky OS and all that, and has nostalgia, but let's be honest here; MS-DOS is barely used anymore and hardly useful for new apps.Termingamer2-JD wrote:Why exactly does 1.51 have disabled netplay?
Also some people might go to hell now you took off MS-DOS support.

KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
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Re: ZSNES 1.53 Changelog
Gil_Hamilton wrote:ZSNES is not a new app, though.nintendo_nerd wrote:People need to move on from MS-DOS anyways, I mean sure it's a quirky OS and all that, and has nostalgia, but let's be honest here; MS-DOS is barely used anymore and hardly useful for new apps.Termingamer2-JD wrote:Why exactly does 1.51 have disabled netplay?
Also some people might go to hell now you took off MS-DOS support.
Er, either way, people do need to move on from DOS


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Re: ZSNES 1.53 Changelog
MS-DOS 4 LYFE
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
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Re: ZSNES 1.53 Changelog
I'll simply use DOSBox for all my DOS needs ;O;Gil_Hamilton wrote:MS-DOS 4 LYFE
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Re: ZSNES 1.53 Changelog
DOSbox is a poor man's crutch.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
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Re: ZSNES 1.53 Changelog
True, but we can thank Microsoft for fucking us over by removing all but command prompt in newer OSes -_- That being said, I do miss MS-DOS, I remember learning it extensive back in sixth grade, our teacher back then was freaking awesome.Gil_Hamilton wrote:DOSbox is a poor man's crutch.

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Re: ZSNES 1.53 Changelog
Command prompt is still there. It's just not useful for DOS gaming because the underlying kernel and level of hardware access is completely different. Basically, because it's a completely different OS.nintendo_nerd wrote:True, but we can thank Microsoft for fucking us over by removing all but command prompt in newer OSes -_-Gil_Hamilton wrote:DOSbox is a poor man's crutch.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
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Re: ZSNES 1.53 Changelog
Yup, it's a stripped down MS-DOS pretty much, I still remember some of what I learned then, surprising as that was what, 18 years ago?Gil_Hamilton wrote:Command prompt is still there. It's just not useful for DOS gaming because the underlying kernel and level of hardware access is completely different. Basically, because it's a completely different OS.nintendo_nerd wrote:True, but we can thank Microsoft for fucking us over by removing all but command prompt in newer OSes -_-Gil_Hamilton wrote:DOSbox is a poor man's crutch.
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Re: ZSNES 1.53 Changelog
It's not a stripped-down MS-DOS, it's the same command interpreter on an almost completely unrelated OS.nintendo_nerd wrote:Yup, it's a stripped down MS-DOS pretty much, I still remember some of what I learned then, surprising as that was what, 18 years ago?Gil_Hamilton wrote:Command prompt is still there. It's just not useful for DOS gaming because the underlying kernel and level of hardware access is completely different. Basically, because it's a completely different OS.nintendo_nerd wrote:True, but we can thank Microsoft for fucking us over by removing all but command prompt in newer OSes -_-Gil_Hamilton wrote:DOSbox is a poor man's crutch.
Saying it's a stripped-down MS-DOS is like saying the original Apple Macintosh is a stripped-down Xerox STAR. There's some related history and superficial similarities on the surface, but they're completely different things.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
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Re: ZSNES 1.53 Changelog
Heh, shows what I know, sorry about thatGil_Hamilton wrote: It's not a stripped-down MS-DOS, it's the same command interpreter on an almost completely unrelated OS.
Saying it's a stripped-down MS-DOS is like saying the original Apple Macintosh is a stripped-down Xerox STAR. There's some related history and superficial similarities on the surface, but they're completely different things.

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Re: ZSNES 1.53 Changelog
Both are also different unix clones, with OSX being based on FreeBSD rather than Lunix.nintendo_nerd wrote:Heh, shows what I know, sorry about thatGil_Hamilton wrote: It's not a stripped-down MS-DOS, it's the same command interpreter on an almost completely unrelated OS.
Saying it's a stripped-down MS-DOS is like saying the original Apple Macintosh is a stripped-down Xerox STAR. There's some related history and superficial similarities on the surface, but they're completely different things.I do know that both Mac OS and Linux are both Unix based, but I've only used Linux and I seem to have an aversion to Apple for various reasons.
And I was speaking of the original Mac, not a modern one. When Apple made their own hardware, made their own software, and didn't run around marking up IBM clones and shitting up someone else's OS.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
Re: ZSNES 1.53 Changelog
any eta?
any update on 1.53?
mod edit: merged multiple posts.
any update on 1.53?
mod edit: merged multiple posts.
Re: ZSNES 1.53 Changelog
it's not done yet. have patience.Efften wrote:any eta?
any update on 1.53?
mod edit: merged multiple posts.
Why yes, my shift key *IS* broken.
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Re: ZSNES 1.53 Changelog
Some people just can't take 8 years of development for a new version which isn't WIP.
(or how many years it's been)
(or how many years it's been)
:3
Re: ZSNES 1.53 Changelog
that's their problem.Termingamer2-JD wrote:Some people just can't take 8 years of development for a new version which isn't WIP.
(or how many years it's been)
remember, pagefault has Real Life (TM) to deal with; zsnes development is a diversion, a hobby at best. the same goes for Nach, grinvader, and the other devs who so generously share the fruit of their time and effort with others.
Why yes, my shift key *IS* broken.